Venge similar games & best alternatives

Venge

PC (Microsoft Windows), Mac • 2020

Should you play it?

Get ready to explore a movie studio that vanished into thin air, only to find yourself trapped in a twisted, alternate dimension where creatures lurk in the shadows, waiting to ensure you never see the light of day again...

What works
  • Unique and creative monster designs
  • Multiple endings and replayability
  • Strong atmospheric horror and sound design
  • Excellent value for price
  • Developer passion and community engagement
Things to keep in mind
  • Some technical bugs and glitches
  • Occasional pacing issues and fetch quests
  • Limited combat and interaction depth
  • Save system could be improved
  • Visual and resolution inconsistencies

What to play next

Top picks

Games that feel the closest overall

  • IMSCARED

  • Bendy and the Dark Revival

  • Penumbra Overture

  • Enigma of Fear

  • MO:Astray

  • Crow Country

  • Hail to the Rainbow

  • Master Reboot

  • TUNIC

Hidden Gems

Less popular games with surprisingly high similarity

  • Doorways: Holy Mountains of Flesh

  • Lamentum

  • Lethe - Episode One

If you liked…

Recommendations by what you enjoyed most

  • Value

    Vampires' Melody

  • Autonomy

    Memories Off -Innocent Fille- for Dearest

  • Creativity

    FORM

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Venge: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story routes and endings, reflecting personal decision-making within a narrative framework."

    Capsule for Memories Off -Innocent Fille- for Dearest Memories Off -Innocent Fille- for Dearest

    "Players make meaningful choices affecting story paths and endings, enabling personal decision-making and unique experiences."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves puzzles and logic challenges that require skill and thought, providing a sense of accomplishment."

    Capsule for Your Turn To Die -Death Game By Majority- Your Turn To Die -Death Game By Majority-

    "Gameplay involves puzzle solving and survival elements that require skill and thinking, though some fetch quests and straightforward puzzles reduce complexity."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and story progression without competitive or ranked elements."

    Capsule for House Party House Party

    "Focus is on individual exploration and story progression without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players express desire to replay to find all secrets and endings, showing attachment and habitual engagement."

    Capsule for The Testing Chamber The Testing Chamber

    "Players express desire to replay for different endings and explore secrets, showing attachment and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique puzzle designs and surreal environments encourage creative problem solving and exploration."

    Capsule for FORM FORM

    "Unique monster designs, multiple endings, and environmental puzzles encourage creative engagement and exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

    Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

    "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive escape with atmospheric horror and surreal elements."

    Capsule for KLETKA KLETKA

    "Players use the game as an atmospheric horror experience to escape reality and immerse in a surreal, unsettling world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and support for the developer, not obligation."

    Capsule for Sirius Sirius

    "Players engage voluntarily out of interest and support for the developer, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple paths, scenarios, and strategies encourage trying new approaches and exploration of game mechanics."

    Capsule for The Oregon Trail The Oregon Trail

    "Multiple paths, choices, and puzzle solutions encourage trying new approaches and exploring game mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game encourages discovering new areas, hidden secrets, and navigating surreal environments."

    Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

    "Game emphasizes discovering new areas, secrets, and lore in a shifting, surreal environment."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; focus is on narrative and atmosphere rather than avatar personalization."

    Capsule for White Night White Night

    "Limited customization or avatar personalization; focus is on narrative and environment rather than self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Engages players in a stylized, surreal, and imaginative world with exaggerated characters and scenarios."

    Capsule for Star Fetchers Star Fetchers

    "Engages players in a distorted, surreal dimension with imaginative monster designs and dreamlike settings."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with minimal social interaction or community involvement."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving, deduction, and understanding complex narratives."

    Capsule for PARANORMASIGHT: The Mermaid's Curse PARANORMASIGHT: The Mermaid's Curse

    "Players develop skills in puzzle solving and understanding narrative complexity, though some repetitive tasks exist."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Lightracer Spark Lightracer Spark

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during exploration and puzzle solving; some slow pacing but not background or idle play."

    Capsule for Blair Witch Blair Witch

    "Requires focused attention during exploration and puzzles, though some slower pacing moments exist."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connections; interactions are with game characters only."

    Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

    "Minimal social or emotional connections formed; interactions are mostly with game characters and environment."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas, showing accumulation and advancement."

    Capsule for Windlands Windlands

    "Players collect items and unlock new areas and endings, showing accumulation and advancement."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere creates tension and suspense but pacing is slow and some players find it frustrating."

    Capsule for God's Basement God's Basement

    "Atmosphere balances tension and calm; some players find it nerve-racking while others enjoy the pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging lighting effects, sound design, and physics provide sensory stimulation and emotional impact."

    Capsule for Transmissions: Element 120 Transmissions: Element 120

    "Strong sensory stimulation through sound design, lighting, and visual effects to create emotional impact."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard systems; focus is on personal experience."

    Capsule for Air Marty Air Marty

    "No social recognition or leaderboard systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion through environmental storytelling, notes, multiple endings, and lore exploration."

    Capsule for ZERO PROTOCOL ZERO PROTOCOL

    "Narrative immersion with multiple endings, lore exploration, and environmental storytelling."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require mental challenge, planning, and logical thinking to solve."

    Capsule for Pages of Time: Prologue Pages of Time: Prologue

    "Puzzle solving and planning routes through the environment require mental challenge and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Jump scares and chase sequences provide suspense and excitement."

    Capsule for Garten of Banban 4 Garten of Banban 4

    "Jump scares and chase sequences provide moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for quality content relative to very low price."

    Capsule for Vampires' Melody Vampires' Melody

    "Highly praised for excellent content and quality relative to low price."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat and hostile encounters exist but focus is more on survival and repair than destruction."

    Capsule for Ostranauts Ostranauts

    "Some combat and monster encounters exist but are minimal and not focused on destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid threats and survive chase sequences with some resource and timing management."

    Capsule for Finding Frankie Finding Frankie

    "Players must avoid threats and survive chase sequences, managing limited resources."

Last update: 11/07/2026