Stirring Abyss similar games & best alternatives

Stirring Abyss

PC (Microsoft Windows) • 2020

Should you play it?

Stirring Abyss is an indie tactical squad-based game with strong RPG elements in which you uncover the ancient mysteries of the depths depicted in the classic vein of Lovecraftian horror.

What works
  • Strong lovecraftian atmosphere and story
  • Engaging tactical turn-based combat
  • Meaningful character progression and customization
  • Immersive underwater setting with base management
  • Challenging gameplay with strategic depth
Things to keep in mind
  • Limited variety of enemies and missions
  • Some interface and ui clunkiness
  • Repetitive elements reduce long-term replayability
  • Steep learning curve and difficulty spikes
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Abandon Ship

  • Legendary Creatures 2

  • Yggdra Union

  • The Iron Oath

  • Railroads & Catacombs

  • Convoy

  • Dark Deity 2

  • Hard West

  • Symphony of War: The Nephilim Saga

Hidden Gems

Less popular games with surprisingly high similarity

  • Yggdra Union

  • Railroads & Catacombs

  • Union of Gnomes: Prologue

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Stirring Abyss: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose missions, explore open world, and develop character skills with multiple upgrade paths"

    Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

    "Players have freedom to choose character development paths, mutations, base upgrades, and tactical approaches in missions."

  • Competence

    Game with the same Competence vibe

    3

    "Combat is tactical and engaging with new mechanics like Breach and turn order manipulation, but overall challenge is lower than mainline XCOM games."

    Capsule for XCOM®: Chimera Squad XCOM®: Chimera Squad

    "The game offers challenging tactical combat requiring skillful planning and resource management, though some mechanics are simplified compared to classic XCOM."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboard features."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboard features."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engaging story and atmosphere that encourage continued play, though some find repetitive combat and limited replayability reduce long-term attachment."

    Capsule for Hard West Hard West

    "Players report engaging story and tactical gameplay encouraging multiple sessions; however, some find repetition and limited content reduce long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay focuses on controlling a small squad independently; no multiplayer or cooperative play."

    Capsule for Showgunners Showgunners

    "Gameplay centers on controlling a small squad independently; no multiplayer or cooperative modes mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize characters via upgrades and skill choices; unique character abilities and tactical use of skills add creative gameplay elements."

    Capsule for AngerForce: Reloaded AngerForce: Reloaded

    "Players customize characters with mutations, skills, and base upgrades, allowing creative tactical builds and strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are individual and balanced; no evidence of exerting control or superiority over other players."

    Capsule for Evil Defenders Evil Defenders

    "Interactions are single-player and balanced; no evidence of exerting control or superiority over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong Lovecraftian atmosphere and immersive horror setting provide escape from real life."

    Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

    "Strong Lovecraftian horror atmosphere and immersive underwater setting provide effective escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in tactical gameplay and story; no indication of obligation or external pressure."

    Capsule for Hard West Hard West

    "Players engage voluntarily for intrinsic interest in tactical gameplay and Lovecraftian themes; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Randomized maps and skill builds encourage trying different strategies and exploration approaches."

    Capsule for Reborn In Wild City 迷城重生 Reborn In Wild City 迷城重生

    "Randomized skills, mutations, and procedural maps encourage players to try new builds and tactics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore underwater environments and uncover hidden lore and artifacts, though limited in scope."

    Capsule for Water Womb World Water Womb World

    "Players explore underwater maps, uncover secrets, and investigate ruins, though map variety is somewhat limited."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through randomized traits, weapon and mutation choices, and upgrades allows personal expression."

    Capsule for Arboria Arboria

    "Character customization via mutations and skill choices allows personal expression within tactical constraints."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Game strongly embodies dark fantasy and Lovecraftian cosmic horror fiction."

    Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

    "Game strongly embodies Lovecraftian cosmic horror and supernatural themes in an imaginative underwater setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Character leveling, skill acquisition, and base upgrades provide meaningful personal development and learning."

    Capsule for Mr. Sun's Hatbox Mr. Sun's Hatbox

    "Character leveling, skill trees, mutations, and base upgrades provide meaningful personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics beyond in-game character health."

    Capsule for Booth: A Dystopian Adventure Booth: A Dystopian Adventure

    "Sedentary gameplay with no physical activity or health-related mechanics beyond in-game character health."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during tactical combat and management; not suited for casual or background play."

    Capsule for King Arthur: Knight's Tale King Arthur: Knight's Tale

    "Requires focused attention during tactical combat and resource management; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

    Capsule for Cauldron Cauldron

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads and manages a squad and base, making strategic decisions and directing team composition."

    Capsule for Home Behind 2 Home Behind 2

    "Player leads and manages a squad and submarine base, making strategic decisions and directing team actions."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, unlock ships, and improve abilities through gameplay."

    Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

    "Players accumulate resources, upgrade submarine, develop characters, and unlock new abilities and mutations."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense atmosphere and challenging gameplay create sustained pressure rather than relaxation."

    Capsule for System Shock System Shock

    "Tense atmosphere and challenging gameplay create sustained pressure rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio and visual design provide immersive sensory experience, though graphics are dated."

    Capsule for X-COM: Terror From the Deep X-COM: Terror From the Deep

    "Atmospheric audio and visual design provide immersive sensory experience, though graphics are stylized rather than realistic."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or popularity systems; achievements and progress are personal."

    Capsule for Moonring Moonring

    "No social recognition or popularity systems; achievements and progress are personal."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven campaign with Lovecraftian lore, events, and decision-making enrich story immersion."

    Capsule for Worshippers of Cthulhu Worshippers of Cthulhu

    "Narrative-driven campaign with Lovecraftian story, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning and problem solving in combat, resource allocation, and base management."

    Capsule for Halcyon 6: Starbase Commander Halcyon 6: Starbase Commander

    "Requires tactical planning, resource management, and problem solving in combat and base management."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension from limited oxygen, enemy encounters, and disorientation provides suspense and excitement."

    Capsule for Feed the Deep Feed the Deep

    "Tension from limited oxygen, sanity management, and challenging enemies creates suspense and thrill."

  • Value

    Game with the same Value vibe

    3

    "Players find good value in gameplay depth and challenge relative to price, though some note limited content."

    Capsule for Aces Wild: Manic Brawling Action! Aces Wild: Manic Brawling Action!

    "Players find good value in the game's atmosphere, story, and tactical depth for its price, though some note limited content."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves fighting and destroying enemies with various weapons and abilities."

    Capsule for StarCrawlers StarCrawlers

    "Combat involves fighting and destroying hostile creatures using weapons and abilities."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around managing oxygen, avoiding threats, and surviving underwater hazards."

    Capsule for Narcosis Narcosis

    "Core gameplay centers on managing health, sanity, oxygen, and resources to survive hostile underwater environment."

Last update: 12/07/2026