World of Tennis: Roaring ’20s similar games & best alternatives

World of Tennis: Roaring ’20s

Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch • 2020

Should you play it?

World of Tennis: Roaring ’20s is a realistic tennis game featuring global multiplayer and tactical gameplay across a variety of incredible, life-like locations – all set in the roaring ’20s!

What works
  • Authentic 1920s atmosphere and jazz music
  • Accessible and simple controls
  • Character progression and customization
  • Free-to-play with no mandatory payments
  • Supports multiple input devices including gamepad and touch
Things to keep in mind
  • Limited real-time multiplayer and social interaction
  • Matchmaking and ai difficulty balance issues
  • Pay-to-win elements and grindy progression
  • Simplistic and repetitive gameplay for some
  • Occasional bugs and control frustrations

What to play next

Top picks

Games that feel the closest overall

  • The Spike

  • Drift Legends 2

  • Inertial Drift: Sunset Prologue

  • #DRIVE Rally

  • Arcade Paradise

  • Cue Club 2: Pool & Snooker

  • Kaizen: A Factory Story

  • Rival Stars Horse Racing: Desktop Edition

  • Absolute Drift

Hidden Gems

Less popular games with surprisingly high similarity

  • Shooters, Ready!

  • Bassmaster® Fishing

  • PLATiNA :: LAB

If you liked…

Recommendations by what you enjoyed most

  • Growth

    Planet Alcatraz

  • Progression

    Winds of Valen

  • Autonomy

    No Fair Play

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

World of Tennis: Roaring ’20s: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Status, Competition, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose characters, play styles, and use unconventional moves like tackles, punches, and grabs, indicating control over actions despite some control complexity."

    Capsule for No Fair Play No Fair Play

    "Players can develop their own character, choose play styles, and use tactics; some automatic movement limits full control but overall freedom in decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful shooting, upgrading gear, and managing character builds; some players note AI is predictable but bosses and higher difficulties provide challenge."

    Capsule for Dead Effect 2 Dead Effect 2

    "Skill progression and character upgrades improve effectiveness; AI challenges increase with level; some complaints about AI difficulty spikes and pay-to-win elements."

  • Competition

    Game with the same Competition vibe

    3

    "Includes ranked multiplayer, leaderboards, and AI battles; players compete against others and AI for position and championships."

    Capsule for F1® 25 F1® 25

    "Includes ranked leagues, tournaments, and leaderboards; players compete against AI agents representing other players; some frustration with matchmaking balance."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report addictive gameplay with hours spent improving scores and replaying levels, though some find it short and repetitive."

    Capsule for Urban Trial Freestyle Urban Trial Freestyle

    "Players report addictive gameplay for hours; grind and progression encourage continued play; some find it repetitive or lose interest after reaching max level."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "No multiplayer or cooperative modes; gameplay is solo against AI."

    Capsule for There's a Butcher Around There's a Butcher Around

    "No real-time multiplayer or cooperative modes; multiplayer is asynchronous against AI agents; limited social interaction and teamwork."

  • Creativity

    Game with the same Creativity vibe

    1

    "Customization through character builds and equipment, but limited creative building or modification beyond preset structures."

    Capsule for Honkai Impact 3rd Honkai Impact 3rd

    "Character customization and equipment upgrades available; no deep modding or extensive creative building reported."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions tend to be balanced with AI; no evidence of trash talk or player-imposed authority."

    Capsule for Plebby Quest: The Crusades Plebby Quest: The Crusades

    "Interactions are mostly balanced against AI; no evidence of player trash talk or exerting authority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive music and atmosphere as a relaxing or engaging distraction from real life."

    Capsule for Neon Beats Neon Beats

    "Players enjoy relaxing, nostalgic atmosphere and distraction from real life; jazz music and 1920s theme enhance escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest; no reports of obligation or pressure to play."

    Capsule for Plebby Quest: The Crusades Plebby Quest: The Crusades

    "Players engage voluntarily for fun and interest; no reports of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different classes and tactics; some experimentation with strategies and modding."

