7 Years From Now similar games & best alternatives

7 Years From Now

Android, PC (Microsoft Windows), iOS, Nintendo Switch • 2021

Should you play it?

A slice of life story-driven adventure game with a distinctive 3D pixel art. Embark on a journey and accompany Haruto Soraki, a high schooler, in his quest to find the memory he lost in an accident seven years ago.

What works
  • Heartwarming and emotional story
  • Excellent soundtrack
  • Rich narrative with plot twists
  • Multiple endings and epilogues
  • Accessible visual novel format
Things to keep in mind
  • Minimal gameplay and interactivity
  • Awkward controls and lack of animation
  • Some translation issues
  • Audio glitches in desktop version
  • Slow pacing and fragmented chapters

What to play next

Top picks

Games that feel the closest overall

  • To the Moon

  • 我的26岁女房客:在云端(My 26-Year-Old Female Tenant)

  • Fox Hime Zero

  • The House in Fata Morgana: A Requiem for Innocence

  • Impostor Factory

  • Your Smile Beyond Twilight:黄昏下的月台上

  • the 9th day:第九日

  • The Shattering

  • Vampire: The Masquerade - Shadows of New York

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Snowdome

  • Mashiroiro Symphony HD -Sana Edition-

  • The Case Book of Arne

If you liked…

Recommendations by what you enjoyed most

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    Sunrider 4: The Captain's Return

  • Escapism

    One Dreamer

  • Continuation

    Mothlight

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

7 Years From Now: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Idle, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is minimal and mostly linear with limited player choices and interactions, following a preset narrative path."

    Capsule for Wide Ocean Big Jacket Wide Ocean Big Jacket

    "Gameplay is minimal with no alternative paths or player-driven choices; players follow a fixed narrative."

  • Competence

    Game with the same Competence vibe

    -4

    "No significant skill challenges; interaction is limited to clicking through dialogue and occasional simple choices."

    Capsule for Our world has not decayed Our world has not decayed

    "No skill challenges or puzzles; interaction is limited to moving and reading, resulting in predictable tasks."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others; experience is solitary and narrative-focused."

    Capsule for BLACK BOX LSS - The Shining Immortal BLACK BOX LSS - The Shining Immortal

    "No competitive elements or comparison with others; experience is solitary and narrative-focused."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report being emotionally engaged and wanting to replay; some mention multiple playthroughs and attachment to characters."

    Capsule for Mothlight Mothlight

    "Players report being emotionally engaged and wanting to complete all chapters and epilogues, replaying multiple times."

  • Cooperation

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    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Players consume a fixed story with no creation or modification; no customization or building elements."

    Capsule for A Kiss For The Petals - Remembering How We Met A Kiss For The Petals - Remembering How We Met

    "No creation or customization; players consume a fixed story without modifying or building elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power exertion; interactions are limited to narrative engagement."

    Capsule for Higurashi When They Cry Hou - Ch.6 Tsumihoroboshi Higurashi When They Cry Hou - Ch.6 Tsumihoroboshi

    "No social dominance or power over others; interactions are limited to story engagement."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong emotional immersion and storytelling provide escape from real life, resonating deeply with players."

    Capsule for One Dreamer One Dreamer

    "Strong emotional immersion and escape through story, music, and atmosphere; players use it as a heartfelt narrative experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and emotional connection, not obligation."

    Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

    "Players engage voluntarily out of personal interest and emotional connection, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -4

    "Gameplay is fixed and linear with no experimentation or exploration of mechanics."

    Capsule for The Miskatonic The Miskatonic

    "No experimentation with mechanics; gameplay is linear and routine."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Exploration is limited to building and managing known environments; no discovery of new areas or secrets."

    Capsule for SimCasino SimCasino

    "Limited exploration in small, familiar environments; no discovery of new areas or secrets."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; presentation is standardized."

    Capsule for AdVenture Capitalist AdVenture Capitalist

    "No character or environment customization; presentation is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Story involves time travel and a fictional romantic premise, providing imaginative narrative elements."

    Capsule for My So-called Future Girlfriend My So-called Future Girlfriend

    "Story involves time travel and fictional narrative elements, providing an imaginative experience."

  • Fellowship

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    "The experience is primarily solitary with minimal social interaction."

    Capsule for Charlie in the Moistverse of Madness Charlie in the Moistverse of Madness

    "Minimal social interaction; primarily a solitary experience despite story involving relationships."

  • Growth

    Game with the same Growth vibe

    2

    "Players gain insight and emotional understanding through narrative exploration, though no skill growth."

    Capsule for Home is Where One Starts... Home is Where One Starts...

    "Players gain emotional and narrative insight, though no skill or gameplay learning is involved."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and attention; not suitable for background or idle play."

    Capsule for CHAOS;CHILD CHAOS;CHILD

    "Requires focused reading and attention; not suitable for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connection to story and characters fosters a sense of intimacy despite lack of social interaction."

    Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

    "Emotional connection to characters and story fosters a sense of intimacy despite lack of social features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Progression is narrative-based through story advancement rather than item collection or upgrades."

    Capsule for Only You Only You

    "Progression is narrative-based through chapters and story completion rather than items or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Players find emotional catharsis and flow in the story's pacing and atmosphere."

    Capsule for Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi) Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)

    "Players find emotional catharsis and flow in the story, though pacing is slow and contemplative."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyment derives from art, music, and emotional tone rather than intense sensory stimulation."

    Capsule for The House in Fata Morgana: A Requiem for Innocence The House in Fata Morgana: A Requiem for Innocence

    "Enjoyment comes from music and emotional atmosphere rather than intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Enigmoon Enigmoon

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with complex characters, plot twists, and emotional depth."

    Capsule for Sunrider 4: The Captain's Return Sunrider 4: The Captain's Return

    "Strong narrative immersion with complex plot, emotional depth, and multiple twists."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay; story unfolds linearly."

    Capsule for Trap Legend Trap Legend

    "No strategic or problem-solving gameplay; story unfolds linearly."

  • Thrill

    Game with the same Thrill vibe

    2

    "Emotional tension and dramatic plot twists provide some thrill, though no gameplay risk or suspense."

    Capsule for Putrika 1st.cut:The Reason She Must Perish Putrika 1st.cut:The Reason She Must Perish

    "Emotional suspense and plot twists provide some thrill, but no gameplay risk or tension."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good emotional and narrative value for time and money spent."

    Capsule for Winion Virus Winion Virus

    "Players feel the game offers good emotional and narrative value for time and money."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; focus is on emotional and narrative content."

    Capsule for My So-called Future Girlfriend My So-called Future Girlfriend

    "No combat or destructive elements; focus is on story and emotional experience."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    "No survival or threat avoidance mechanics; stable narrative environment."

Last update: 19/07/2026