7Days Origins similar games & best alternatives

7Days Origins

PC (Microsoft Windows), Nintendo Switch • 2021

Should you play it?

7Days Origins is a single-player story game where the storyline changes based on the player's choices. For 7 days, you will meet various characters in the world of the dead. You may become allies and embark on adventures together or become enemies and fight.

What works
  • Compelling branching narrative
  • Unique messenger-style interface
  • Multiple endings and replayability
  • Atmospheric art and music
  • Emotional character interactions
Things to keep in mind
  • Lack of save/load functionality
  • No dialogue skip feature
  • Some translation and text bugs
  • Short playtime for single run
  • Endings feel abrupt and minimal

What to play next

Top picks

Games that feel the closest overall

  • Doctor Who: The Lonely Assassins

  • 我的恋爱逃生攻略 Love to Live

  • Root Double -Before Crime * After Days- Xtend Edition

  • Citizen Sleeper

  • Analogue: A Hate Story

  • Noch

  • Winter Burrow

  • Paws - A Shelter 2 Game

  • The Infectious Madness of Doctor Dekker

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Arctic Awakening

  • Booth: A Dystopian Adventure

  • Quarantine Circular

If you liked…

Recommendations by what you enjoyed most

  • Story

    Overboard!

  • Autonomy

    The Haunted Building

  • Escapism

    Port of Call

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

7Days Origins: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Survival, Cooperation, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful narrative choices that influence story outcomes and character relationships, indicating a high degree of control over the experience."

    Capsule for The Haunted Building The Haunted Building

    "Players make meaningful choices that influence story branches and character relationships, showing high personal control over narrative outcomes."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves selecting dialogue options and some minor interaction; low mechanical skill but requires attention to branching paths."

    Capsule for Motesolo : No Girlfriend Since Birth Motesolo : No Girlfriend Since Birth

    "The game involves selecting dialogue options and navigating branching paths, which requires some attention but minimal technical skill."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; gameplay is single-player and focused on personal story progression."

    Capsule for A Trip to Yugoslavia: Director's Cut A Trip to Yugoslavia: Director's Cut

    "No competitive elements; gameplay is single-player and focused on personal story progression."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replayability with multiple endings and randomized scenarios encourages repeated playthroughs."

    Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

    "High replayability with multiple endings and branching storylines encourages repeated playthroughs, though some find replay tedious due to lack of skip and save features."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some narrative emphasis on relationships and alliances, but gameplay is primarily single-player without cooperative mechanics."

    Capsule for Pray Game Pray Game

    "Narrative involves forming alliances or antagonisms with characters, but this is a single-player experience without multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively explore different storylines and character interactions, though within a structured visual novel format."

    Capsule for Angels with Scaly Wings™ / 鱗羽の天使 Angels with Scaly Wings™ / 鱗羽の天使

    "Players creatively explore different narrative routes and character interactions, though within a structured visual novel format."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are narrative and choice-based without social dominance."

    Capsule for Find the Demon 恶魔鉴定守则 Find the Demon 恶魔鉴定守则

    "No elements of exerting control or superiority over others; interactions are narrative and choice-based without dominance dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers an atmospheric, immersive narrative that allows players to escape into a mysterious, otherworldly story."

    Capsule for Port of Call Port of Call

    "The game provides an immersive, atmospheric story that allows players to escape into a mysterious, somber world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and characters, with no indication of obligation or external pressure."

    Capsule for ENSLAVED™: Odyssey to the West™ Premium Edition ENSLAVED™: Odyssey to the West™ Premium Edition

    "Players engage voluntarily out of interest in story and characters, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different dialogue options and exploring multiple endings to discover story variations."

    Capsule for Motesolo : No Girlfriend Since Birth Motesolo : No Girlfriend Since Birth

    "Encourages trying different dialogue choices and story paths to uncover all endings and character secrets."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new story branches, character backgrounds, and lore through multiple playthroughs."