    Capsule for Day of Infamy Day of Infamy

    "Players try different tactics and skills; some experimentation with shot types and strategies encouraged."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game focuses on known courts and arenas; limited exploration but some variety in maps."

    Capsule for Slappyball Slappyball

    "Game environments are fixed courts with historical themes; limited discovery or new area exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize outfits and weapons, expressing personal style within the game's aesthetic."

    Capsule for No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle

    "Players customize characters and equipment; cosmetic changes reflect personal style within 1920s theme."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Focuses on realistic tennis simulation rather than fantasy or improbable events."

    Capsule for AO International Tennis AO International Tennis

    "Realistic tennis simulation with historical setting; no fantasy or mythical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social interaction; multiplayer mostly offline LAN; no active online community or social features."

    Capsule for Order of War™ Order of War™

    "Limited social features; no real-time multiplayer or strong community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Character progression, skill development, and learning game mechanics are core to gameplay."

    Capsule for Planet Alcatraz Planet Alcatraz

    "Character skill development and learning gameplay mechanics are core; players improve over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay; no physical activity or health-related features."

    Capsule for Bloodshed Bloodshed

    "Sedentary gameplay; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and active input; not designed for background or idle play."

    Capsule for Big Action Mega Fight! Big Action Mega Fight!

    "Requires player attention and active input; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction; no close relationships or emotional sharing described."

    Capsule for Ship Graveyard Simulator 2 Ship Graveyard Simulator 2

    "Minimal social interaction; no close relationships or emotional sharing reported."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No player leadership roles; gameplay is individual against AI."

    Capsule for Cube Chaos Cube Chaos

    "No leadership or group management roles; gameplay is individual against AI."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling skills, acquiring gear, and improving stats."

    Capsule for Winds of Valen Winds of Valen

    "Strong emphasis on leveling up, acquiring equipment, and improving stats."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing and casual gameplay with a steady pacing and flow."

    Capsule for Duncrush Duncrush

    "Generally relaxing and casual gameplay with a calm pace; some tension in competitive matches."

  • Sensation

    Game with the same Sensation vibe

    1

    "Pleasant art and music contribute to sensory enjoyment, but graphics and effects are simple."

    Capsule for Northmark: Hour of the Wolf Northmark: Hour of the Wolf

    "Pleasant jazz music and 1920s aesthetic provide sensory enjoyment; graphics are simple but effective."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and rankings provide recognition; some social visibility in multiplayer."

    Capsule for STRIDE STRIDE

    "Leaderboards and rankings offer recognition; limited social visibility due to asynchronous multiplayer."

  • Story

    Game with the same Story vibe

    2

    "Set in a historical context with some narrative elements, but lacks a deep overarching plot or campaign."

    Capsule for Vietnam ‘65 Vietnam ‘65

    "Historical 1920s setting and some narrative elements; no deep or complex story."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in tactical planning, unit composition, and battlefield positioning, though orders are limited and AI is basic."

    Capsule for Total Tank Simulator Total Tank Simulator

    "Tactical gameplay with shot selection and positioning; players develop strategies to outplay AI opponents."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension in matches, especially in close games, but overall a controlled and thoughtful pace."

    Capsule for Soccer Kids Alpha Soccer Kids Alpha

    "Some adrenaline and excitement reported in close matches; overall moderate tension."

  • Value

    Game with the same Value vibe

    3

    "Free-to-play with substantial content; some complaints about grind and pay-to-win elements."

    Capsule for Deadswitch 3 Deadswitch 3

    "Free-to-play with reasonable progression; some complaints about grind and pay-to-win aspects."

  • Violence

    Game with the same Violence vibe

    -5

    "Non-violent sports simulation focused on constructive gameplay."

    Capsule for Snooker 19 Snooker 19

    "Non-violent sports simulation focused on constructive gameplay."

  • Survival

    Game with the same Survival vibe

    -3

    "Low risk gameplay; no survival or threat elements."

    Capsule for Freestyle 2: Street Basketball Freestyle 2: Street Basketball

    "Low risk gameplay; no survival or threat avoidance elements."

Last update: 09/07/2026