Forbidden Ingress similar games & best alternatives

Forbidden Ingress

PC (Microsoft Windows) • 2020

Should you play it?

Our world is in danger! Grab your gun and stop these uninvited guests!

What works
  • Fun wave-based tower defense gameplay
  • Variety of weapons and building options
  • Multiplayer co-op mode
  • Leaderboards for competition
  • Good value for price
Things to keep in mind
  • Numerous bugs and glitches
  • Limited maps and content
  • Poor sound effects
  • Short build time between waves
  • Some balance and ai issues

What to play next

Top picks

Games that feel the closest overall

  • Paladins®

  • Meltdown

  • ULTIMATE HARDBASS DEFENCE

  • Inkbound

  • Nation Red

  • Bombergrounds: Reborn

  • 红石遗迹 - Red Obsidian Remnant

  • Tower Wars

  • Last Man Sitting

Hidden Gems

Less popular games with surprisingly high similarity

  • Fighties

  • Sky Knights

  • Soulfire

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Squirrel Launcher

  • Creativity

    The Wall

  • Escapism

    IS Defense

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Forbidden Ingress: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Exploration, Story, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose their character and weapons freely, and decide how to approach waves of enemies, though gameplay is somewhat linear and repetitive."

    Capsule for Rage Wars Rage Wars

    "Players can choose their own weapons, build bases, and decide strategies freely, though gameplay is somewhat guided by wave structure."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful shooting, resource management, building defenses, and surviving increasingly difficult waves, providing a sense of effectiveness and challenge."

    Capsule for Over 9000 Zombies! Over 9000 Zombies!

    "Game involves skillful shooting and strategic building to survive waves, with increasing difficulty and leaderboard feedback."

  • Competition

    Game with the same Competition vibe

    4

    "Presence of leaderboards and ranked scores encourages comparison and competition among players."

    Capsule for Squirrel Launcher Squirrel Launcher

    "Presence of global leaderboards and ranked modes encourages comparison and competition among players."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report repeated play sessions and long hours, but others mention boredom after a while and limited content"

    Capsule for Burg Burg

    "Players report spending multiple hours and wanting to improve scores, but some mention boredom after limited content."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Multiplayer co-op mode exists and is enjoyed by players, encouraging teamwork and shared strategy."

    Capsule for Terrorhedron Tower Defense Terrorhedron Tower Defense

    "Multiplayer co-op mode is available and recommended for better experience, encouraging teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players build and upgrade bases with various structures and defenses, allowing creative strategic layouts."

    Capsule for The Wall The Wall

    "Building bases with various blocks, turrets, and traps allows creative defensive strategies."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize shared goals and mutual respect; no strong evidence of dominance or power imposition."

    Capsule for Mass Effect™ 3 N7 Digital Deluxe Edition (2012) Mass Effect™ 3 N7 Digital Deluxe Edition (2012)

    "Interactions appear balanced with shared goals; no strong evidence of dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress reliever and distraction, enjoying mindless shooting and destruction."

    Capsule for IS Defense IS Defense

    "Players use the game to relax, relieve stress, and escape daily life through shooting and base defense."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and relaxation rather than obligation or external pressure."

    Capsule for Firestone – Idle Clicker Online RPG Firestone – Idle Clicker Online RPG

    "Players engage voluntarily for fun and relaxation rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, skills, and upgrade combinations to find effective strategies."

    Capsule for Dark Light Dark Light

    "Players try different base layouts and weapon combinations to find effective strategies."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Only one map limits exploration; players revisit familiar areas repeatedly."

    Capsule for Pizza Possum Pizza Possum

    "Limited maps and repetitive wave structure reduce exploration; players mostly navigate familiar environments."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through character and weapon choices, but limited cosmetic or avatar personalization."

    Capsule for Spirit Hunters: Infinite Horde Spirit Hunters: Infinite Horde

    "Some customization through building and weapon choice, but limited character or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative fantasy elements with quirky characters and enemies in a fictional setting."

    Capsule for Rift Riff Rift Riff

    "Game features imaginative monsters and sci-fi/fantasy elements in a fictional setting."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer aspects foster a sense of belonging and shared interests."

    Capsule for Farming Simulator 25 Farming Simulator 25

    "Community aspects via multiplayer and leaderboards foster a sense of belonging and shared interest."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in building and shooting; ranking and progression systems support learning and improvement."

    Capsule for 1v1.LOL - Battle Royale Game 1v1.LOL - Battle Royale Game

    "Players develop skills in shooting and base building, learning to survive longer waves and improve scores."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; purely sedentary gameplay."

    Capsule for REMATCH REMATCH

    "No physical activity involved; purely sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active focus and attention during waves; not suitable for passive or background play."

    Capsule for They Are Coming They Are Coming

    "Requires active attention and focus during waves; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -2

    "Social interactions are mostly surface-level multiplayer engagements; no evidence of deep emotional connections."

    Capsule for Command & Conquer™ Remastered Collection Command & Conquer™ Remastered Collection

    "Social interactions are mostly surface-level multiplayer cooperation; no deep emotional connections reported."

  • Leadership

    Game with the same Leadership vibe

    -1

    "Some cooperative play but no strong emphasis on leadership or authoritative roles."

    Capsule for Jianghu Survivor Jianghu Survivor

    "Some cooperative play but no strong leadership or authoritative roles described."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate weapons, upgrades, and defenses to survive increasing waves."

    Capsule for Yet Another Zombie Defense Yet Another Zombie Defense

    "Players accumulate weapons, upgrades, and build stronger defenses to survive longer waves."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and a good way to unwind, despite some tension in later waves."

    Capsule for Mutant Ops Mutant Ops

    "Many players find the game relaxing and a good way to unwind despite some tension from waves."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound effects provide sensory stimulation, though some criticize graphics and sound quality."

    Capsule for Drag Racing 3D: Streets 2 Drag Racing 3D: Streets 2

    "Sound and visual effects provide moderate sensory stimulation, though some criticize sound quality."

  • Status

    Game with the same Status vibe

    3

    "Leaderboard rankings provide social recognition and status among players."

    Capsule for SEUM: Speedrunners from Hell SEUM: Speedrunners from Hell

    "Leaderboard rankings provide social recognition and status among players."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free wave survival."

    Capsule for Undead Development Undead Development

    "No narrative or story elements; gameplay is wave-based survival without plot."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, careful resource management, and tactical shooting to survive."

    Capsule for Receiver Receiver

    "Requires planning base layouts, resource management, and tactical shooting to survive."

  • Thrill

    Game with the same Thrill vibe

    3

    "Increasing difficulty and wave pressure create suspense and excitement during gameplay."

    Capsule for Defend Your Life: TD Defend Your Life: TD

    "Increasing difficulty and waves create suspense and adrenaline during gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players generally feel the game offers good value for its price and content, despite some bugs."

    Capsule for DEDA DEDA

    "Players generally feel the game offers good value for its low price despite bugs and limited content."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, killing monsters, and destruction."

    Capsule for The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing

    "Core gameplay involves combat, shooting monsters, and destruction."

  • Survival

    Game with the same Survival vibe

    4

    "Primary goal is to survive waves of enemies and avoid being overwhelmed."

    Capsule for Beach Invasion 1945 - Pacific Beach Invasion 1945 - Pacific

    "Main goal is to survive waves of enemies through defense and combat."

Last update: 12/07/2026