Ash & Adam's Existential Treads similar games & best alternatives

Ash & Adam's Existential Treads

PC (Microsoft Windows), Mac • 2026

Should you play it?

A mini action city-builder in a post-post-apocalyptic world. Grow your settlement. Fend off waves of enemies. Restore nature.

What works
  • Addictive and satisfying gameplay loop
  • Unique blend of shooter, tower defense, and city building
  • Strong artistic direction and sound design
  • Accessible controls and difficulty curve
  • Good value for price with ongoing developer support
Things to keep in mind
  • Short campaign length
  • Limited building and weapon variety
  • Some ui and tutorial roughness
  • Repetitive elements and lack of depth
  • No multiplayer or cooperative modes

What to play next

Top picks

Games that feel the closest overall

  • Magicbook AutoBattler: Contract

  • Deadly Days

  • Autonauts vs Piratebots

  • Octogeddon

  • Kainga: Seeds of Civilization

  • The Caribbean Sail

  • Fantasy of Expedition

  • Mini Healer

  • Toy Shire

Hidden Gems

Less popular games with surprisingly high similarity

  • Magicbook AutoBattler: Contract

  • Kainga: Seeds of Civilization

  • The Caribbean Sail

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Kingdom Rush - Tower Defense

  • Creativity

    Pioneers of Pagonia

  • Escapism

    Machine Mind

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ash & Adam's Existential Treads: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to choose tower types, upgrade paths, hero selection, and strategic placement, allowing control over their defense strategy."

    Capsule for Kingdom Rush  - Tower Defense Kingdom Rush - Tower Defense

    "Players have freedom to explore, build settlements, and choose defensive strategies with multiple weapons and tower types."

  • Competence

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    "Game involves strategic tower placement, upgrading, and optimization, requiring skillful planning and decision-making."

    Capsule for Idle Monster TD: Evolved Idle Monster TD: Evolved

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  • Competition

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    "Focus is on personal progression and survival rather than direct competition or leaderboards."

    Capsule for Darkest Dungeon® Darkest Dungeon®

    "Focus is on personal progression and survival rather than direct competition or leaderboards."

  • Continuation

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    "Many players report addictive gameplay with repeated runs and daily challenges encouraging habitual play."

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  • Cooperation

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    "Primarily a single-player experience with no mention of multiplayer or cooperative gameplay."

    Capsule for Camera Obscura Camera Obscura

    "Primarily a single-player experience with no mention of multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

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    "Players create and modify settlements with flexible building placement and map generation, enabling creative problem solving."

    Capsule for Pioneers of Pagonia Pioneers of Pagonia

    "Players create and expand settlements, customize defenses, and experiment with building layouts and strategies."

  • Domination

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    "Interactions are focused on survival and equal challenge rather than exerting control or superiority over others."

    Capsule for Mud and Blood Mud and Blood

    "Interactions are focused on survival and rebuilding rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

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    "Post-apocalyptic setting and immersive gameplay provide a strong escape from real life."

    Capsule for Machine Mind Machine Mind

    "The post-apocalyptic setting and immersive gameplay offer a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Varied maps and tower types encourage players to try new strategies and experiment with different tower placements."

    Capsule for  Fieldrunners 2 Fieldrunners 2

    "Procedural maps and varied building/tower options encourage players to try new strategies and adapt."

  • Exploration

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    "Players explore multiple islands and environments, discovering new areas and interacting with many characters."

    Capsule for Return to Monkey Island Return to Monkey Island

    "Players explore procedurally generated islands and uncover resources and survivors in new environments."

  • Expression

    Game with the same Expression vibe

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    "Customization of settlement layout and building placement allows for player expression, though character customization is limited."

    Capsule for Pioneers of Pagonia Pioneers of Pagonia

    "Customization of settlements and defensive layouts allows for personal expression within gameplay."

  • Fantasy

    Game with the same Fantasy vibe

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    "Fictional post-apocalyptic setting with imaginative technology and scenarios."

    Capsule for Machine Mind Machine Mind

    "Set in a fictional post-apocalyptic future with imaginative elements like rogue AI and environmental recovery."

  • Fellowship

    Game with the same Fellowship vibe

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    "Minimal social interaction; the game is focused on solo play and individual decision-making."

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    "Minimal social interaction; the game centers on solo play and individual goals."

  • Growth

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    "Players learn and improve strategies over time, mastering game mechanics and optimizing play."

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    "Players learn and improve through gameplay, mastering mechanics and strategic planning."

  • Health

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    "Sedentary gameplay typical of PC games; no physical activity involved."

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    "Sedentary gameplay typical of PC games, with no physical activity elements."

  • Idle

    Game with the same Idle vibe

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    "Requires active attention and continuous engagement during combat and resource management."

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    "Requires focused attention and active engagement during combat and resource management."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social relationships or emotional sharing within the game."

    Capsule for No More Heroes 3 No More Heroes 3

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

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    "Players lead and manage a group of NPC survivors, assigning tasks and maintaining base operations."

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    "Players manage settlements and assign tasks, showing some leadership over NPC survivors."

  • Progression

    Game with the same Progression vibe

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    "Clear progression through unlocking buildings, research, settlers, and upgrades."

    Capsule for The Promised Land The Promised Land

    "Clear progression through resource collection, building upgrades, and expanding settlements."

  • Relaxation

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    "Balanced challenge with some tension, but overall enjoyable and not overly stressful."

    Capsule for Defend Your Life: TD Defend Your Life: TD

    "Balanced challenge with moments of tension and calm; overall enjoyable and not overly stressful."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable visual style, sound effects, and physics-based destruction provide sensory stimulation."

    Capsule for Octarina Octarina

    "Vivid visuals, sound design, and satisfying destruction provide strong sensory stimulation."

  • Status

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    "No social recognition or status systems; focus is on personal achievement."

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    "No social recognition or status systems; focus is on personal achievement."

  • Story

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    "Includes light narrative elements and text quests that add context and atmosphere to gameplay."

    Capsule for Tribal Pass Tribal Pass

    "Includes a light narrative and worldbuilding that enrich the gameplay experience."

  • Strategy

    Game with the same Strategy vibe

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    "Strong strategic elements in tower placement, resource management, and combat tactics."

    Capsule for Dwerve: Prologue Dwerve: Prologue

    "Strong strategic elements in base building, resource management, and tower defense tactics."

  • Thrill

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    "Combat intensity and enemy waves create moments of suspense and excitement."

    Capsule for Trickster VR: Co-op Dungeon Crawler Trickster VR: Co-op Dungeon Crawler

    "Combat encounters and escalating enemy waves create suspense and excitement."

  • Value

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    "Players perceive good value for price with engaging gameplay and ongoing updates."

    Capsule for Circuit Superstars Circuit Superstars

    "Players perceive good value for price with engaging gameplay and ongoing updates."

  • Violence

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    "Combat involves defeating enemies but is cartoonish and non-gratuitous."

    Capsule for Giana Sisters: Twisted Dreams Giana Sisters: Twisted Dreams

    "Combat involves destruction of enemy towers and buildings but is cartoonish and non-gratuitous."

  • Survival

    Game with the same Survival vibe

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    "Core gameplay revolves around surviving waves of enemies and managing resources."

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    "Core gameplay revolves around surviving enemy waves and managing resources to sustain settlements."

Last update: 12/07/2026