Pages of Time: Prologue similar games & best alternatives

Pages of Time: Prologue

2022

Should you play it?

Pages of Time: Prologue is a 2D platformer puzzle game. Play as the witch who controls the magic of time, in a beautiful and magnificent magic academy, utilize the skills of recording and rewinding time, solve all kinds of puzzles, and look forward to the adventure of the future.

What works
  • Beautiful and unique art style
  • Interesting and original time manipulation puzzles
  • Calming and atmospheric music
  • Accessible and simple controls
  • Free to play
Things to keep in mind
  • Short game length with limited replay value
  • Poor english translation and localization
  • Some technical issues and optimization problems
  • Lack of story depth and character interaction
  • Visual clutter and occasional glitches

What to play next

Top picks

Games that feel the closest overall

  • Hand of Doom

  • The Guest

  • Whimsy

  • Inbetween Land

  • LEAVES - The Journey

  • Crushed In Time

  • A Case of Fraud

  • Iris.Fall

  • Fayburrow

Hidden Gems

Less popular games with surprisingly high similarity

  • Hand of Doom

  • Whimsy

  • Crushed In Time

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Wedding Witch

  • Value

    Missing Translation

  • Autonomy

    Furry Feet

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pages of Time: Prologue: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Continuation, Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players direct their own puzzle solving actions and choose which pieces to place, showing control over decisions."

    Capsule for Furry Feet Furry Feet

    "Players have control over puzzle solving and time manipulation mechanics, allowing personal decision-making in how to approach challenges."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require thinking and problem solving, providing a moderate challenge and sense of accomplishment."

    Capsule for Creepy Tale Creepy Tale

    "Puzzles require thinking and problem solving with moderate difficulty, providing a sense of skill development and accomplishment."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive elements; gameplay is solitary and puzzle-focused without player comparison."

    Capsule for Glare1more Glare1more

    "No evidence of competitive elements; gameplay focuses on individual puzzle solving without comparison or ranking."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (~2-4 hours) and low replay value; players tend to finish quickly and do not engage in long habitual play."

    Capsule for Left in the Dark: No One on Board Left in the Dark: No One on Board

    "Short game length (~1 hour), limited replay value; players tend to complete it once or a few times but do not engage in long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative features."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with puzzle mechanisms and solutions, though within predefined puzzle designs."

    Capsule for Access Denied Access Denied

    "Players experiment with time manipulation mechanics to solve puzzles, though within predefined puzzle structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and puzzle-oriented."

    Capsule for Crush the Castle Legacy Collection Crush the Castle Legacy Collection

    "No social dominance or power over others; purely individual puzzle gameplay."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive world and story with atmospheric art and music provide a strong escape from reality."

    Capsule for On Rusty Trails On Rusty Trails

    "The atmospheric art, music, and fantasy setting provide a calming escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and curiosity, with no indication of obligation or external pressure."

    Capsule for Nut City Blues Nut City Blues

    "Players engage voluntarily for enjoyment and curiosity, with no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle solutions and interact with various objects, exploring mechanics and timing."

    Capsule for TSIOQUE TSIOQUE

    "Players explore and learn the unique time manipulation mechanics, experimenting with puzzle solutions."

  • Exploration

    Game with the same Exploration vibe

    1

    "Exploration limited to discovering new puzzle mechanics and story elements rather than physical environments."

    Capsule for Girls Like Robots Girls Like Robots

    "Some discovery of new puzzle mechanics and story elements, but limited world exploration due to short length."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or personalization; players experience predefined characters and visuals."

    Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

    "Minimal customization or personalization; players experience fixed characters and art style without modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with witches, magic, and supernatural enemies in a stylized, imaginative setting."

    Capsule for Wedding Witch Wedding Witch

    "Strong fantasy theme with witches, magic, and imaginative time manipulation mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and understanding of game mechanics through play."

    Capsule for Kairo Kairo

    "Players develop puzzle-solving skills and understanding of novel mechanics through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to solve puzzles; not suited for casual or background play."

    Capsule for 异常 | Exception 异常 | Exception

    "Requires focused attention to solve puzzles; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection through story and characters, but no close social relationships formed."

    Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

    "Limited social interaction; story and characters provide some emotional engagement but no close relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through puzzles and story advancement, but no item collection or upgrades."

    Capsule for Labyrinthine Dreams Labyrinthine Dreams

    "Progression through puzzles and story advancement, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm music and steady puzzle difficulty create a relaxing experience."

    Capsule for LASER LAB LASER LAB

    "Calm atmosphere, soothing music, and moderate puzzle difficulty contribute to a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visual and auditory stimuli with charming art and music, but not intense sensory stimulation."

    Capsule for Thriving City: Song Thriving City: Song

    "Pleasant visual and auditory stimuli with beautiful art and music, though some report repetitiveness."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems involved."

    Capsule for MADiSON MADiSON

    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

    2

    "Story is present and somewhat engaging but short, with some confusion due to translation issues and limited narrative depth."

    Capsule for Neglected Neglected

    "Story is present and intriguing but minimal and somewhat unclear due to translation issues."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving, engaging mental challenge."

    Capsule for Dracula: Origin Dracula: Origin

    "Puzzles require mental challenge, planning, and logical thinking to solve."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; gameplay is calm and predictable without high tension."

    Capsule for Mind Over Magnet Mind Over Magnet

    "Low suspense or risk; gameplay is calm and predictable without high tension."

  • Value

    Game with the same Value vibe

    4

    "Free game with quality puzzles and content, providing good value for time invested."

    Capsule for Missing Translation Missing Translation

    "Free to play with high-quality art and enjoyable puzzles, perceived as good value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay focuses on puzzle solving and exploration."

    Capsule for Milo and the Magpies Milo and the Magpies

    "No violent content; gameplay focuses on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Capsule for Regency Solitaire Regency Solitaire

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

Last update: 10/07/2026