Alice's World similar games & best alternatives

Alice's World

PC (Microsoft Windows) • 2025

Should you play it?

Alice's World is a story-driven 2D adventure puzzle game. Amidst desolate ruins and deserted cities in a world filled with death, the young girl Alice hears "your" voice from in front of the screen. You must guide her forward, solve the mysteries, and reach the top of the tower.

What works
  • Strong narrative and meta storytelling
  • High-quality art and full voice acting
  • Emotional character connections
  • Atmospheric and immersive experience
  • Multiple endings encouraging replay
Things to keep in mind
  • Short gameplay length
  • Simple and limited puzzle mechanics
  • Lack of save/load or skip features
  • Some translation and text issues
  • Limited gameplay variety and depth

What to play next

Top picks

Games that feel the closest overall

  • Leviathan: The Last Day of the Decade

  • INMOST

  • It gets so lonely here

  • ALTDEUS: Beyond Chronos

  • Nocturnals

  • The Monstrous Horror Show

  • SHUTEN ORDER

  • Fallen ~Makina and the City of Ruins~

  • Laughing to Die

Hidden Gems

Less popular games with surprisingly high similarity

  • ALTDEUS: Beyond Chronos

  • The Monstrous Horror Show

  • SHUTEN ORDER

If you liked…

Recommendations by what you enjoyed most

  • Story

    one night, hot springs

  • Escapism

    黑色花与红山羊 / Black Datura & Red Goat

  • Fantasy

    Title_Pending

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alice's World: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Relaxation. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore different areas, choose party members, and make decisions affecting multiple endings, indicating moderate player control."

    Capsule for DashBored DashBored

    "Players guide Alice's actions and decisions, influencing multiple endings, showing moderate control and freedom."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple puzzles and exploration with minimal difficulty, providing some skill engagement but mostly straightforward tasks."

    Capsule for Lorelai Lorelai

    "Gameplay involves simple puzzles and exploration with minimal challenge, providing some sense of skill but mostly straightforward tasks."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on personal exploration and story experience."

    Capsule for Mundaun Mundaun

    "No evidence of competitive elements; focus is on personal experience and story exploration."

  • Continuation

    Game with the same Continuation vibe

    2

    "Encourages replay to explore alternate endings and interactions, but overall short playtime limits habitual long sessions."

    Capsule for Isolomus Isolomus

    "Multiple endings and meta elements encourage replaying, but short length and lack of skip features may limit habitual long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can explore different story branches and endings, but gameplay mostly follows predefined narrative and puzzle structures."

    Capsule for 篱笆庄秘闻 / Mysteries of Fence 篱笆庄秘闻 / Mysteries of Fence

    "Players can influence story outcomes and explore different endings, but gameplay mechanics and puzzles are mostly predefined and simple."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative and personal."

    Capsule for Life is Strange - Episode 1 Life is Strange - Episode 1

    "No elements of exerting control or superiority over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong narrative and atmospheric elements provide emotional immersion and escape from reality."

    Capsule for 黑色花与红山羊 / Black Datura & Red Goat 黑色花与红山羊 / Black Datura & Red Goat

    "Strong narrative and atmospheric elements provide an immersive escape from reality, with meta storytelling enhancing dissociation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for story and experience; no obligation or external pressure."

    Capsule for Remember Me Remember Me

    "Players engage voluntarily for story and experience; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of different endings and puzzle solutions, but gameplay mostly follows established routines."

    Capsule for Don't Be Afraid Don't Be Afraid

    "Some exploration of different endings and choices, but gameplay routines and puzzle types remain consistent."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of new environments and uncovering story clues is a core gameplay element."

    Capsule for Fears to Fathom® - Scratch Creek Fears to Fathom® - Scratch Creek

    "Exploration of new areas and uncovering story secrets is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; player expression mainly through choices rather than avatar or environment modification."

    Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

    "Limited customization; player expression mainly through choices rather than avatar or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative fiction elements, meta-narrative, and surreal storylines that break the fourth wall."

    Capsule for Title_Pending Title_Pending

    "Game features imaginative fiction, meta narrative, and surreal elements breaking the fourth wall."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo experience with minimal social or community interaction."

    Capsule for Bear With Me - Episode One Bear With Me - Episode One

    "Solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn story details and puzzle solutions, but limited skill development."

    Capsule for Camp Sunshine Camp Sunshine

    "Players learn story details and puzzle solutions, but limited skill development or complexity."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Half-Life 2 Half-Life 2

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; no background or idle gameplay reported."

    Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

    "Requires focused attention; no background or idle gameplay reported."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connections with characters develop through dialogue and story choices."

    Capsule for 2064: Read Only Memories 2064: Read Only Memories

    "Emotional connection with characters, especially Alice, through narrative and dialogue."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player guides characters but no authority over others."

    Capsule for Prison Princess Prison Princess

    "No leadership or group management elements; player guides only Alice individually."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking endings; some item collection for puzzle solving."

    Capsule for 黑色花与红山羊 / Black Datura & Red Goat 黑色花与红山羊 / Black Datura & Red Goat

    "Progression through story and unlocking multiple endings; some item collection and puzzle solving."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric and narrative pacing promotes relaxation and flow, despite some tension moments."

    Capsule for OXENFREE II: Lost Signals OXENFREE II: Lost Signals

    "Atmospheric and narrative pacing promote a calm, immersive experience with moments of tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and audio are praised for quality and style, providing sensory enjoyment."

    Capsule for Vectorio Vectorio

    "Visuals and audio are praised for quality and mood, providing moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings and emotional engagement."

    Capsule for one night, hot springs one night, hot springs

    "Strong narrative focus with multiple endings, meta storytelling, and emotional engagement."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Puzzles are simple and straightforward; minimal strategic or complex problem solving."

    Capsule for AER Memories of Old AER Memories of Old

    "Puzzles are simple and straightforward; minimal strategic or complex problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and horror elements create moments of tension and relief, but overall controlled experience."

    Capsule for The Dark Rites of Arkham The Dark Rites of Arkham

    "Some suspense and meta horror elements create moments of thrill, but overall controlled experience."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value; praised for quality and music but criticized for short length and price."

    Capsule for Metal: Hellsinger Metal: Hellsinger

    "Mixed opinions on value; praised for quality but criticized for short length and price."

  • Violence

    Game with the same Violence vibe

    1

    "Some narrative includes violence and death, but gameplay focuses on story and choices rather than combat."

    Capsule for The Life and Suffering of Sir Brante — Chapter 1&2 The Life and Suffering of Sir Brante — Chapter 1&2

    "Some scenes involve violence or death, but gameplay is more about exploration and story than combat."

  • Survival

    Game with the same Survival vibe

    1

    "Some puzzle elements involve avoiding threats and managing risks, but overall low-stakes environment."

    Capsule for Lara Croft GO Lara Croft GO

    "Avoiding threats and managing risks are minor elements in exploration and puzzle solving."

Last update: 13/07/2026