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Cats Hidden in Italy similar games & best alternatives

Cats Hidden in Italy

PC (Microsoft Windows), Nintendo Switch • 2023

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Quick resume

Find and discover 100 cute cats hidden across Italy in this hand-drawn hidden object game by Travellin Cats - the original viral hidden cats game creator! Can you find them all?

Global score

98/100

Genres

Casual, Indie, Adventure, Puzzle

Similar games

    Pros

    • Cute and charming art style
    • Relaxing and soothing gameplay
    • Low price and good value
    • Fun hidden object challenge
    • Interactive easter eggs and achievements

    Cons

    • Very short game length
    • Lack of narrative or depth
    • Some minor achievement bugs reported
    • Limited replayability
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore the detailed scene and decide where to search for cats without constraints."

      Capsule for 100 Romantic Cats 100 Romantic Cats

      "Players freely explore the single large scene and decide where to click to find cats and interact with objects."

    • Competence

      Game with the same Competence vibe

      1

      "Finding cats involves some searching skill but the game is generally easy and quick to complete."

      Capsule for 100 March Cats 100 March Cats

      "Finding cats requires some observation skill but is generally easy with hints; not highly challenging."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual play and personal pace; no competitive or ranked modes."

      Capsule for 100 hidden dogs 100 hidden dogs

      "Focus is on personal pace and enjoyment; no competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players enjoy replaying for achievements and story, but overall game is short and can be completed in a few hours."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "Some players enjoy replaying for achievements and timed mode, but game is short and easily completed."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can explore and discover many hidden references and easter eggs, encouraging creative exploration."

      Capsule for Answer Knot Answer Knot

      "Players can interact with some objects and discover Easter eggs, adding a small creative element."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely individual play."

      Capsule for Dark Arcana: The Carnival Dark Arcana: The Carnival

      "No social dominance or power dynamics; purely individual play."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, stress-relieving distraction from real life."

      Capsule for Hidden Through Time Hidden Through Time

      "Players use the game as a relaxing, mood-lifting distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

      Capsule for Lightyear Frontier Lightyear Frontier

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment by clicking various objects to find hidden cats, encouraging exploration beyond obvious spots."

      Capsule for A Building Full of Cats A Building Full of Cats

      "Players try clicking various parts of the scene and interactables to discover hidden cats and secrets."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploring a large, detailed scene to discover hidden cats and interactable elements satisfies curiosity."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "Exploring a detailed single scene to find hidden cats and interactive objects."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or avatar personalization; fixed character and art style."

      Capsule for OH MY GOD, LOOK AT THIS KNIGHT OH MY GOD, LOOK AT THIS KNIGHT

      "No character customization or avatar personalization; fixed art style."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Set in a post-WWII realistic setting with a light story; minimal fantasy elements."

      Capsule for Chocolatier®: Decadence by Design™ Chocolatier®: Decadence by Design™

      "Set in a realistic depiction of Italy with hand-drawn art; no strong fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Mostly solo play; some mention of family or friends playing together but no online community."

      Capsule for Wordle Wordle

      "Mostly solo play; some social sharing via achievements and curator pages but limited community interaction."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in spotting difficult cats and solving hidden puzzles, but limited depth."

      Capsule for Cats Hidden in Bali Cats Hidden in Bali

      "Some learning involved in finding tricky cats and secrets, but limited skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      3

      "Short sessions with some idling to collect trading cards; casual engagement."

      Capsule for Pretty Neko Pretty Neko

      "Game supports short sessions and idling for trading cards; casual engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed within the game."

      Capsule for RollerCoaster Tycoon® 3: Complete Edition RollerCoaster Tycoon® 3: Complete Edition

      "No close social or emotional relationships formed within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through finding cats and unlocking achievements."

      Capsule for 100 Funny Cats 100 Funny Cats

      "Progression through finding cats and unlocking achievements."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with soothing music and low stress."

      Capsule for Bunhouse Bunhouse

      "Highly relaxing and soothing gameplay with calming music and low stress."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and sounds (cat meows) provide mild sensory enjoyment."

      Capsule for Hidden Paws Hidden Paws

      "Pleasant visual art and cat meow sounds provide light sensory enjoyment."

    • Status

      Game with the same Status vibe

      -3

      "Achievements provide some recognition but no social status or visibility features."

      Capsule for 100 hidden birds 100 hidden birds

      "Achievements provide some recognition but no social status or ranking."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; purely context-free hidden object gameplay."

      Capsule for Hidden Paws Hidden Paws

      "No narrative or plot; purely hidden object gameplay."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic thinking required; mostly visual searching and clicking."

      Capsule for 100 Romantic Cats 100 Romantic Cats

      "Minimal strategy; mostly observation and clicking."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; calm and predictable gameplay."

      Capsule for Lines X Lines X

      "No suspense or risk; calm and predictable gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its low price and short playtime."

      Capsule for Nodebuster Nodebuster

      "Players feel the game offers good value for its low price and short playtime."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; focus is on finding and helping cats."

      Capsule for A Park Full of Cats A Park Full of Cats

      "No violence; focus on finding cats and interacting with objects."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe environment."

      Capsule for Cats Hidden in Bali Cats Hidden in Bali

      "No survival or threat elements; stable and safe environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Intimacy, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026