ClickRaid similar games & best alternatives

ClickRaid

Linux, PC (Microsoft Windows) • 2017

Should you play it?

A Multi-player incremental clicker game.

What works
  • Active and responsive developer
  • Strong multiplayer cooperation
  • Deep progression and class systems
  • Friendly and helpful community
  • Frequent content updates
Things to keep in mind
  • Steep learning curve and complex ui
  • Can be frustrating and grind-heavy
  • Small player base and community shrinkage
  • Requires active play, not truly idle
  • Some players report negative life impact

What to play next

Top picks

Games that feel the closest overall

  • Ultimate Zombie Defense 2

  • Kukoro: Stream chat games

  • Supraball

  • Heroes of Valor

  • Bloodsports.TV

  • Minion Masters

  • Tank Team

  • Perfect Heist 2

  • Sky Knights

Hidden Gems

Less popular games with surprisingly high similarity

  • Heroes of Valor

  • Bloodsports.TV

  • Sky Knights

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Dungeon Defenders II

  • Progression

    Nodebuster

  • Autonomy

    The Perfect Tower II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ClickRaid: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Survival, Story, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose how engaged they want to be, can focus on active play, idle play, or a mix; many upgrade paths and strategies available."

    Capsule for The Perfect Tower II The Perfect Tower II

    "Players have freedom to choose classes, talents, and playstyle actively; game requires active engagement rather than passive routine."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful management of tasks, handling fights, upgrades, and minigames with some learning curve."

    Capsule for Prison Simulator Prison Simulator

    "Game involves skillful management of classes, talents, and party composition; some grinding but also strategic decisions."

  • Competition

    Game with the same Competition vibe

    3

    "Includes leaderboards, daily challenges, and score competitions encouraging players to compare performance."

    Capsule for World of Guns: Gun Disassembly World of Guns: Gun Disassembly

    "Includes competitions and leaderboards; players compare progress and compete in events."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, habitual engagement, and investment of hundreds to thousands of hours."

    Capsule for SCUM SCUM

    "Players invest hundreds to thousands of hours; habitual play and long sessions common."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Cooperative multiplayer with up to 4 players is core to gameplay; teamwork and synergy between classes are emphasized."

    Capsule for Dungeon Defenders II Dungeon Defenders II

    "Core multiplayer party system with class buffs and shared raid souls; cooperation essential for progression."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize teams, manage scouting and training, and modify strategies, but limited modding and lack of advanced customization reduce creativity."

    Capsule for Pro Cycling Manager 2022 Pro Cycling Manager 2022

    "Players can customize talents and class combinations; limited creative building but some strategic customization."

  • Domination

    Game with the same Domination vibe

    -3

    "Community described as friendly and helpful; no reports of toxic dominance or trash talk."

    Capsule for Storm Striker Storm Striker

    "Community described as friendly and helpful; no reports of toxic dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief; some mention it helped with addiction and mental health."

    Capsule for Pirate Fighting Simulator Pirate Fighting Simulator

    "Players use game as distraction and stress relief; some mention life impact and addiction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different classes, skills, and tactics; game encourages trying various builds and strategies."

    Capsule for Shadowrun Returns Shadowrun Returns

    "Players experiment with class builds, talents, and strategies; game encourages trying different combos."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Gameplay mostly involves progressing through known episodes and scenarios with limited new area discovery."

    Capsule for Chroma Squad Chroma Squad

    "Game mostly involves progressing through known stages; limited discovery or new areas."

  • Expression

    Game with the same Expression vibe

    -1

    "Some character variety and cosmetic DLC exist but minimal customization or self-expression options are described."

    Capsule for Power Fantasy Power Fantasy

    "Some cosmetic DLCs exist but minimal character or environment customization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Fantasy-themed classes and items with some imaginative elements, though gameplay is abstract and puzzle-like."

    Capsule for Backpack Battles Backpack Battles

    "Fantasy elements present with classes and raid bosses, but gameplay is mostly mechanical and incremental."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community presence with active Discord, friendly players, and social interaction."

    Capsule for Retrocycles Retrocycles

    "Strong community presence and social interaction through chat and guilds."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop strategic skills, learn game mechanics, and improve over time."

    Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

    "Players develop skills, learn game mechanics, and improve over time; steep learning curve."

  • Health

    Game with the same Health vibe

    -4

    "Reports of long play sessions with sedentary behavior and some players noting negative real-life impacts."

    Capsule for FINAL FANTASY XIV Online FINAL FANTASY XIV Online

    "Game encourages long sedentary play sessions; some players report negative life impacts."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention; not a background or idle game."

    Capsule for Age of Gladiators Age of Gladiators

    "Requires active attention to collect tokens and manage progression; not a fully idle game."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Community interactions are friendly and helpful but mostly surface-level socializing."

    Capsule for Homebrew - Patent Unknown Homebrew - Patent Unknown

    "Community is friendly and helpful; some social bonding but mostly surface-level interactions."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players lead groups or guilds, but overall cooperative play is balanced and mutual."

    Capsule for Path of Exile Path of Exile

    "Some players lead parties or guilds, but overall cooperative and balanced group play."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating upgrades, unlocking skills, and increasing power through multiple currencies."

    Capsule for Nodebuster Nodebuster

    "Strong emphasis on accumulating upgrades, levels, and currencies to progress."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find it relaxing and stress-relieving, but others report frustration and tension."

    Capsule for Strike.is: The Game Strike.is: The Game

    "Some players find it relaxing, but others report frustration and tension due to constant updates and complexity."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple pixel art and music provide moderate sensory stimulation; not highly intense."

    Capsule for Yu-Gi-Oh! EARLY DAYS COLLECTION Yu-Gi-Oh! EARLY DAYS COLLECTION

    "Simple pixel art and sound; some enjoy music and effects but sensory stimulation is moderate."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and rankings provide social recognition; competitive players seek status."

    Capsule for Fairytale Fables Fairytale Fables

    "Leaderboards and rankings provide social recognition; competitive players seek status."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free incremental progression."

    Capsule for Idle Colony Idle Colony

    "No narrative or plot; gameplay is context-free incremental progression."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning party composition, crafting, and resource allocation to succeed."

    Capsule for Merchant Merchant

    "Requires strategic planning of talents, class combos, and party composition."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some thrill from increasing speed and challenge, but overall low suspense and predictable gameplay."

    Capsule for ANIMALITY ANIMALITY

    "Some thrill from competitions and pushing limits, but mostly steady incremental gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for money with extensive playtime and developer support."

    Capsule for The Infected The Infected

    "Players report excellent value for money given hours played and developer support."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and defeating monsters are central, but violence is stylized and puzzle-like."

    Capsule for Desktop Dungeons Desktop Dungeons

    "Combat against monsters and bosses is central; stylized and non-graphic violence."

  • Survival

    Game with the same Survival vibe

    -2

    "Low risk gameplay focused on progression rather than survival or threat avoidance."

    Capsule for Miscrits: World of Creatures Miscrits: World of Creatures

    "Low risk environment; focus on progression rather than survival or threat avoidance."

Last update: 10/07/2026