Clea similar games & best alternatives

Clea

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2019

Should you play it?

Clea is a jump scare free, skill-based survival horror adventure.

What works
  • Strong atmospheric horror and sound design
  • Challenging stealth and puzzle gameplay
  • Multiple endings and replay value
  • Cute and detailed art style with character customization
  • Developer engagement and updates
Things to keep in mind
  • Short game length
  • Low save availability increases difficulty
  • Repetitive environments and limited gameplay variety
  • Some bugs and occasional design flaws
  • Steep learning curve may frustrate casual players

What to play next

Top picks

Games that feel the closest overall

  • Amnesia: The Dark Descent

  • Penumbra: Black Plague Gold Edition

  • The Coma 3: Bloodlines

  • Hail to the Rainbow

  • Penumbra Overture

  • Giana Sisters: Twisted Dreams

  • VVVVVV

  • Hello Guest: Hello Neighbor 2 pre-alpha

  • Metel - Horror Escape

Hidden Gems

Less popular games with surprisingly high similarity

  • The Coma 3: Bloodlines

  • Midnight Protocol

  • Late Homework | 遅れた宿題

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Zefyr: A Thief's Melody

  • Competence

    Escape the Ayurok

  • Escapism

    Hollow Cocoon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Clea: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. It leans lower than usual among comparable games on Violence, Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, choose stealth or combat, and decide their own pace and approach to puzzles and exploration."

    Capsule for Zefyr: A Thief's Melody Zefyr: A Thief's Melody

    "Players have freedom to explore, choose stealth tactics, and decide how to approach puzzles and enemies."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with stealth, puzzle-solving, and managing sound to avoid detection, requiring skill and learning."

    Capsule for Escape the Ayurok Escape the Ayurok

    "The game challenges players with stealth, timing, puzzle-solving, and requires skillful use of sound cues and limited saves."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal exploration and skill mastery rather than competing against others; leaderboards exist but are secondary."

    Capsule for Downward: Enhanced Edition Downward: Enhanced Edition

    "Focus is on personal progression and skill mastery rather than competing against others; leaderboards exist but are secondary."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players express desire to replay for different endings and explore secrets, showing attachment and habitual play."

    Capsule for Venge Venge

    "Players often replay for multiple endings, higher difficulties, and unlockables, showing attachment and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize character outfits and scene elements; puzzles encourage some experimentation with mechanics."

    Capsule for Adorable Witch 4 :Lust Adorable Witch 4 :Lust

    "Customization of character outfits and some puzzle solving offer creative expression, though gameplay is mostly structured."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over other players; interactions are with AI enemies only."

    Capsule for Emily Wants to Play Too Emily Wants to Play Too

    "No elements of exerting control or superiority over others; interactions are with AI enemies only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive story provide escape from reality and emotional engagement."

    Capsule for Hollow Cocoon Hollow Cocoon

    "Strong atmospheric horror and immersive story provide escape from reality and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."

    Capsule for Battle Brothers Battle Brothers

    "Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with stealth tactics, item usage, and puzzle solutions to progress."

    Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

    "Players experiment with stealth tactics, sound cues, and puzzle solutions to progress and optimize runs."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploring the mansion, discovering secrets, and uncovering story details are core to the experience."

    Capsule for The Sexy Brutale The Sexy Brutale

    "Exploration of mansion rooms, secret areas, and collecting items is vital to uncover story and progress."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters and unlocking costumes allows personal expression."

    Capsule for BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien

    "Character customization with unlockable costumes allows personal expression within the game."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features a dark, horror-fantasy setting with supernatural and mysterious elements."

    Capsule for Last Room Last Room

    "The game features a dark fantasy horror setting with supernatural elements and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and focused on individual experience."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "No social or community features; gameplay is solitary and focused on individual experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in stealth, puzzle-solving, and strategy over repeated playthroughs."

    Capsule for Granny Granny

    "Players develop skills in stealth, puzzle solving, and sound-based navigation, improving over repeated play."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC horror games; no physical activity or health-related features."

    Capsule for MOTHER MOTHER

    "Sedentary gameplay typical of PC horror games; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement due to tension and stealth mechanics."

    Capsule for At Dead Of Night At Dead Of Night

    "Requires focused attention and continuous engagement due to stealth and timing mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing with other players; solitary experience."

    Capsule for Steel Seed Steel Seed

    "No close social interactions or emotional sharing with other players; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new areas, story parts, and achievements."

    Capsule for Wolf & Rabbit Wolf & Rabbit

    "Progression through unlocking new areas, collecting keys, and earning costumes and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and suspense dominate; game is designed to create stress and fear rather than relaxation."

    Capsule for 03.04 03.04

    "Sustained tension and challenge dominate; game is designed to create suspense rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through atmospheric sound design, visuals, and emotional thrills."

    Capsule for Paranoia Place: Escape Together Paranoia Place: Escape Together

    "Strong sensory stimulation through sound design, atmospheric visuals, and emotional tension."

  • Status

    Game with the same Status vibe

    -4

    "Minimal social recognition; achievements exist but social status is not a core motivator."

    Capsule for Potatoman Seeks the Troof Potatoman Seeks the Troof

    "Limited social recognition; achievements and leaderboards exist but social status is not a core motivator."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with multiple endings, lore scattered in environment, and story revealed through exploration."

    Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

    "Narrative immersion with multiple endings, lore uncovered through exploration and collectibles."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, stealth tactics, and problem solving to overcome enemies and progress."

    Capsule for Manhunt Manhunt

    "Requires planning, stealth strategy, timing, and puzzle solving to avoid enemies and progress."

  • Thrill

    Game with the same Thrill vibe

    4

    "Stealth tension, enemy encounters, and survival horror elements create suspense and thrill."

    Capsule for Gloomwood Gloomwood

    "Creates suspense and thrill through tense stealth gameplay and atmospheric horror elements."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price due to content, replayability, and developer support."

    Capsule for DeathWatchers DeathWatchers

    "Players perceive good value for price due to quality content, replayability, and developer support."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal combat or destruction; focus is on survival and evasion rather than violence."

    Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

    "No player combat or destruction; focus is on evasion and survival rather than violence."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death, managing resources, and surviving waves of enemies."

    Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

    "Core gameplay involves avoiding death, managing limited saves, and surviving enemy encounters."

Last update: 13/07/2026