Deducto 2 similar games & best alternatives

Deducto 2

PC (Microsoft Windows) • 2023

Should you play it?

A fun sus-like game where you backstab your co-workers and get mad at your co-workers for backstabbing you. (up to 16 players)

What works
  • Fun and accessible social deduction gameplay
  • Strong community and friendship building
  • Customization and creative expression options
  • Parkour minigames add variety
  • Affordable price with good replay value
Things to keep in mind
  • Small and sometimes toxic player base
  • Moderation issues and community toxicity
  • Limited map variety and strategic depth
  • Bugs and occasional clunky mechanics
  • Lack of narrative and long-term content

What to play next

Top picks

Games that feel the closest overall

  • Bogos Binted?

  • Among Us

  • Deducto

  • Stick Fight: The Game

  • UpGun

  • Prison Life 2

  • Agrou

  • Chess for idiots

  • Unrailed 2: Back on Track

Hidden Gems

Less popular games with surprisingly high similarity

  • Deep Space Battle Simulator

  • Arcanists

  • Nexus 5X

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Among Us 3D: VR

  • Fellowship

    Suspects: Mystery Mansion

  • Thrill

    Gremlins, Inc.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Deducto 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Competence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to choose roles, customize characters, and decide tactical approaches such as fighting or fleeing."

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  • Competence

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    "Gameplay involves skillful platforming and parkour mechanics with some challenge, though generally accessible and not overly difficult."

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    "Game involves skill in deduction, social manipulation, and parkour challenges, though overall mechanics are simple and accessible."

  • Competition

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    "Leaderboards and local score competitions encourage comparing performance with others."

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  • Continuation

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    "Players report long play sessions and high replayability with friends and community."

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    "Players report high replayability and habitual play, especially with friends and community engagement."

  • Cooperation

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    "Cooperation occurs but is risky; players often distrust others but can team up for survival."

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    "Cooperation is necessary to complete tasks and identify impostors, but deception creates tension between players."

  • Creativity

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    "Players can customize PCs, homes, furniture, and character appearance, enabling creative expression within set options."

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    "Customization of characters and desks, drawing on whiteboards, and roleplay elements enable player expression."

  • Domination

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    "Some players enjoy exerting power as impostors or security, but interactions are mostly balanced with voting and discussion."

    Capsule for Deducto Deducto

    "Some players enjoy asserting power through accusations and in-game roles like security, but interactions are mostly balanced."

  • Escapism

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    "Players use the game as a fun distraction and social outlet, sometimes to relieve stress or boredom."

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    "Players use the game as a fun distraction and social outlet, often to relieve stress or bond with friends."

  • Expectation

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    "Engagement is driven by personal interest and enjoyment rather than obligation or external pressure."

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    "Engagement is driven by personal desire and enjoyment rather than obligation or external pressure."

  • Experimenting

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    "Players explore mods, new maps, and tweak configurations; encourages trying new strategies and movement techniques."

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    "Players explore new strategies, parkour shortcuts, and social tactics, encouraged by varied roles and map modifiers."

  • Exploration

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    "Maps have interactive elements and some variety, but exploration is limited due to repetitive map designs and gameplay."

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  • Expression

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    "Character customization and personality shaping allow players to express themselves through their avatar and choices."

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    "Players customize avatars and desks, and use voice chat and drawing tools to express personality."

  • Fantasy

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    "Game is grounded in a realistic office setting but with exaggerated and humorous fictional elements."

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    "The game features a satirical, exaggerated office setting with comedic and fictional elements."

  • Fellowship

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    "Community and social interaction are central; players form friendships and groups."

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    "Strong community and social interaction are central, with friendships formed and group play emphasized."

  • Growth

    Game with the same Growth vibe

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    "Players develop social deduction skills, parkour mastery, and strategic thinking over time."

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    "Players develop social deduction skills, parkour abilities, and learn game mechanics over time."

  • Health

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    "Game is sedentary with no physical activity components."

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    "Game is sedentary with no physical activity components."

  • Idle

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    "Requires active attention during matches; not suitable for passive or background play."

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    "Requires active attention during matches; not suited for passive or background play."

  • Intimacy

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    "Players form close social bonds and friendships through cooperative gameplay and community interaction."

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    "Close social bonds and friendships form through cooperative and social gameplay."

  • Leadership

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    "Some players take leadership roles in discussions and voting, but overall balanced group dynamics prevail."

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    "Some roles and players take leadership in discussions and voting, but group decisions are shared."

  • Progression

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    "Players unlock cosmetics and achievements, and accumulate in-game currency."

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    "Players earn in-game currency to unlock cosmetics and upgrades, supporting a sense of advancement."

  • Relaxation

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    "Game balances tension with humor and casual play, providing some relaxation but also moments of stress."

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    "Game balances lighthearted fun with moments of social tension; overall experience is more playful than stressful."

  • Sensation

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    "Colorful graphics, voice acting, and humorous dialogue provide pleasant sensory stimulation."

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    "Bright visuals, comedic animations, and lively voice chat provide engaging sensory stimulation."

  • Status

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    "Players gain recognition through achievements, cosmetic unlocks, and community reputation."

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    "Recognition through leaderboards, cosmetics, and community reputation motivates players."

  • Story

    Game with the same Story vibe

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    "No overarching narrative; gameplay is context-free social deduction rounds."

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    "No overarching narrative; gameplay is context-free and focused on social deduction mechanics."

  • Strategy

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    "Players use logic and planning to manage time and suspicion, and to deduce victim details."

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    "Players use reasoning, deception, and planning to identify impostors and complete tasks."

  • Thrill

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    "Unpredictable events and player interactions create suspense and excitement."

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    "Suspense from social deception, risk of being caught or killed, and unpredictable player behavior create excitement."

  • Value

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    "Affordable price with extensive replay value and creative tools offers good perceived value."

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    "Affordable price with good replayability and community features offers perceived good value."

  • Violence

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    "Includes combat with enemies using a gun, but violence is mild and cartoonish."

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  • Survival

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    "Managing threats, limited ammo, and avoiding death are core gameplay elements."

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Last update: 10/07/2026