CLeM similar games & best alternatives

CLeM

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2024

Should you play it?

CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore.

What works
  • Atmospheric and immersive narrative
  • Well-designed and varied puzzles
  • Unique and charming art style
  • Emotional and subtle story
  • Intuitive exploration and progression
Things to keep in mind
  • Short gameplay duration
  • Slow movement and backtracking
  • Lack of manual save and control quirks
  • Some puzzles lack hints or can be frustrating
  • Limited character interaction and depth

What to play next

Top picks

Games that feel the closest overall

  • Alternate DiMansion Diary

  • Kathy Rain

  • Demons' Timeline

  • The Dark Eye: Memoria

  • A Space for the Unbound

  • Anna's Quest

  • Call of the Sea

  • Mercury Abbey

  • UNREAL LIFE

Hidden Gems

Less popular games with surprisingly high similarity

  • Demons' Timeline

  • Mercury Abbey

  • Clocker

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Aspire: Ina's Tale

  • Exploration

    Dad's Monster House

  • Story

    Deep Sleep Trilogy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

CLeM: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Thrill. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore the mansion freely, solve puzzles with multiple solutions, and choose paths leading to different endings, indicating control over actions and decisions."

    Capsule for The Horror Of Salazar House The Horror Of Salazar House

    "Players control a ragdoll character exploring a mansion, solving puzzles with some freedom in exploration and item use, but guided by a mysterious voice giving tasks."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require observation and logic, with some challenge and skill, but also include some trial and error and occasional frustration."

    Capsule for Dark Pals: The 1st Floor Dark Pals: The 1st Floor

    "Puzzles require observation, logic, and some trial and error; generally accessible but with moments of challenge that engage player skill."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal story experience and puzzle solving."

    Capsule for Syberia: The World Before Syberia: The World Before

    "No competitive elements or player comparison; focus is on personal puzzle solving and story progression."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often engage in one or two playthroughs to explore stories and achievements, showing moderate attachment but the short length limits long habitual play."

    Capsule for The Berlin Apartment The Berlin Apartment

    "Players often engage in multiple playthroughs to explore different endings and achievements, showing some attachment despite short playtime."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively combine items and explore environments, though within predefined puzzles and scenarios."

    Capsule for Escape Lala - Retro Point and Click Adventure Escape Lala - Retro Point and Click Adventure

    "Players combine and use items in puzzles and explore environments creatively, though within predefined game structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are solitary and narrative-driven."

    Capsule for LOST EMBER LOST EMBER

    "No elements of exerting power or control over others; interactions are solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Atmospheric and immersive experience designed for reflection and emotional escape from reality."

    Capsule for Aspire: Ina's Tale Aspire: Ina's Tale

    "Atmospheric, immersive experience designed to evoke emotional and sensory escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in puzzles, atmosphere, and story; no obligation or external pressure noted."

    Capsule for Black The Fall Black The Fall

    "Players engage voluntarily out of interest in puzzles, narrative, and atmosphere, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration and puzzle solving encourages trying new strategies, though within a structured environment."

    Capsule for Labyronia RPG 2 Labyronia RPG 2

    "Encourages exploration of new areas and puzzle mechanics, though within a structured progression."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploring a large, detailed mansion with secrets and clues is a core gameplay element."

    Capsule for Dad's Monster House Dad's Monster House

    "Exploration of a large mansion with unlocking new areas and secrets is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; expression mainly through gameplay choices and story interpretation."

    Capsule for Freedom Fall Freedom Fall

    "Limited character customization; expression mainly through narrative and environmental details rather than player-driven aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Imaginative setting with a ragdoll protagonist and alien kidnappers, offering a whimsical fictional experience."

    Capsule for Gomo Gomo

    "Imaginative setting with a ragdoll protagonist, mysterious voice, and alchemy-themed puzzles creating a fictional, surreal atmosphere."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop understanding of characters and story, and learn puzzle mechanics; some personal development through choices."

    Capsule for Arcadia Fallen Arcadia Fallen

    "Players learn puzzle solutions, story details, and gain new abilities to progress, fostering personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and explore; not designed for background or casual intermittent play."

    Capsule for Paradigm Paradigm

    "Requires focused attention to puzzles and exploration; not designed for background or casual intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players experience emotional intimacy with the game’s narrative voice and self, though social intimacy is limited."

    Capsule for The Test: Reality Check The Test: Reality Check

    "Emotional narrative and atmospheric design create a personal, intimate player experience despite lack of social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player focused."

    Capsule for Ghostrunner Ghostrunner

    "No leadership or group management elements; single-player focused."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new areas, story parts, and achievements."

    Capsule for Wolf & Rabbit Wolf & Rabbit

    "Progression through unlocking new areas, acquiring items and abilities, and advancing the story."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm atmosphere with moderate challenge provides a relaxing yet engaging experience."

    Capsule for Abode Abode

    "Calm but tense atmosphere balances challenge and immersion, providing a relaxing yet engaging experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory appeal through visuals, music, and atmospheric sound design, evoking emotional responses."

    Capsule for Bye Sweet Carole Bye Sweet Carole

    "Strong sensory appeal through art, sound design, and music that evoke emotional and atmospheric responses."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on individual experience."

    Capsule for System Shock System Shock

    "No social recognition or status systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven with interconnected story across three games, lore, and multiple endings enhancing immersion."

    Capsule for Deep Sleep Trilogy Deep Sleep Trilogy

    "Narrative-driven game with unfolding mystery, emotional depth, and multiple endings enhancing immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require logical thinking and problem solving, though not deeply strategic or complex planning."

    Capsule for Tales of the Neon Sea Tales of the Neon Sea

    "Puzzles require logical thinking and problem solving, though not highly complex strategic planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Psychological tension and eerie atmosphere create mild suspense without intense thrills."

    Capsule for Dad's Monster House Dad's Monster House

    "Subtle suspense and eerie atmosphere create mild tension and emotional engagement without high-risk thrills."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on price versus content length; some find good value, others consider it short and expensive."

    Capsule for Blasfemia Blasfemia

    "Mixed opinions on price versus content length; generally seen as fair for a short, polished experience but some feel it is slightly expensive."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay focuses on puzzle solving and exploration."

    Capsule for Milo and the Magpies Milo and the Magpies

    "No violent content; gameplay focuses on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe environment."

    Capsule for Date Everything! Date Everything!

    "No survival or threat avoidance mechanics; stable and safe environment."

Last update: 13/07/2026