黑色花与红山羊 / Black Datura & Red Goat similar games & best alternatives

黑色花与红山羊 / Black Datura & Red Goat

PC (Microsoft Windows) • 2020

Should you play it?

苏醒之时,他正处于昏暗的木屋之中。自己的身份、过去的经历,全都无法想起。很快,他发觉自己正处于一个异常的空间,到处都是谜题和陷阱,还有一些古怪的居民。在前行的途中,也不断与同样被困在此处的人成为了同伴。道路的前方,是救赎,还是绝望?这是一个围绕着“诅咒”与“救赎”的故事。

What works
  • Excellent and emotional narrative with multiple endings
  • Well-crafted characters and artwork
  • Accessible and moderate puzzle difficulty
  • Atmospheric music and sound design
  • Good value for price
Things to keep in mind
  • Short game length
  • Limited gameplay variety and innovation
  • No voice acting
  • Some bugs and technical issues reported
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • The Crooked Man

  • Omen Exitio: Plague

  • Paper Bride 5 Two Lifetimes

  • Shardlight

  • Tales of the Black Forest

  • WhiteLily 1:丽丽公主

  • The Sand Man

  • 雨鸦 - You are my sanctuary

  • Refate: Echoes of Desire

Hidden Gems

Less popular games with surprisingly high similarity

  • WhiteLily 1:丽丽公主

  • The Sand Man

  • 雨鸦 - You are my sanctuary

If you liked…

Recommendations by what you enjoyed most

  • Story

    Misao - 2024 HD Remaster

  • Escapism

    雨鸦 - You are my sanctuary

  • Autonomy

    Saihate Station

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

黑色花与红山羊 / Black Datura & Red Goat: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make meaningful choices affecting multiple endings and character fates, showing personal agency rather than fixed routines."

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    "Players control different characters and make choices affecting multiple endings, indicating moderate player agency."

  • Competence

    Game with the same Competence vibe

    2

    "The game offers puzzle challenges requiring some thinking and timing, but overall difficulty is low to moderate."

    Capsule for Oik Oik

    "Puzzle difficulty is low to moderate with hints provided; some challenge in puzzles and timed sequences."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal story experience and puzzle solving."

    Capsule for Syberia: The World Before Syberia: The World Before

    "No competitive elements; focus is on personal story and puzzle solving without player comparison."

  • Continuation

    Game with the same Continuation vibe

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    "Multiple endings and achievements encourage replaying, but game length is short and sessions typically last under an hour."

    Capsule for Towards Future Towards Future

    "Multiple endings and extra content encourage replay, but game length is short (~5-6 hours)."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some puzzle solving and exploration allow creative thinking, but mostly constrained by predefined game structure."

    Capsule for Nancy Drew®: Ghost Dogs of Moon Lake Nancy Drew®: Ghost Dogs of Moon Lake

    "Some puzzle solving and exploration allow for creative thinking, but gameplay is mostly linear and structured."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven."

    Capsule for Milky Way Prince – The Vampire Star Milky Way Prince – The Vampire Star

    "No elements of exerting control or superiority over others; interactions are narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric and emotional narrative designed for immersion and escape from reality."

    Capsule for 雨鸦 - You are my sanctuary 雨鸦 - You are my sanctuary

    "Strong narrative and atmospheric elements provide emotional immersion and escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for intrinsic interest in story and puzzles; no obligation or external pressure noted."

    Capsule for Black Mirror II Black Mirror II

    "Players engage voluntarily for story and puzzle enjoyment, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with puzzle mechanics and abilities, but mostly following a linear path with limited novelty."

    Capsule for Eclipsium Eclipsium

    "Some exploration and puzzle experimentation, but mostly follows a linear path with limited novelty."

  • Exploration

    Game with the same Exploration vibe

    2

    "Limited environment but players explore the room and objects to find clues and solve puzzles."

    Capsule for SCP022 SCP022

    "Players explore multiple rooms and environments to find clues and solve puzzles, though areas are limited."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; players mainly experience preset characters and story."

    Capsule for Fears to Fathom - Woodbury Getaway Fears to Fathom - Woodbury Getaway

    "Limited customization; players experience preset characters and story without personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game involves supernatural elements and imaginative horror scenarios, including demons and ghosts."

    Capsule for Lights Off! Lights Off!

    "Game features supernatural and horror elements, including demons and curses, creating an imaginative setting."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Freshly Frosted Freshly Frosted

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop understanding of story and characters; some learning through puzzle solving."

    Capsule for Shardlight Shardlight

    "Players gain understanding of story and character development; some cognitive challenge in puzzles."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle and RPG games; no physical activity involved."

    Capsule for PuzzleQuest: Challenge of the Warlords PuzzleQuest: Challenge of the Warlords

    "Sedentary gameplay typical of RPG and puzzle games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and story; not designed for casual or background play."

    Capsule for The Rewinder The Rewinder

    "Requires focused attention on puzzles and story; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional story and character interactions foster some emotional connection, but no close social relationships."

    Capsule for Fruitbus Fruitbus

    "Emotional narrative and character relationships foster some emotional connection, but no social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; gameplay is individual and narrative-focused."

    Capsule for Psychonauts Psychonauts

    "No leadership or group management elements; gameplay is individual and narrative-focused."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking multiple endings; some item collection and puzzle solving."

    Capsule for Alice's World Alice's World

    "Progression through story and unlocking endings; some item collection for puzzle solving."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally a calm experience with some tension from puzzles and story, but overall balanced and not stressful."

    Capsule for Absent Absent

    "Moderate tension from puzzles and story, but overall a calm and contemplative experience."

  • Sensation

    Game with the same Sensation vibe

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    "Atmospheric music and visuals provide sensory engagement, though not intense stimulation."

    Capsule for Nancy Drew®: The Haunted Carousel Nancy Drew®: The Haunted Carousel

    "Atmospheric music and visuals provide sensory engagement, though not highly intense or stimulating."

  • Status

    Game with the same Status vibe

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    "No social status or recognition systems; focus is on personal experience."

    Capsule for Repella Fella Repella Fella

    "No social status or recognition systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings, character development, and emotional themes."

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    "Strong narrative focus with multiple endings, character development, and emotional themes."

  • Strategy

    Game with the same Strategy vibe

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    "Logical puzzle solving requires some planning and reasoning, but complexity is moderate."

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    "Puzzle solving requires some logical thinking and planning, but complexity is moderate."

  • Thrill

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    "Some light suspense in story and mini chase sequences, but overall low tension."

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    "Some suspense from story and chase sequences, but overall low intensity and controlled experience."

  • Value

    Game with the same Value vibe

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    "Generally considered good value for price given unique experience and content, despite bugs."

    Capsule for Hand of Doom Hand of Doom

    "Good value for price with quality story and content; some complaints about bugs but generally positive."

  • Violence

    Game with the same Violence vibe

    1

    "Contains some blood and death scenes, but violence is narrative-driven rather than action-focused."

    Capsule for Byakuya Museum Byakuya Museum

    "Contains some blood and dark themes, but violence is limited and mostly narrative-driven."

  • Survival

    Game with the same Survival vibe

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    "Limited survival elements; occasional chase sequences but mostly safe exploration."

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    "Limited survival elements; some avoidance in chase sequences but no complex resource management."

Last update: 13/07/2026