7 Years From Now similar games & best alternatives
Should you play it?
A slice of life story-driven adventure game with a distinctive 3D pixel art. Embark on a journey and accompany Haruto Soraki, a high schooler, in his quest to find the memory he lost in an accident seven years ago.
What works
- Heartwarming and emotional story
- Excellent soundtrack
- Rich narrative with plot twists
- Multiple endings and epilogues
- Accessible visual novel format
Things to keep in mind
- Minimal gameplay and interactivity
- Awkward controls and lack of animation
- Some translation issues
- Audio glitches in desktop version
- Slow pacing and fragmented chapters
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
7 Years From Now: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Idle, Creativity.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
-3"Gameplay is minimal and mostly linear with limited player choices and interactions, following a preset narrative path."
"Gameplay is minimal with no alternative paths or player-driven choices; players follow a fixed narrative."
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Competence
Game with the same Competence vibe
-4"No significant skill challenges; interaction is limited to clicking through dialogue and occasional simple choices."
"No skill challenges or puzzles; interaction is limited to moving and reading, resulting in predictable tasks."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with others; experience is solitary and narrative-focused."
"No competitive elements or comparison with others; experience is solitary and narrative-focused."
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Continuation
Game with the same Continuation vibe
3"Players report being emotionally engaged and wanting to replay; some mention multiple playthroughs and attachment to characters."
"Players report being emotionally engaged and wanting to complete all chapters and epilogues, replaying multiple times."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
-4"Players consume a fixed story with no creation or modification; no customization or building elements."
"No creation or customization; players consume a fixed story without modifying or building elements."
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Domination
Game with the same Domination vibe
-5"No social dominance or power exertion; interactions are limited to narrative engagement."
"No social dominance or power over others; interactions are limited to story engagement."
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Escapism
Game with the same Escapism vibe
4"Strong emotional immersion and storytelling provide escape from real life, resonating deeply with players."
"Strong emotional immersion and escape through story, music, and atmosphere; players use it as a heartfelt narrative experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not obligation."
"Players engage voluntarily out of personal interest and emotional connection, not obligation."
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Experimenting
Game with the same Experimenting vibe
-4"Gameplay is fixed and linear with no experimentation or exploration of mechanics."
"No experimentation with mechanics; gameplay is linear and routine."
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Exploration
Game with the same Exploration vibe
-2"Exploration is limited to building and managing known environments; no discovery of new areas or secrets."
"Limited exploration in small, familiar environments; no discovery of new areas or secrets."
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Expression
Game with the same Expression vibe
-4"No character or environment customization; presentation is standardized."
"No character or environment customization; presentation is standardized."
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Fantasy
Game with the same Fantasy vibe
3"Story involves time travel and a fictional romantic premise, providing imaginative narrative elements."
"Story involves time travel and fictional narrative elements, providing an imaginative experience."
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Fellowship
Game with the same Fellowship vibe
-3"The experience is primarily solitary with minimal social interaction."
"Minimal social interaction; primarily a solitary experience despite story involving relationships."
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Growth
Game with the same Growth vibe
2"Players gain insight and emotional understanding through narrative exploration, though no skill growth."
"Players gain emotional and narrative insight, though no skill or gameplay learning is involved."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
"Sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused reading and attention; not suitable for background or idle play."
"Requires focused reading and attention; not suitable for background or idle play."
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Intimacy
Game with the same Intimacy vibe
3"Emotional connection to story and characters fosters a sense of intimacy despite lack of social interaction."
"Emotional connection to characters and story fosters a sense of intimacy despite lack of social features."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
1"Progression is narrative-based through story advancement rather than item collection or upgrades."
"Progression is narrative-based through chapters and story completion rather than items or upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Players find emotional catharsis and flow in the story's pacing and atmosphere."
"Players find emotional catharsis and flow in the story, though pacing is slow and contemplative."
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Sensation
Game with the same Sensation vibe
2"Enjoyment derives from art, music, and emotional tone rather than intense sensory stimulation."
"Enjoyment comes from music and emotional atmosphere rather than intense sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
"No social recognition or status systems."
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Story
Game with the same Story vibe
5"Strong narrative immersion with complex characters, plot twists, and emotional depth."
"Strong narrative immersion with complex plot, emotional depth, and multiple twists."
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Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay; story unfolds linearly."
"No strategic or problem-solving gameplay; story unfolds linearly."
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Thrill
Game with the same Thrill vibe
2"Emotional tension and dramatic plot twists provide some thrill, though no gameplay risk or suspense."
"Emotional suspense and plot twists provide some thrill, but no gameplay risk or tension."
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Value
Game with the same Value vibe
3"Players feel the game offers good emotional and narrative value for time and money spent."
"Players feel the game offers good emotional and narrative value for time and money."
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Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus is on emotional and narrative content."
"No combat or destructive elements; focus is on story and emotional experience."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable narrative environment."
"No survival or threat avoidance mechanics; stable narrative environment."
Last update: 19/07/2026