Anglerfish similar games & best alternatives

Anglerfish

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2022

Should you play it?

The game only saves when you die. Every time you die, something changes. Every change is based on where and how you died. Go on an epic adventure only equipped with your trusted shotgun, your wit and your strong stomach for disturbing exploration. Can you survive a night at the bar, Anglerfish?

What works
  • Unique death-driven gameplay
  • Creative and surprising changes on each run
  • Dark humor and meta elements
  • Atmospheric pixel art and soundtrack
  • Multiple endings and ongoing updates
Things to keep in mind
  • Repetitive map traversal
  • Some unfair or frustrating deaths
  • Incomplete content at release
  • Developer tactics perceived as manipulative
  • Lack of save/reset options for replay

What to play next

Top picks

Games that feel the closest overall

  • The Coma 3: Bloodlines

  • Hail to the Rainbow

  • Them and Us

  • Among Ashes

  • IMSCARED

  • Studio System : Guardian Angel

  • Odallus: The Dark Call

  • Psychopomp GOLD

  • Bendy and the Dark Revival

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Venge

  • Haimrik

  • Creature in the Well

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Anglerfish: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Continuation, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose character classes, spells, and equipment, and decide their path on a large map, indicating moderate control over actions."

    Capsule for FreeCell Quest FreeCell Quest

    "Players have control over their actions and decisions within a static map, but progression is influenced by where and how they die, triggering changes and secrets."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful platforming and puzzle solving, but also repetitive deaths and some buggy mechanics reduce the sense of mastery."

    Capsule for FOS FOS

    "The game involves skillful navigation, shooting, and puzzle solving, but some deaths feel unfair or caused by game mechanics, reducing the sense of mastery."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal play and progression through levels with no mention of leaderboards or player-vs-player competition."

    Capsule for Toy Shire: Room One Toy Shire: Room One

    "Focus is on personal progression and discovery without any mention of player-vs-player or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players are motivated to replay multiple times to discover all endings and achievements, showing habitual engagement."

    Capsule for Purrfect Apawcalypse: Love at Furst Bite Purrfect Apawcalypse: Love at Furst Bite

    "Players are motivated to replay multiple times to discover new changes, secrets, and endings, despite some repetition and frustration."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative or multiplayer elements."

    Capsule for SUPERHOT: MIND CONTROL DELETE SUPERHOT: MIND CONTROL DELETE

    "The game is a single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players explore a unique, surreal environment with many secrets and easter eggs; the game is an artistic expression with creative world design."

    Capsule for Griptape Backbone Griptape Backbone

    "The game features creative changes triggered by player deaths, numerous easter eggs, and meta-humor, encouraging exploration of new content."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and narrative-driven."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "No evidence of exerting control or superiority over others; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players engage deeply with a dark, psychological horror story that offers emotional immersion and escape from reality."

    Capsule for Saint Maker - Horror Visual Novel Saint Maker - Horror Visual Novel

    "The dark, surreal, and humorous horror setting offers players an escape from reality through immersion in a bizarre narrative."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation; some frustration with technical issues but still recommend."

    Capsule for Virtua Tennis 4™ Virtua Tennis 4™

    "Players engage voluntarily for intrinsic interest and enjoyment, though some feel pressured by developer tactics like review gating."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying many different ways to die and exploring multiple endings and mechanics."

    Capsule for FOS FOS

    "The game encourages trying different approaches and exploring how deaths affect the world, with many surprises and changes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore different randomized maps and discover new events and secrets each run."

    Capsule for Moon Hunters Moon Hunters

    "Players explore a static map repeatedly but discover new secrets, events, and altered puzzles with each death."

  • Expression

    Game with the same Expression vibe

    1

    "Some cosmetic upgrades and character animations exist, but customization options are limited and predefined."

    Capsule for PomoFarm PomoFarm

    "Some character animations and minor cosmetic changes exist, but customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features imaginative monsters, sci-fi settings, and surreal horror elements creating a strong fantasy experience."

    Capsule for Lethal Company Lethal Company

    "The game features vampires, monsters, surreal events, and meta-fictional elements, creating an imaginative horror fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; the experience is solitary."

    Capsule for The Unfinished Swan The Unfinished Swan

    "No social or community features; the experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and survival strategies, though some find it frustrating."

    Capsule for Share Share

    "Players learn from repeated deaths and puzzle solutions, though some frustration arises from unfair deaths."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity or health-related features."

    Capsule for Phasmophobia Phasmophobia

    "The game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during puzzles and combat; some frustration with repetition but generally engaging."

    Capsule for Backrooms Lost Runners Backrooms Lost Runners

    "Requires focused attention due to puzzles and combat, though some repetition may allow partial multitasking."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building elements."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No close social interactions or relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Inscryption Inscryption

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression occurs through unlocking new story routes, character development, and additional scenes."

    Capsule for Otome * Domain Otome * Domain

    "Progression occurs through unlocking shortcuts, collectibles, and new story content across multiple playthroughs."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Game has tension and strategic challenge, but also moments of humor and social fun that balance stress."

    Capsule for Project Planet - Earth vs Humanity Project Planet - Earth vs Humanity

    "The game balances tension and humor, but frequent deaths and some unfair mechanics create stress."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals and atmospheric soundtrack provide sensory stimulation and emotional engagement."

    Capsule for MO:Astray MO:Astray

    "Enjoyable pixel art, atmospheric soundtrack, and surprising events provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; focus is on individual experience."

    Capsule for Squirrel Stapler Squirrel Stapler

    "No social recognition or status systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    3

    "Narrative is revealed through collectibles and multiple endings, adding depth to the experience."

    Capsule for Camera Obscura Camera Obscura

    "Narrative is delivered through memories, mementos, and meta elements, with multiple endings and ongoing updates."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires puzzle solving and planning, but gameplay is relatively straightforward."

    Capsule for Disney Epic Mickey 2:  The Power of Two Disney Epic Mickey 2: The Power of Two

    "Requires puzzle solving and planning to progress, though some gameplay is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    3

    "Game builds suspense through story choices, death ends, and challenging battles creating tension and relief."

    Capsule for Death end re;Quest Death end re;Quest

    "The game offers suspense, unexpected deaths, and dark humor that create tension and relief cycles."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price, though some players note short length and limited content."

    Capsule for Cheap Car Repair Cheap Car Repair

    "Generally considered good value for price and length, though some players feel content is incomplete or gated."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and shooting are core gameplay elements, with enemies and destruction."

    Capsule for Sven Co-op Sven Co-op

    "Combat with a shotgun and killing enemies is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death, manage resources, and defend against threats in a hostile environment."

    Capsule for Middle-earth™: Shadow of War™ Middle-earth™: Shadow of War™

    "Players must avoid death and overcome threats in a hostile environment, managing limited resources."

Last update: 19/07/2026