Find the Demon 恶魔鉴定守则 similar games & best alternatives

Find the Demon 恶魔鉴定守则

PC (Microsoft Windows) • 2024

Should you play it?

她们中间,有一个是恶魔。

What works
  • Rich multi-branch narrative with many endings
  • Deep thematic exploration of trust and identity
  • High replayability with randomized events
  • Strong character design and artwork
  • Immersive music and atmosphere
Things to keep in mind
  • No manual save system causing frustration
  • Male protagonist's voice acting widely criticized
  • Randomized events sometimes feel disconnected from main story
  • Repetitive gameplay in multiple playthroughs
  • Some story elements feel fragmented and hard to follow

What to play next

Top picks

Games that feel the closest overall

  • Dragon Conqueror

  • Pocket Mirror ~ GoldenerTraum

  • Omen Exitio: Plague

  • The Witcher 3: Wild Hunt

  • 风流公子romantic young man

  • Miss Neko: Pirates

  • Cradle of Nightmare : Flowers to you

  • WhiteLily 1:丽丽公主

  • Banishers: Ghosts of New Eden

Hidden Gems

Less popular games with surprisingly high similarity

  • Dragon Conqueror

  • Cradle of Nightmare : Flowers to you

  • WhiteLily 1:丽丽公主

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    BLACK SOULS

  • Exploration

    Obduction

  • Fantasy

    The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Find the Demon 恶魔鉴定守则: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Intimacy, Story, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "Focuses on personal story experience and multiple endings without competitive elements."

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  • Continuation

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    "High replay value with multiple endings and randomized events encourages repeated playthroughs despite difficulty."

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  • Cooperation

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  • Creativity

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    "Players explore multiple story branches and endings, with some customization in narrative paths."

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  • Domination

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  • Escapism

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    "The dark fantasy setting and immersive story provide strong escape from real life."

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  • Expectation

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    "Players engage voluntarily driven by interest in story and exploration rather than obligation."

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  • Experimenting

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  • Exploration

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    "Core gameplay involves discovering new areas, secrets, and piecing together story elements."

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  • Expression

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  • Fantasy

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    "Strongly rooted in imaginative fiction with fantasy elements, supernatural powers, and epic storytelling."

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  • Fellowship

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    "Primarily a solitary experience without social or community features."

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  • Growth

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    "Players learn story details, character backgrounds, and develop understanding through multiple playthroughs."

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  • Health

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  • Idle

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  • Intimacy

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    "Narrative centers on emotional relationships and personal connections with characters, though limited to fictional context."

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  • Leadership

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  • Progression

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    "Progression through story, unlocking endings and achievements, but no traditional leveling or item collection."

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  • Relaxation

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    "Some players find immersive storytelling relaxing, though pacing issues and bugs may cause frustration."

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  • Sensation

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  • Status

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  • Story

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    "Strong narrative focus with multiple endings, character development, and thematic depth."

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  • Strategy

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  • Thrill

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    "Tension arises from high-stakes decisions and unpredictable consequences, creating suspense."

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  • Value

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  • Violence

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    "Violence is narrative-based and psychological rather than action-oriented; some disturbing imagery."

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    "Violence is thematic and narrative-driven rather than action-oriented, involving killing a demon as story climax."

  • Survival

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    "Elements of resource and sanity management create survival tension but less punishing than similar games."

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Last update: 13/07/2026