Souls of Blades similar games & best alternatives

Souls of Blades

PC (Microsoft Windows) • 2021

Should you play it?

Famous sword, spiritual realm after the death of the awakening. Where is the owner? How did Gorgeous architecture and The Mysterious Island become a ruin? What happened before the destruction?

What works
  • Challenging and skillful combat system
  • Large, vertical, and interconnected exploration map
  • Unique sword soul transformation mechanics
  • Rich chinese xianxia fantasy atmosphere
  • Continuous updates and developer dedication
Things to keep in mind
  • Incomplete english translation limiting accessibility
  • High difficulty and steep learning curve
  • Repetitive combat combos and limited variety
  • Ui and map guidance issues causing player confusion
  • Technical bugs and occasional crashes

What to play next

Top picks

Games that feel the closest overall

  • There Is No Light: Enhanced Edition

  • SiNiSistar 2

  • Elderand

  • Z.O.N.A: Origin

  • The Devil Within: Satgat

  • Drova - Forsaken Kin

  • Halluci-Sabbat of Koishi

  • Deathstate: Abyssal Edition

  • ZERO Sievert

Hidden Gems

Less popular games with surprisingly high similarity

  • Z.O.N.A: Origin

  • The Devil Within: Satgat

  • Halluci-Sabbat of Koishi

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Souls of Blades: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Exploration, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high freedom to explore the open world, choose characters, and decide how to approach combat and puzzles."

    Capsule for Super Cane Magic ZERO - Legend of the Cane Cane Super Cane Magic ZERO - Legend of the Cane Cane

    "Players have high freedom to explore the open world, choose different sword souls and combos, and decide their own approach to combat and exploration."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat requiring skillful execution, timing, and mastery of combos, with feedback on performance."

    Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

    "The game features challenging combat requiring skillful timing, combo execution, and boss pattern recognition, though some combat repetition is noted."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progression and personal mastery rather than direct competition or leaderboards."

    Capsule for Jets'n'Guns Gold Jets'n'Guns Gold

    "Focus is on individual progression and personal mastery rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and habitual engagement despite bugs."

    Capsule for Chinese Frontiers Chinese Frontiers

    "Players report long play sessions, multiple playthroughs, and habitual engagement despite difficulty and bugs."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative multiplayer elements."

    Capsule for Luck be a Landlord Luck be a Landlord

    "The game is a single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with various weapons, combos, and techniques; some customization of loadouts."

    Capsule for Bayonetta Bayonetta

    "Players can customize loadouts with different sword souls and items, and experiment with combos and exploration paths."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are solo and self-focused."

    Capsule for Path of Achra Path of Achra

    "No evidence of exerting control or superiority over other players; interactions are solo and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse themselves in a fantasy world and escape real life through exploration and combat."

    Capsule for 3000th Duel 3000th Duel

    "Players use the game to immerse in a fantasy world and escape real life, enjoying the exploration and combat."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation despite difficulty."

    Capsule for Quasimorph Quasimorph

    "Players engage voluntarily out of interest and intrinsic motivation, despite difficulty and language barriers."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different combat moves, weapons, and strategies; some experimentation with abilities and combos."

    Capsule for Anomaly Agent Anomaly Agent

    "Players try different sword souls, combos, and exploration strategies, though combat can become repetitive."

  • Exploration

    Game with the same Exploration vibe

    5

    "Highly praised interconnected map with many secrets, shortcuts, and optional bosses; encourages thorough exploration."

    Capsule for Salt and Sanctuary Salt and Sanctuary

    "Highly praised for its large, vertical, and interconnected map encouraging discovery and freedom."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and weapon customization but limited cosmetic personalization."

    Capsule for ADACA ADACA

    "Some character and weapon customization via sword souls and items, but limited cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with Chinese mythology, deities, demons, magic, and wuxia elements."

    Capsule for Sword and Fairy 7 Sword and Fairy 7

    "Strong fantasy theme with sword spirits, magic, and a mystical world rooted in Chinese xianxia lore."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; experience is solitary."

    Capsule for Dark Light Dark Light

    "No social or community gameplay elements; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex combat systems, character builds, and improve skills over time."

    Capsule for Punishing: Gray Raven Punishing: Gray Raven

    "Players learn complex combat mechanics, combos, and map navigation, improving skills over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging combat and exploration; not suited for casual or background play."

    Capsule for Classic Marathon 2 Classic Marathon 2

    "Requires focused attention due to challenging combat and exploration; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building features."

    Capsule for DungeonUp DungeonUp

    "No close social interactions or relationship-building features."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Strong RPG elements with leveling classes, upgrading weapons and equipment, and unlocking new abilities."

    Capsule for Valkyria Chronicles™ Valkyria Chronicles™

    "Strong RPG elements with item upgrades, leveling sword souls, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "High difficulty and frustration create tension rather than relaxation, though some find flow in mastery."

    Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

    "High difficulty and frequent deaths create tension rather than relaxation, though some find flow in mastery."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual effects, music, and combat animations provide stimulating sensory feedback."

    Capsule for 33 Immortals 33 Immortals

    "Visual effects, combat animations, and sound design provide stimulating sensory feedback."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems present."

    Capsule for True Love ~Confide to the Maple~ True Love ~Confide to the Maple~

    "No social status or recognition systems present."

  • Story

    Game with the same Story vibe

    2

    "Story is present but mostly inaccessible due to language barrier; narrative elements exist but are secondary."

    Capsule for Touhou Blooming Chaos Touhou Blooming Chaos

    "The game has a narrative and lore, but story delivery is fragmented and partially inaccessible due to language barriers."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires timing, skill expression, and some tactical use of abilities and positioning."

    Capsule for 9 Monkeys of Shaolin 9 Monkeys of Shaolin

    "Combat requires timing, pattern recognition, and tactical use of sword souls and items, though some combat is repetitive."

  • Thrill

    Game with the same Thrill vibe

    4

    "Challenging combat and boss encounters create suspense and excitement."

    Capsule for Vertigo 2 Vertigo 2

    "High-risk combat and challenging bosses create suspense and excitement."

  • Value

    Game with the same Value vibe

    2

    "Players feel the game offers good value for price with solid gameplay and content, despite some bugs and missing features."

    Capsule for NASCAR 25 NASCAR 25

    "Players feel the game offers good value for its price given its depth and content, despite bugs and incomplete translation."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused game with melee and ranged attacks, boss battles, and enemy destruction."

    Capsule for RED RED

    "Combat-focused game with melee attacks, combos, and boss fights involving defeating enemies."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, stamina, and resources to survive challenging encounters."

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    "Players must manage health, stamina, and positioning to survive challenging encounters."

Last update: 09/07/2026