Crushed In Time similar games & best alternatives

Crushed In Time

PC (Microsoft Windows) • 2026

Should you play it?

Embark on an adventure with Sherlock Holmes and Dr Watson on this surprising and elastic point-and-click game. Grab, pull, and release to help them solve a bizarre investigation full of humor and meta-time travel!

What works
  • Unique and creative puzzle mechanics
  • Engaging and humorous story
  • Varied art styles and visuals
  • Well-voiced characters
  • Good value for fans of the genre
Things to keep in mind
  • Some puzzles unintuitive or frustrating
  • Lack of chapter select limits replayability
  • Minor bugs reported
  • Short game length
  • Some pacing issues in story

What to play next

Top picks

Games that feel the closest overall

  • LEAVES - The Journey

  • Slice of Sea

  • Sam & Max: Beyond Time and Space

  • Ether One

  • Maize

  • Luto

  • Tested on Humans: Escape Room

  • Songbird Symphony

  • The Mooseman

Hidden Gems

Less popular games with surprisingly high similarity

  • Slice of Sea

  • Slender Threads

  • The Journey Down: Chapter Three

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Keeper

  • Autonomy

    Superliminal

  • Escapism

    Title_Pending

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Crushed In Time: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to solve puzzles in multiple ways by manipulating perspective and objects, encouraging creative problem solving rather than following fixed routines."

    Capsule for Superliminal Superliminal

    "Players have freedom to manipulate objects and solve puzzles in multiple ways using the unique point-and-stretch mechanic, encouraging personal problem solving."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require skillful communication and coordination, with some timed challenges that test players' abilities, though overall difficulty is moderate."

    Capsule for Operation: Tango Operation: Tango

    "Puzzles require skillful manipulation and timing, with some challenges noted as difficult or unintuitive, providing tests of player ability."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving and narrative experience without competitive elements or leaderboards."

    Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

    "Focus is on individual puzzle solving and narrative experience without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

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    "Many players report engaging gameplay and humor that encourages extended play, though some note the game is relatively short."

    Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

    "Many players report engaging story and humor that encourage extended play sessions, though some mention the game is short and less replayable."

  • Cooperation

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    "Single-player experience focused on individual interaction with characters and story; no multiplayer or cooperative play."

    Capsule for Doki Doki Literature Club! Doki Doki Literature Club!

    "Single-player experience focused on individual interaction with puzzles and story; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative art style, world design, and evolving gameplay mechanics; praised for originality and artistic expression."

    Capsule for Keeper Keeper

    "Highly creative gameplay mechanics, art styles, and puzzle design praised for originality and variety throughout the game."

  • Domination

    Game with the same Domination vibe

    -5

    "No indications of exerting control over others; interactions are cooperative or solo without power dynamics."

    Capsule for Above Snakes: Prologue Above Snakes: Prologue

    "No elements of exerting control over others; interactions are solo and collaborative power dynamics are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a humorous and intriguing escape from reality, enjoying its meta-narrative and immersive storytelling."

    Capsule for Title_Pending Title_Pending

    "Players enjoy the humorous, imaginative narrative and unique gameplay as a form of lighthearted escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in humor, story, and puzzles."

    Capsule for Sam & Max: The Devil’s Playhouse Sam & Max: The Devil’s Playhouse

    "Players engage voluntarily driven by interest in the developer's previous work and intrinsic enjoyment of puzzles and humor."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new mechanics and experimenting with different puzzle solutions throughout."

    Capsule for Adventures of Shuggy Adventures of Shuggy

    "The game encourages trying new interactions with the environment and exploring different puzzle solutions using the stretch mechanic."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new story elements, hidden clues, and secrets in each chapter, supporting exploration."

    Capsule for Cyber Manhunt 2: New World - The Hacking Simulator Cyber Manhunt 2: New World - The Hacking Simulator

    "Players explore various chapters with distinct art styles and settings, discovering new mechanics and narrative elements."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited player customization; focus is on puzzle solving and narrative rather than avatar or environment personalization."

    Capsule for Shipwrecked 64 Shipwrecked 64

    "Limited player customization; focus is on puzzle interaction and narrative rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game presents a fictionalized, imaginative version of Sherlock Holmes' early career with some psychological elements."

    Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

    "The game features imaginative fiction with meta-narrative, time travel, and parody of Sherlock Holmes characters."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with minimal social interaction or community involvement."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn game mechanics over time."

    Capsule for Hello Neighbor 2 Hello Neighbor 2

    "Players develop puzzle-solving skills and learn to use the unique game mechanics effectively over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity elements."

    Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

    "Sedentary gameplay typical of point-and-click adventures with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active problem solving; not suited for passive or background play."

    Capsule for LOK Digital LOK Digital

    "Requires focused attention and active problem solving; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social connections; interactions are mostly with game characters rather than real people."

    Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

    "Social connections are minimal; interactions are with game characters rather than real people."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Devil May Cry 5 Devil May Cry 5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through story chapters, unlock achievements, and gain new information and puzzle solutions."

    Capsule for Technobabylon Technobabylon

    "Players progress through chapters and unlock achievements, advancing the story and puzzle complexity."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Humorous and lighthearted tone provides some relaxation, though some puzzles cause frustration."

    Capsule for Toilet Chronicles Toilet Chronicles

    "Generally lighthearted and humorous tone provides some relaxation, though some puzzles cause frustration."

  • Sensation

    Game with the same Sensation vibe

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    "Visuals, music, and voice acting create engaging sensory experience; some players praise atmosphere and art style."

    Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

    "Visuals, voice acting, and music contribute to an engaging sensory experience praised by players."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Little Nightmares Little Nightmares

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative immersion with character development and ongoing plot, though some find story pacing uneven."

    Capsule for Gears 5 Gears 5

    "Narrative immersion with character-driven story and meta elements, though some find pacing uneven."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving, though some rely on trial and error."

    Capsule for Rusty Lake Paradise Rusty Lake Paradise

    "Puzzles require logical thinking, planning, and problem solving, though some rely on trial and error."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; gameplay is calm and focused on puzzle solving rather than excitement or tension."

    Capsule for The Book of Unwritten Tales: The Critter Chronicles The Book of Unwritten Tales: The Critter Chronicles

    "Low suspense or risk; gameplay is mostly calm puzzle solving with occasional timing challenges."

  • Value

    Game with the same Value vibe

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    "Players feel the game offers good entertainment value, especially given frequent updates and creativity."

    Capsule for CHKN CHKN

    "Players feel the game offers good entertainment value, especially fans of the developer's previous titles."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on constructive puzzle solving."

    Capsule for Lorelei and the Laser Eyes Lorelei and the Laser Eyes

    "No combat or destructive gameplay; focus is on constructive puzzle interaction."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Capsule for 4D Golf 4D Golf

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

Last update: 26/06/2026