    Capsule for Love Curse: Find Your Soulmate Love Curse: Find Your Soulmate

    "Players discover new story branches, character backgrounds, and hidden content through multiple playthroughs."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players express themselves through choices but no avatar or environment personalization."

    Capsule for The Horrorscope: Fatal Awakening The Horrorscope: Fatal Awakening

    "Limited customization; players express themselves through choices but no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative afterlife setting with ghosts, animals, and plants personified, blending fantasy with real-life themes."

    Capsule for What Comes After What Comes After

    "Set in a liminal afterlife with supernatural elements, the game presents an imaginative fictional scenario."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Strong narrative focus on relationships among main characters, but no social multiplayer or community features."

    Capsule for 祈風 Inorikaze 祈風 Inorikaze

    "Narrative focuses on relationships with characters, fostering a sense of connection, but no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn about characters and story through multiple playthroughs, gaining deeper understanding and insight."

    Capsule for Oxenfree Oxenfree

    "Players learn about characters and story through repeated play, gaining deeper understanding and insight."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and decision-making; not designed for casual or background play."

    Capsule for Hakuoki: Kyoto Winds Hakuoki: Kyoto Winds

    "Requires focused reading and decision-making; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players form emotional connections with characters through dialogue and story, though interactions remain narrative-driven."

    Capsule for Pentiment Pentiment

    "Players develop emotional connections with characters through dialogue and story, though interactions remain narrative-based."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows narrative and makes personal choices without directing others."

    Capsule for OPUS: Echo of Starsong - Full Bloom Edition OPUS: Echo of Starsong - Full Bloom Edition

    "No leadership or management roles; player acts as protagonist making personal choices."

  • Progression

    Game with the same Progression vibe

    3

    "Progression is narrative based through unlocking story branches and endings rather than items or upgrades."

    Capsule for ALTDEUS: Beyond Chronos ALTDEUS: Beyond Chronos

    "Progression is narrative-based, unlocking new story branches, endings, and collectibles through choices."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and contemplative pacing provides some relaxation, though some find it slow or tense."

    Capsule for 雨鸦 - You are my sanctuary 雨鸦 - You are my sanctuary

    "Atmospheric and contemplative pacing offers a relaxed experience, though some find the slow text and bugs frustrating."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory elements support mood but are not highly stimulating."

    Capsule for SAS:绝响诡计 | Case 0 风暴蝴蝶 SAS:绝响诡计 | Case 0 风暴蝴蝶

    "Visual and auditory elements create mood but are minimal and understated rather than intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; experience is private and individual."

    Capsule for Homebody Homebody

    "No social recognition or status systems; experience is private and individual."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with branching plots, character development, and multiple endings."

    Capsule for Overboard! Overboard!

    "Strong narrative focus with branching plots, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning involved in making choices to unlock different story paths and achievements, but minimal complex problem solving."

    Capsule for Elisa: The Innkeeper - Prequel Elisa: The Innkeeper - Prequel

    "Requires some planning of choices to unlock different story paths but no complex problem solving or strategy."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and emotional tension in story, but gameplay is low risk and predictable."

    Capsule for Little Misfortune Little Misfortune

    "Some suspense and tension in story, but gameplay is low risk and predictable in mechanics."

  • Value

    Game with the same Value vibe

    1

    "Generally perceived as good value especially on sale; some feel price is high for content amount."

    Capsule for Inkulinati Inkulinati

    "Generally positive perception of value for price, especially on sale, though some feel content is limited."

  • Violence

    Game with the same Violence vibe

    -3

    "Violence is mostly narrative and implied; gameplay focuses on story rather than combat."

    Capsule for Cemetery Mary Cemetery Mary

    "Violence is present in story context but gameplay focuses on dialogue and choices rather than combat."

  • Survival

    Game with the same Survival vibe

    2

    "Narrative involves survival themes and resource management dilemmas, though gameplay is not focused on survival mechanics."

    Capsule for Birds Watching Birds Watching

    "Story involves survival themes and overcoming trials, though gameplay mechanics are narrative rather than resource management."

Last update: 19/07/2026