DEPO : Death Epileptic Pixel Origins similar games & best alternatives

DEPO : Death Epileptic Pixel Origins

Linux, PC (Microsoft Windows), Mac • 2022

Should you play it?

DEPO is a first person 3D platformer where you control a rebel pixel inside a computer with an evil Operating System governing everything. You'll find final bosses, cinematic scenes, arcade mini-games, 70 huge levels full of surprises, ¡and big stories to discover!

What works
  • Extensive and varied content for a free game
  • Unique first-person 3d platforming with strong level design
  • Rich, abstract story with deep lore and secrets
  • Level editor and multiplayer modes included
  • Strong community support and frequent updates
Things to keep in mind
  • Visual and audio effects can be overwhelming or uncomfortable
  • Small active player base limits multiplayer experience
  • Some technical roughness and occasional bugs
  • Challenging platforming may cause physical fatigue
  • Language barriers and translation issues reported

What to play next

Top picks

Games that feel the closest overall

  • A Hat in Time

  • CATO: Buttered Cat

  • Escape from Ever After: Onboarding

  • No Time

  • Isopod: A Webbed Spin-off

  • LEGO® DC Super-Villains

  • Brave Alchemist Colette

  • Escape from Ever After

  • Ticy Adventure Club

Hidden Gems

Less popular games with surprisingly high similarity

  • Escape from Ever After: Onboarding

  • Isopod: A Webbed Spin-off

  • 沉睡的法则 Things as They Are

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Obduction

  • Value

    Find You

  • Autonomy

    Mutant Mudds Deluxe

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DEPO : Death Epileptic Pixel Origins: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Survival, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore levels, choose power-ups, and revisit stages to collect items and unlock secrets."

    Capsule for Mutant Mudds Deluxe Mutant Mudds Deluxe

    "Players have freedom to choose levels in any order, explore secrets at their own pace, and decide how to progress with upgrades and collectibles."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based platforming challenges, especially in later levels and time trials, rewarding mastery and precision."

    Capsule for MARSUPILAMI - HOOBADVENTURE MARSUPILAMI - HOOBADVENTURE

    "The game offers skill-based platforming challenges with some difficult sections and puzzles, rewarding player mastery and progression."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progression and exploration rather than direct competition; multiplayer exists but is minor and casual."

    Capsule for Ace of Seafood Ace of Seafood

    "Focus is mostly on personal exploration and speedrunning; multiplayer modes exist but have very low player counts and are casual."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, replayability, and extensive side content encouraging habitual and extended play sessions."

    Capsule for Batman™: Arkham Knight Batman™: Arkham Knight

    "Many players report long playtimes, replayability, and extensive post-game content encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Supports local split-screen multiplayer for up to 4 players, but online multiplayer is limited and not a major focus."

    Capsule for BAJA: Edge of Control HD BAJA: Edge of Control HD

    "Local and online multiplayer modes exist for up to 4 players, but community size is very small and multiplayer is not the main focus."

  • Creativity

    Game with the same Creativity vibe

    4

    "Features a level editor and Steam Workshop support allowing players to create and share custom content."

    Capsule for Flywrench Flywrench

    "Includes a level editor and workshop support allowing players to create and share custom content."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared experiences and community respect rather than dominance or power over others."

    Capsule for Classic Marathon Classic Marathon

    "Interactions emphasize shared experiences and community rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong escapist qualities with surreal, psychedelic environments and abstract storytelling that distract from reality."

    Capsule for OK/NORMAL OK/NORMAL

    "The surreal, psychedelic, and abstract world provides strong escapism and immersion away from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for Genome Guardian 2 Genome Guardian 2

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Exploration of levels and secrets encourages experimentation with routes and strategies."

    Capsule for Commander Keen Commander Keen

    "Encourages exploration, discovery of secrets, and trying different paths and strategies within levels."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay involves discovering new areas, secrets, and piecing together story elements."

