Creepy Tale 3: Ingrid Penance similar games & best alternatives

Creepy Tale 3: Ingrid Penance

Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch • 2023

Should you play it?

As punishment for her transgressions, Ingrid is sent to hell. As she struggles through the darkness that hungers to consume her heart, she makes her way toward redemption. Her fate is in your hands.

What works
  • Rich dark fairy tale atmosphere
  • Multiple endings with moral choices
  • Creative and varied puzzles
  • Strong voice acting and sound design
  • Good replayability and content length
Things to keep in mind
  • Some puzzles rely on trial and error or obscure logic
  • Lack of chapter selection hampers achievement hunting
  • Occasional bugs and control quirks
  • Some narrative elements feel underdeveloped
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Fran Bow

  • Darksiders™

  • Metal Dead

  • Edna & Harvey: Harvey's New Eyes

  • Burnhouse Lane

  • Deep Sleep: Labyrinth of the Forsaken

  • Hail to the Rainbow

  • The Messenger

  • Mr. Hopp's Playhouse 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Burnhouse Lane

  • Deep Sleep: Labyrinth of the Forsaken

  • Mr. Hopp's Playhouse 2

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Sacrifice

  • Story

    Metro: Last Light Redux

  • Autonomy

    Swordbreaker The Game

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Creepy Tale 3: Ingrid Penance: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices that affect story progression and endings, reflecting high personal control over actions."

    Capsule for Swordbreaker The Game Swordbreaker The Game

    "Players make meaningful moral choices throughout the game that influence the story and endings, showing strong personal control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles vary from very easy to challenging, requiring logical thinking and skillful interaction, though some rely on trial and error."

    Capsule for Access Denied Access Denied

    "Puzzles vary in difficulty and require problem solving, though some rely on trial and error or obscure logic."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression and moral choices without competitive elements or player comparison."

    Capsule for Beholder: Conductor Beholder: Conductor

    "Focus is on personal story progression and moral choices without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often replay the game multiple times to achieve all endings and achievements, indicating habitual engagement."

    Capsule for Dracula: Love Kills Dracula: Love Kills

    "Players often replay the game multiple times to explore different endings and achievements, indicating habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual exploration and puzzle solving without multiplayer or teamwork."

    Capsule for Amanda the Adventurer Amanda the Adventurer

    "Single-player experience focused on individual exploration and puzzle solving without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Creative puzzle designs and unique art style with imaginative environments and characters."

    Capsule for TOHU TOHU

    "Creative puzzle design, multiple solutions, and a unique dark fairy tale world with rich lore and character development."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and personal."

    Capsule for PEPPERED: an existential platformer PEPPERED: an existential platformer

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in a dark, atmospheric horror world provides escape from reality and emotional engagement."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "Strong atmospheric immersion in a dark, surreal world providing escape from reality and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and puzzles rather than obligation."

    Capsule for UNREAL LIFE UNREAL LIFE

    "Players engage voluntarily driven by interest in story, puzzles, and atmosphere rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle solutions and explore multiple endings, encouraging experimentation within game mechanics."

    Capsule for Subliminal Subliminal

    "Multiple puzzle solutions and moral choices encourage players to try different approaches and explore game mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a confined but richly detailed environment with multiple secrets and narrative elements to discover."

    Capsule for THRESHOLD THRESHOLD

    "Players explore varied, detailed environments with hidden secrets and lore, though within a structured narrative."

  • Expression

    Game with the same Expression vibe

    2

    "Limited character customization, but players express themselves through dialogue choices and narrative decisions."

    Capsule for NORCO NORCO

    "Limited character customization, but player choices express personality through moral decisions and dialogue."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in imaginative fantasy with gods, magic, mythical creatures, and surreal environments."

    Capsule for Sacrifice Sacrifice

    "Strongly rooted in dark fairy tale fantasy with surreal creatures, symbolic worlds, and imaginative storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with minimal social interaction or community involvement."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and knowledge through puzzle solving and narrative comprehension."

    Capsule for Dracula: Origin Dracula: Origin

    "Players develop problem-solving skills and moral reasoning through puzzles and narrative choices."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

    Capsule for Frog Detective 2: The Case of the Invisible Wizard Frog Detective 2: The Case of the Invisible Wizard

    "Sedentary gameplay typical of point-and-click adventure games with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    Capsule for Deponia Doomsday Deponia Doomsday

    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social or emotional connection beyond narrative; no multiplayer or relationship-building."

    Capsule for SCP: Secret Files SCP: Secret Files

    "Limited emotional connection beyond narrative; no close social relationships or multiplayer bonding."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player controls only the protagonist."

    Capsule for Magical Girl Celesphonia Magical Girl Celesphonia

    "No leadership roles or group management; player controls only the protagonist individually."

  • Progression

    Game with the same Progression vibe

    3

    "Narrative progression through chapters and decisions leading to different story endings."

    Capsule for The Novelist The Novelist

    "Progression through story chapters, puzzle completion, and moral score accumulation leading to different endings."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive but some trial and error and timed puzzles create tension and frustration."

    Capsule for Creepy Tale 2 Creepy Tale 2

    "Atmospheric and immersive but some puzzles and timed sequences create tension and challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory elements create a distinctive, eerie mood with some emotional impact."

    Capsule for Rusty Lake Hotel Rusty Lake Hotel

    "Visual and auditory elements create a creepy, unsettling mood with occasional emotional impact."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or popularity is not a core motivator or visible feature."

    Capsule for Lovecraft's Untold Stories Lovecraft's Untold Stories

    "Achievements exist but social recognition or popularity is not a core motivator or feature."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with rich story, character development, moral choices, and multiple endings."

    Capsule for Metro: Last Light Redux Metro: Last Light Redux

    "Narrative-driven game with rich character development, moral dilemmas, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, puzzle solving, and planning, though some solutions rely on trial and error."

    Capsule for Indiana Jones® and the Last Crusade™ Indiana Jones® and the Last Crusade™

    "Requires logical thinking, planning, and puzzle solving, though some solutions are trial and error."

  • Thrill

    Game with the same Thrill vibe

    3

    "Stealth and chase sequences create suspense and moments of tension and relief."

    Capsule for Flicker of Hope Flicker of Hope

    "Suspenseful atmosphere and some timed stealth sequences provide moments of tension and relief."

  • Value

    Game with the same Value vibe

    4

    "Large amount of content and replayability provide good value for time and money, especially at discounted price."

    Capsule for Far Away Far Away

    "Good content length, replayability, and price point offer satisfying value for time and money."

  • Violence

    Game with the same Violence vibe

    3

    "Contains dark themes including death and body horror, but violence is stylized and narrative-driven rather than gratuitous."

    Capsule for Rusty Lake: Roots Rusty Lake: Roots

    "Contains graphic deaths and dark themes, but violence is stylized and integrated into narrative puzzles."

  • Survival

    Game with the same Survival vibe

    2

    "Some stealth and chase sequences require avoiding threats, but overall low-risk gameplay."

    Capsule for Bye Sweet Carole Bye Sweet Carole

    "Some stealth and avoidance mechanics require managing threats, though overall low-risk gameplay."

Last update: 10/07/2026