Clocker similar games & best alternatives

Clocker

PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2019

Should you play it?

The world has been swallowed into the grey void of time and space. The only key to the winding puzzle - a time-controling pocket-watch - lies in the hands of a clockmaker Father. The watch creates a mysterious barrier between the Father and his estranged Daughter.

What works
  • Unique and innovative time manipulation mechanics
  • Emotionally resonant father-daughter narrative
  • Beautiful hand-drawn art style
  • Engaging and complex puzzles
  • Atmospheric music enhancing mood
Things to keep in mind
  • Short game length
  • Frequent loading screens disrupt flow
  • Some puzzles have obscure or unintuitive logic
  • Poor english translation
  • Lack of save flexibility and cumbersome backtracking

What to play next

Top picks

Games that feel the closest overall

  • Alternate DiMansion Diary

  • CLeM

  • Mercury Abbey

  • Glare1more

  • The Last Campfire

  • Last Day of June

  • The Dark Eye: Chains of Satinav

  • Anna's Quest

  • The Dark Eye: Memoria

Hidden Gems

Less popular games with surprisingly high similarity

  • CLeM

  • Mercury Abbey

  • Glare1more

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Clocker: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Value, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can control NPCs and create custom fights and scenarios freely, indicating high personal freedom in actions."

    Capsule for Realistic Ragdoll Sandbox Realistic Ragdoll Sandbox

    "Players have control over manipulating individual NPCs' timelines and making decisions that affect the game world, showing high personal freedom."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and skillful manipulation, providing a satisfying challenge."

    Capsule for Last Room Last Room

    "Puzzles require logical thinking and understanding of cause-effect chains, with some challenging and complex puzzles demanding skillful manipulation."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal puzzle solving and story progression without competitive or ranked elements."

    Capsule for Wanderer Wanderer

    "Focus is on personal puzzle solving and story progression without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and achievements encourage replay, but game is short and some find replay tedious."

    Capsule for This Strange Realm Of Mine This Strange Realm Of Mine

    "The game encourages replayability through multiple endings and achievements, but some players find trial-and-error and backtracking frustrating."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Gameplay is single-player and independent, with no cooperative or multiplayer features."

    Capsule for Heaven Does Not Respond Heaven Does Not Respond

    "Gameplay is single-player and independent, with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique time manipulation mechanic and diverse characters encourage creative problem solving."

    Capsule for Super Time Force Ultra Super Time Force Ultra

    "Unique time manipulation mechanics and intricate puzzle design allow creative problem solving and experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative and puzzle-focused."

    Capsule for D1AL-ogue D1AL-ogue

    "No elements of exerting control or superiority over others; interactions are narrative and puzzle-focused."

  • Escapism

    Game with the same Escapism vibe

    3

    "The game offers an immersive, calming atmosphere with a touching story, providing emotional engagement and distraction from real life."

    Capsule for She Remembered Caterpillars She Remembered Caterpillars

    "The game offers an emotionally resonant story and immersive atmosphere that provide a form of escape and reflection."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story and puzzles, not obligation or external pressure."

    Capsule for Mindlock - The Apartment Mindlock - The Apartment

    "Players engage voluntarily driven by interest in puzzles and story, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore multiple story routes and puzzle solutions, experimenting with choices to unlock endings."

    Capsule for Zero Escape: The Nonary Games Zero Escape: The Nonary Games

    "Players must experiment with different time sequences and NPC interactions to solve puzzles and unlock endings."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a small town and uncover character stories, but exploration is limited by time and linear progression."

    Capsule for Rue Valley Rue Valley

    "Exploration is limited to a small town and set areas, but players discover new outcomes and story branches through time manipulation."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

    Capsule for Amnesia: The Dark Descent Amnesia: The Dark Descent

    "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game presents a surreal, metaphorical story with imaginative worlds and time-bending mechanics."

    Capsule for Braid Braid

    "The game features imaginative time manipulation and a surreal frozen world, blending realistic settings with fantastical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Freshly Frosted Freshly Frosted

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop logical thinking and puzzle-solving skills over time."

    Capsule for Picross Touch Picross Touch

    "Players develop logical thinking and puzzle-solving skills through complex temporal mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."

    Capsule for Another Perspective Another Perspective

    "Requires focused attention and continuous engagement to solve puzzles; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection through story of mother and daughter, but limited social interaction."

    Capsule for Monument Valley 2 Monument Valley 2

    "Emotional narrative about father-daughter relationship fosters some emotional connection, though social interaction is limited."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player puzzle adventure."

    Capsule for Rusty Lake: Roots Rusty Lake: Roots

    "No leadership or group management elements; single-player puzzle adventure."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting items, unlocking areas, and uncovering story; multiple endings add replay value."

    Capsule for Palmyra Orphanage Palmyra Orphanage

    "Progression through collecting clock fragments and unlocking story endings, with some replay elements."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some find the calming music and puzzle flow relaxing, though mental challenge can cause frustration."

    Capsule for Pythagoria Pythagoria

    "Atmosphere and music provide some calming effect, but puzzle difficulty and trial-and-error can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable hand-drawn art and music provide pleasant sensory stimulation."

    Capsule for Potion Tycoon Potion Tycoon

    "Enjoyable hand-drawn art style and music provide sensory pleasure, though not highly stimulating."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with emotional father-daughter story, multiple endings, and rich lore exploration."

    Capsule for BioShock® 2 BioShock® 2

    "Narrative-driven with emotional father-daughter story and multiple endings integrated with gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and timing to solve puzzles effectively."

    Capsule for Oik 3 Oik 3

    "Requires planning and logical sequencing of time manipulations to solve puzzles."

  • Thrill

    Game with the same Thrill vibe

    0

    "Moderate tension from puzzle challenge but no high-risk or suspenseful elements."

    Capsule for Lab Rags Lab Rags

    "Game has some tension from puzzle challenge but lacks strong suspense or risk elements."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value; short length and linearity reduce perceived return, though some find it worth sale price."

    Capsule for Antivirus PROTOCOL Antivirus PROTOCOL

    "Mixed opinions on value; short length and frequent loading detract from perceived return, though low price on sale is acceptable."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on constructive puzzle solving."

    Capsule for Superliminal Superliminal

    "No combat or destructive gameplay; focus on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable, low-risk environment."

    Capsule for The Case of the Golden Idol The Case of the Golden Idol

    "No survival or threat avoidance mechanics; stable, low-risk environment."

Last update: 13/07/2026