Home Behind 2 similar games & best alternatives
Should you play it?
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
What works
- Deep strategic gameplay and resource management
- Rich character and class variety
- Engaging exploration and base upgrading
- High replay value with roguelike meta-progression
- Compelling political narrative and setting
Things to keep in mind
- Repetitive grind and slow pacing
- Combat is largely automated and can feel shallow
- Excessive and poorly received dialogue
- Some ui and technical issues reported
- Randomness can frustrate progression
What to play next
Top picks
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Similarity map
Explore nearby similar games and see why they’re close.
Home Behind 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Fantasy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have control over team composition, equipment, and strategic choices in exploration and battles, though some combat is automated."
"Players have significant control over team composition, base upgrades, and strategic decisions on map exploration, though combat is largely automated."
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Competence
Game with the same Competence vibe
3"Game involves skillful team building, resource management, and tactical decisions, though combat can be automated and some tasks are repetitive."
"Game requires skill in resource management, team building, and strategic planning; combat is semi-automatic but involves tactical preparation."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and overcoming game challenges rather than competing against other players."
"Focus is on personal progression and overcoming game challenges rather than competing against other players."
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Continuation
Game with the same Continuation vibe
4"High replay value with roguelike progression, multiple ascension levels, and desire to improve builds encourages repeated play."
"High replay value with roguelike elements and meta-progression encourages repeated playthroughs despite some grind and repetitiveness."
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Cooperation
Game with the same Cooperation vibe
-2"Gameplay centers on managing own squad; no multiplayer or cooperative play mentioned."
"Gameplay centers on managing a personal squad and base; no multiplayer or cooperative social play reported."
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Creativity
Game with the same Creativity vibe
3"Players customize squads, train upgrades, and tactical approaches, mixing soldier classes and abilities."
"Players customize squads, equip gear, upgrade base and vehicle, and experiment with different class combinations."
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Domination
Game with the same Domination vibe
-4"Interactions are with AI enemies; no evidence of player dominance or social power dynamics."
"Interactions are with AI-controlled enemies; no evidence of player dominance or social power dynamics."
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Escapism
Game with the same Escapism vibe
4"Players immerse themselves in a fictional political world with humor and fantasy elements for distraction."
"Players engage in a fictional war setting with political themes, using the game as a form of immersive distraction."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in story and gameplay; no indication of obligation or pressure."
"Players engage voluntarily for intrinsic interest in strategy, story, and gameplay; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Encourages trying different unit builds, skill combinations, and strategies to overcome challenges."
"Encouraged to try different team builds, gear setups, and tactical approaches to overcome challenges."
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Exploration
Game with the same Exploration vibe
4"Exploration of procedurally generated maps and discovery of resources and secrets is a core gameplay element."
"Exploration of procedurally generated maps with random events and resource gathering is a core gameplay element."
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Expression
Game with the same Expression vibe
2"Some character customization and equipment choices allow personal expression."
"Some character customization and equipment choices allow personal expression, though limited by preset classes."
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Fantasy
Game with the same Fantasy vibe
-2"Game is grounded in realistic military and political scenarios, with plausible settings."
"Game is grounded in a realistic, politically charged war setting with plausible scenarios, despite some stylization."
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Fellowship
Game with the same Fellowship vibe
-3"Single-player experience with minimal social interaction or community involvement."
"Single-player experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
4"Players develop skills in resource management, optimization, and strategic planning over time."
"Players develop skills in resource management, strategic planning, and team optimization over multiple runs."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity; long sessions and grind may encourage unhealthy habits."
"Sedentary gameplay with no physical activity; long sessions and grind may promote unhealthy habits."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on tactical combat and base management; not a casual idle game."
"Requires focused attention for resource management, tactical decisions, and combat control; not a casual idle game."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."
"No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."
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Leadership
Game with the same Leadership vibe
3"Player leads and manages a squad, making strategic decisions and directing actions."
"Player leads and manages a squad and base, making strategic decisions and directing team composition."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating resources, upgrading bases, unlocking gear, and improving player capabilities."
"Strong emphasis on accumulating resources, upgrading base, unlocking classes, and improving gear."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game engaging and fun, but others report grind and repetitive tasks causing fatigue."
"Some players find the gameplay engaging and rewarding, but grind and repetitiveness can cause fatigue."
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Sensation
Game with the same Sensation vibe
2"Visual style and sound design provide moderate sensory stimulation and immersion."
"Visual style and sound design provide moderate sensory stimulation; combat effects and music vary in quality."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements and progress are personal and offline."
"No social status or recognition mechanics; achievements and progress are personal and offline."
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Story
Game with the same Story vibe
3"Narrative is subtle and symbolic, conveyed through environment, quotes, and atmosphere rather than dialogue."
"Narrative is politically themed and integral to the experience, though writing quality and dialogue reception vary."
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Strategy
Game with the same Strategy vibe
4"Game demands strategic planning in resource management, squad composition, and tactical combat."
"Game demands strategic planning in resource allocation, team building, and tactical combat preparation."
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Thrill
Game with the same Thrill vibe
2"Some suspense from resource scarcity and combat outcomes, but overall controlled and predictable gameplay."
"Some tension from resource scarcity and combat challenge, but overall gameplay is predictable and methodical."
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Value
Game with the same Value vibe
4"Players report high value for time and money due to extensive content and replayability."
"Players report high value for time and money due to extensive content and replayability."
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Violence
Game with the same Violence vibe
3"Combat and battles are central, involving fighting and defeating enemies."
"Combat and conflict are central, involving shooting and tactical engagements with enemies."
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Survival
Game with the same Survival vibe
4"Strong survival elements with resource management and threat avoidance."
"Strong survival elements with resource management, injury mechanics, and threat escalation over time."
Last update: 10/07/2026