ClickRaid similar games & best alternatives
Should you play it?
A Multi-player incremental clicker game.
What works
- Active and responsive developer
- Strong multiplayer cooperation
- Deep progression and class systems
- Friendly and helpful community
- Frequent content updates
Things to keep in mind
- Steep learning curve and complex ui
- Can be frustrating and grind-heavy
- Small player base and community shrinkage
- Requires active play, not truly idle
- Some players report negative life impact
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
ClickRaid: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Survival, Story, Domination.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose how engaged they want to be, can focus on active play, idle play, or a mix; many upgrade paths and strategies available."
"Players have freedom to choose classes, talents, and playstyle actively; game requires active engagement rather than passive routine."
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Competence
Game with the same Competence vibe
3"Game involves skillful management of tasks, handling fights, upgrades, and minigames with some learning curve."
"Game involves skillful management of classes, talents, and party composition; some grinding but also strategic decisions."
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Competition
Game with the same Competition vibe
3"Includes leaderboards, daily challenges, and score competitions encouraging players to compare performance."
"Includes competitions and leaderboards; players compare progress and compete in events."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, habitual engagement, and investment of hundreds to thousands of hours."
"Players invest hundreds to thousands of hours; habitual play and long sessions common."
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Cooperation
Game with the same Cooperation vibe
5"Cooperative multiplayer with up to 4 players is core to gameplay; teamwork and synergy between classes are emphasized."
"Core multiplayer party system with class buffs and shared raid souls; cooperation essential for progression."
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Creativity
Game with the same Creativity vibe
2"Players can customize teams, manage scouting and training, and modify strategies, but limited modding and lack of advanced customization reduce creativity."
"Players can customize talents and class combinations; limited creative building but some strategic customization."
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Domination
Game with the same Domination vibe
-3"Community described as friendly and helpful; no reports of toxic dominance or trash talk."
"Community described as friendly and helpful; no reports of toxic dominance or trash talk."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief; some mention it helped with addiction and mental health."
"Players use game as distraction and stress relief; some mention life impact and addiction."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different classes, skills, and tactics; game encourages trying various builds and strategies."
"Players experiment with class builds, talents, and strategies; game encourages trying different combos."
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Exploration
Game with the same Exploration vibe
-2"Gameplay mostly involves progressing through known episodes and scenarios with limited new area discovery."
"Game mostly involves progressing through known stages; limited discovery or new areas."
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Expression
Game with the same Expression vibe
-1"Some character variety and cosmetic DLC exist but minimal customization or self-expression options are described."
"Some cosmetic DLCs exist but minimal character or environment customization."
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Fantasy
Game with the same Fantasy vibe
2"Fantasy-themed classes and items with some imaginative elements, though gameplay is abstract and puzzle-like."
"Fantasy elements present with classes and raid bosses, but gameplay is mostly mechanical and incremental."
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Fellowship
Game with the same Fellowship vibe
4"Strong community presence with active Discord, friendly players, and social interaction."
"Strong community presence and social interaction through chat and guilds."
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Growth
Game with the same Growth vibe
4"Players develop strategic skills, learn game mechanics, and improve over time."
"Players develop skills, learn game mechanics, and improve over time; steep learning curve."
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Health
Game with the same Health vibe
-4"Reports of long play sessions with sedentary behavior and some players noting negative real-life impacts."
"Game encourages long sedentary play sessions; some players report negative life impacts."
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Idle
Game with the same Idle vibe
-3"Requires active management and attention; not a background or idle game."
"Requires active attention to collect tokens and manage progression; not a fully idle game."
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Intimacy
Game with the same Intimacy vibe
2"Community interactions are friendly and helpful but mostly surface-level socializing."
"Community is friendly and helpful; some social bonding but mostly surface-level interactions."
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Leadership
Game with the same Leadership vibe
1"Some players lead groups or guilds, but overall cooperative play is balanced and mutual."
"Some players lead parties or guilds, but overall cooperative and balanced group play."
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Progression
Game with the same Progression vibe
5"Strong focus on accumulating upgrades, unlocking skills, and increasing power through multiple currencies."
"Strong emphasis on accumulating upgrades, levels, and currencies to progress."
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Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing and stress-relieving, but others report frustration and tension."
"Some players find it relaxing, but others report frustration and tension due to constant updates and complexity."
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Sensation
Game with the same Sensation vibe
1"Simple pixel art and music provide moderate sensory stimulation; not highly intense."
"Simple pixel art and sound; some enjoy music and effects but sensory stimulation is moderate."
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Status
Game with the same Status vibe
3"Leaderboards and rankings provide social recognition; competitive players seek status."
"Leaderboards and rankings provide social recognition; competitive players seek status."
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Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free incremental progression."
"No narrative or plot; gameplay is context-free incremental progression."
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Strategy
Game with the same Strategy vibe
4"Requires planning party composition, crafting, and resource allocation to succeed."
"Requires strategic planning of talents, class combos, and party composition."
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Thrill
Game with the same Thrill vibe
1"Some thrill from increasing speed and challenge, but overall low suspense and predictable gameplay."
"Some thrill from competitions and pushing limits, but mostly steady incremental gameplay."
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Value
Game with the same Value vibe
4"Players report good value for money with extensive playtime and developer support."
"Players report excellent value for money given hours played and developer support."
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Violence
Game with the same Violence vibe
2"Combat and defeating monsters are central, but violence is stylized and puzzle-like."
"Combat against monsters and bosses is central; stylized and non-graphic violence."
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Survival
Game with the same Survival vibe
-2"Low risk gameplay focused on progression rather than survival or threat avoidance."
"Low risk environment; focus on progression rather than survival or threat avoidance."
Last update: 10/07/2026