Clocker similar games & best alternatives
Should you play it?
The world has been swallowed into the grey void of time and space. The only key to the winding puzzle - a time-controling pocket-watch - lies in the hands of a clockmaker Father. The watch creates a mysterious barrier between the Father and his estranged Daughter.
What works
- Unique and innovative time manipulation mechanics
- Emotionally resonant father-daughter narrative
- Beautiful hand-drawn art style
- Engaging and complex puzzles
- Atmospheric music enhancing mood
Things to keep in mind
- Short game length
- Frequent loading screens disrupt flow
- Some puzzles have obscure or unintuitive logic
- Poor english translation
- Lack of save flexibility and cumbersome backtracking
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Clocker: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Value, Expression.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
4"Players can control NPCs and create custom fights and scenarios freely, indicating high personal freedom in actions."
"Players have control over manipulating individual NPCs' timelines and making decisions that affect the game world, showing high personal freedom."
-
Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and skillful manipulation, providing a satisfying challenge."
"Puzzles require logical thinking and understanding of cause-effect chains, with some challenging and complex puzzles demanding skillful manipulation."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal puzzle solving and story progression without competitive or ranked elements."
"Focus is on personal puzzle solving and story progression without competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
2"Multiple endings and achievements encourage replay, but game is short and some find replay tedious."
"The game encourages replayability through multiple endings and achievements, but some players find trial-and-error and backtracking frustrating."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is single-player and independent, with no cooperative or multiplayer features."
"Gameplay is single-player and independent, with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
4"Unique time manipulation mechanic and diverse characters encourage creative problem solving."
"Unique time manipulation mechanics and intricate puzzle design allow creative problem solving and experimentation."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative and puzzle-focused."
"No elements of exerting control or superiority over others; interactions are narrative and puzzle-focused."
-
Escapism
Game with the same Escapism vibe
3"The game offers an immersive, calming atmosphere with a touching story, providing emotional engagement and distraction from real life."
"The game offers an emotionally resonant story and immersive atmosphere that provide a form of escape and reflection."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story and puzzles, not obligation or external pressure."
"Players engage voluntarily driven by interest in puzzles and story, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players explore multiple story routes and puzzle solutions, experimenting with choices to unlock endings."
"Players must experiment with different time sequences and NPC interactions to solve puzzles and unlock endings."
-
Exploration
Game with the same Exploration vibe
2"Players explore a small town and uncover character stories, but exploration is limited by time and linear progression."
"Exploration is limited to a small town and set areas, but players discover new outcomes and story branches through time manipulation."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through gameplay choices rather than avatar personalization."
"Limited character customization; expression mainly through gameplay choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"The game presents a surreal, metaphorical story with imaginative worlds and time-bending mechanics."
"The game features imaginative time manipulation and a surreal frozen world, blending realistic settings with fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social or community interaction."
"Primarily a solo experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop logical thinking and puzzle-solving skills over time."
"Players develop logical thinking and puzzle-solving skills through complex temporal mechanics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."
"Requires focused attention and continuous engagement to solve puzzles; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection through story of mother and daughter, but limited social interaction."
"Emotional narrative about father-daughter relationship fosters some emotional connection, though social interaction is limited."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player puzzle adventure."
"No leadership or group management elements; single-player puzzle adventure."
-
Progression
Game with the same Progression vibe
3"Progression through collecting items, unlocking areas, and uncovering story; multiple endings add replay value."
"Progression through collecting clock fragments and unlocking story endings, with some replay elements."
-
Relaxation
Game with the same Relaxation vibe
1"Some find the calming music and puzzle flow relaxing, though mental challenge can cause frustration."
"Atmosphere and music provide some calming effect, but puzzle difficulty and trial-and-error can cause frustration."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable hand-drawn art and music provide pleasant sensory stimulation."
"Enjoyable hand-drawn art style and music provide sensory pleasure, though not highly stimulating."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
4"Narrative immersion with emotional father-daughter story, multiple endings, and rich lore exploration."
"Narrative-driven with emotional father-daughter story and multiple endings integrated with gameplay."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and timing to solve puzzles effectively."
"Requires planning and logical sequencing of time manipulations to solve puzzles."
-
Thrill
Game with the same Thrill vibe
0"Moderate tension from puzzle challenge but no high-risk or suspenseful elements."
"Game has some tension from puzzle challenge but lacks strong suspense or risk elements."
-
Value
Game with the same Value vibe
-2"Mixed opinions on value; short length and linearity reduce perceived return, though some find it worth sale price."
"Mixed opinions on value; short length and frequent loading detract from perceived return, though low price on sale is acceptable."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on constructive puzzle solving."
"No combat or destructive gameplay; focus on constructive puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable, low-risk environment."
"No survival or threat avoidance mechanics; stable, low-risk environment."
Last update: 13/07/2026