    Capsule for Obduction Obduction

    "Core gameplay involves discovering hidden areas, secrets, collectibles, and narrative elements throughout large, varied levels."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters and cosmetics available; players appreciate unique character designs and outfit unlocks."

    Capsule for Starlight Revolver Starlight Revolver

    "Players can customize their character’s appearance with unlockable clothing and cosmetics."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a surreal, imaginative world with metaphorical storytelling and dreamlike visuals."

    Capsule for Shady Part of Me Shady Part of Me

    "The game features a surreal, pixelated digital world with abstract storytelling and imaginative settings."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Community engagement exists but multiplayer population is small; some social interaction."

    Capsule for Ancient Wars: Sparta Definitive Edition Ancient Wars: Sparta Definitive Edition

    "Some community interaction exists, but overall social engagement is limited due to small player base."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in platforming and puzzle solving, with progression through upgrades and mastery."

    Capsule for Shootout on Cash Island Shootout on Cash Island

    "Players develop skills in platforming and puzzle-solving, and progress through leveling and upgrades."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity; some players report frustration and fatigue from difficult platforming."

    Capsule for GRIME II GRIME II

    "Primarily sedentary gameplay with no physical activity elements; some players report physical fatigue from difficult platforming."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active platforming; not designed for casual or background play."

    Capsule for Yooka-Laylee Yooka-Laylee

    "Requires focused attention and precision platforming; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -2

    "Social interactions are mostly surface-level multiplayer cooperation; no deep emotional connections reported."

    Capsule for Forbidden Ingress Forbidden Ingress

    "Social interactions are mostly surface-level or limited to multiplayer minigames; no deep emotional connections reported."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate clues, unlock story elements, and achieve game milestones."

    Capsule for Blackwell Epiphany Blackwell Epiphany

    "Players collect items, unlock upgrades, and achieve milestones that enhance gameplay and story experience."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Music and some gameplay moments provide relaxation, but challenge and frustration also present."

    Capsule for Defy Gravity Extended Defy Gravity Extended

    "While some find it relaxing, the game’s challenging platforming and intense audiovisual effects create tension and frustration at times."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from psychedelic visuals and evocative soundtrack."

    Capsule for Disillusion Disillusion

    "Strong sensory stimulation through psychedelic visuals, glitch effects, and an intense soundtrack."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition due to small online community and niche appeal; achievements exist but have low visibility."

    Capsule for SAMURAI SHODOWN NEOGEO COLLECTION SAMURAI SHODOWN NEOGEO COLLECTION

    "Limited social recognition due to small community and niche appeal; achievements exist but community visibility is low."

  • Story

    Game with the same Story vibe

    4

    "Narrative with multiple endings and hidden lore that unfolds through player actions and exploration."

    Capsule for Duck Season Duck Season

    "Rich, abstract narrative with multiple characters and secrets that players uncover through exploration and dialogue."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some puzzle elements and planning needed to complete side objectives and achievements."

    Capsule for Crowd Simulator Crowd Simulator

    "Some puzzle elements and planning required to access certain areas and solve challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging platforming and time trials create suspense and excitement, though frustration is also common."

    Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

    "Platforming challenges and unpredictable environments create suspense and excitement."

  • Value

    Game with the same Value vibe

    5

    "Free to play with extensive content and quality gameplay, providing excellent value for time invested."

    Capsule for Find You Find You

    "Extensive content and quality gameplay offered completely free, providing excellent value for players."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction focus; gameplay centers on navigation and puzzle solving."

    Capsule for Defy Gravity Extended Defy Gravity Extended

    "No combat focus; gameplay centers on platforming, exploration, and puzzle-solving rather than destruction."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival or threat avoidance mechanics; stable, low-risk gameplay environment."

    Capsule for Taiko no Tatsujin: Rhythm Festival Taiko no Tatsujin: Rhythm Festival

    "Low-risk gameplay environment; no survival mechanics or threat management present."

Last update: 12/07/2026