Alice's World similar games & best alternatives
Should you play it?
Alice's World is a story-driven 2D adventure puzzle game. Amidst desolate ruins and deserted cities in a world filled with death, the young girl Alice hears "your" voice from in front of the screen. You must guide her forward, solve the mysteries, and reach the top of the tower.
What works
- Strong narrative and meta storytelling
- High-quality art and full voice acting
- Emotional character connections
- Atmospheric and immersive experience
- Multiple endings encouraging replay
Things to keep in mind
- Short gameplay length
- Simple and limited puzzle mechanics
- Lack of save/load or skip features
- Some translation and text issues
- Limited gameplay variety and depth
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
Alice's World: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Relaxation. It leans lower than usual among comparable games on Strategy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players can explore different areas, choose party members, and make decisions affecting multiple endings, indicating moderate player control."
"Players guide Alice's actions and decisions, influencing multiple endings, showing moderate control and freedom."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles and exploration with minimal difficulty, providing some skill engagement but mostly straightforward tasks."
"Gameplay involves simple puzzles and exploration with minimal challenge, providing some sense of skill but mostly straightforward tasks."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal exploration and story experience."
"No evidence of competitive elements; focus is on personal experience and story exploration."
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Continuation
Game with the same Continuation vibe
2"Encourages replay to explore alternate endings and interactions, but overall short playtime limits habitual long sessions."
"Multiple endings and meta elements encourage replaying, but short length and lack of skip features may limit habitual long sessions."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players can explore different story branches and endings, but gameplay mostly follows predefined narrative and puzzle structures."
"Players can influence story outcomes and explore different endings, but gameplay mechanics and puzzles are mostly predefined and simple."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative and personal."
"No elements of exerting control or superiority over others; interactions are narrative and personal."
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Escapism
Game with the same Escapism vibe
4"Strong narrative and atmospheric elements provide emotional immersion and escape from reality."
"Strong narrative and atmospheric elements provide an immersive escape from reality, with meta storytelling enhancing dissociation."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for story and experience; no obligation or external pressure."
"Players engage voluntarily for story and experience; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration of different endings and puzzle solutions, but gameplay mostly follows established routines."
"Some exploration of different endings and choices, but gameplay routines and puzzle types remain consistent."
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Exploration
Game with the same Exploration vibe
3"Exploration of new environments and uncovering story clues is a core gameplay element."
"Exploration of new areas and uncovering story secrets is a core gameplay element."
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Expression
Game with the same Expression vibe
-3"Limited customization; player expression mainly through choices rather than avatar or environment modification."
"Limited customization; player expression mainly through choices rather than avatar or environment modification."
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Fantasy
Game with the same Fantasy vibe
4"The game features imaginative fiction elements, meta-narrative, and surreal storylines that break the fourth wall."
"Game features imaginative fiction, meta narrative, and surreal elements breaking the fourth wall."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social or community interaction."
"Solo experience with minimal social or community interaction."
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Growth
Game with the same Growth vibe
2"Players learn story details and puzzle solutions, but limited skill development."
"Players learn story details and puzzle solutions, but limited skill development or complexity."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
"No physical activity or health-related gameplay elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention; no background or idle gameplay reported."
"Requires focused attention; no background or idle gameplay reported."
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Intimacy
Game with the same Intimacy vibe
3"Emotional connections with characters develop through dialogue and story choices."
"Emotional connection with characters, especially Alice, through narrative and dialogue."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player guides characters but no authority over others."
"No leadership or group management elements; player guides only Alice individually."
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Progression
Game with the same Progression vibe
2"Progression through story and unlocking endings; some item collection for puzzle solving."
"Progression through story and unlocking multiple endings; some item collection and puzzle solving."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric and narrative pacing promotes relaxation and flow, despite some tension moments."
"Atmospheric and narrative pacing promote a calm, immersive experience with moments of tension."
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Sensation
Game with the same Sensation vibe
2"Visuals and audio are praised for quality and style, providing sensory enjoyment."
"Visuals and audio are praised for quality and mood, providing moderate sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
5"Strong narrative focus with multiple endings and emotional engagement."
"Strong narrative focus with multiple endings, meta storytelling, and emotional engagement."
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Strategy
Game with the same Strategy vibe
-2"Puzzles are simple and straightforward; minimal strategic or complex problem solving."
"Puzzles are simple and straightforward; minimal strategic or complex problem solving."
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Thrill
Game with the same Thrill vibe
2"Some suspense and horror elements create moments of tension and relief, but overall controlled experience."
"Some suspense and meta horror elements create moments of thrill, but overall controlled experience."
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Value
Game with the same Value vibe
0"Mixed opinions on value; praised for quality and music but criticized for short length and price."
"Mixed opinions on value; praised for quality but criticized for short length and price."
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Violence
Game with the same Violence vibe
1"Some narrative includes violence and death, but gameplay focuses on story and choices rather than combat."
"Some scenes involve violence or death, but gameplay is more about exploration and story than combat."
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Survival
Game with the same Survival vibe
1"Some puzzle elements involve avoiding threats and managing risks, but overall low-stakes environment."
"Avoiding threats and managing risks are minor elements in exploration and puzzle solving."
Last update: 13/07/2026