They Are Coming similar games & best alternatives
Should you play it?
They Are Coming is a hybrid game that combines roguelike, tower defense, and base building in a side-scrolling shooter format. It offers a straightforward gaming experience for pure enjoyment.
What works
- Engaging and satisfying combat mechanics
- Variety of weapons and defensive options
- Low system requirements and accessible
- Good value for price
- Active developer community and updates
Things to keep in mind
- Repetitive gameplay leading to boredom
- Limited content and modes
- No multiplayer or cooperative play
- Ui and quality-of-life features need improvement
- Progression and economy balance issues
What to play next
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
They Are Coming: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Exploration.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose weapons, builds, and playstyles; exploration and combat require player decision and skill."
"Players have freedom to choose weapons, defenses, and strategies; placement of traps and upgrades requires player decision-making."
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Competence
Game with the same Competence vibe
3"Game offers skill-based combat with a learning curve and strategic choices, though some exploits and unbalanced weapons reduce challenge."
"Game involves skillful defense building, weapon choice, and combat tactics; some reviews mention challenge and learning curve."
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Competition
Game with the same Competition vibe
2"Leaderboards and rankings encourage comparing performance, but gameplay is mostly single-player and self-paced."
"Presence of leaderboards and ranking encourages comparison, but gameplay is primarily single-player focused."
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Continuation
Game with the same Continuation vibe
1"Some players report playing in short bursts or habitual sessions, but others find it repetitive and disengage after some time."
"Some players report long survival runs and habitual play, but others find it repetitive and disengage after a few hours."
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Cooperation
Game with the same Cooperation vibe
-5"Game is single-player only with no multiplayer or cooperative modes."
"Game is single-player only with no multiplayer or cooperative modes."
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Creativity
Game with the same Creativity vibe
2"Players customize base defenses and upgrade weapons, but within predefined structures and limited map areas."
"Players customize defense layouts and weapon loadouts, but within predefined structures and limited building options."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; interactions are individual and balanced."
"No evidence of exerting control over other players; interactions are individual and balanced."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, mindless zombie-killing experience to relieve stress and escape reality."
"Many reviews describe it as a relaxing, mindless zombie shooter to kill time and relieve stress."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation rather than obligation or external pressure."
"Players engage voluntarily for fun and relaxation rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, combos, and tactics; some experimentation encouraged within combat mechanics."
"Players try different weapons, defenses, and strategies to survive; some experimentation encouraged."
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Exploration
Game with the same Exploration vibe
-3"Game mostly takes place on a single map with repeated waves; limited new area discovery or environmental exploration."
"Game features a single map with wave-based gameplay; limited discovery or new areas."
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Expression
Game with the same Expression vibe
1"Some cosmetic skins and character choices exist, but customization is limited."
"Some cosmetic options and character skins exist, but customization is limited."
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Fantasy
Game with the same Fantasy vibe
2"Post-apocalyptic zombie survival with some imaginative elements, but grounded in plausible scenarios."
"Zombie survival with some exaggerated elements and weaponry; not strictly realistic but grounded."
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Fellowship
Game with the same Fellowship vibe
-4"No social or community features; players mainly play solo with minimal social interaction."
"Mostly solo play with minimal social interaction; community exists but no in-game social features."
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Growth
Game with the same Growth vibe
3"Players learn and improve movement and combat skills; unlock weapons and upgrades over time."
"Progression through unlocking weapons and upgrades; players learn and improve strategies over time."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires active attention and focus during waves; not designed for passive or background play."
"Requires active focus and attention during waves; not suitable for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close relationships or emotional social interactions; gameplay is individual and impersonal."
"No close social or emotional interactions; gameplay is individual and impersonal."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
"No leadership or group management roles; single-player experience."
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Progression
Game with the same Progression vibe
4"Players accumulate weapons, upgrades, and defenses to survive increasing waves."
"Strong emphasis on accumulating weapons, upgrades, and defenses to survive longer waves."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite some tension from increasing difficulty."
"Many players find the game relaxing and satisfying despite some tension from increasing difficulty."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory effects; satisfying gunplay and gore provide sensory stimulation."
"Enjoyable weapon sounds, visual effects, and gore provide sensory stimulation and fun."
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Status
Game with the same Status vibe
1"Leaderboards provide some recognition, but social status is limited due to single-player focus."
"Leaderboards provide some recognition but social status is limited due to single-player focus."
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Story
Game with the same Story vibe
-5"No narrative or story elements; gameplay is context-free wave survival."
"No narrative or plot; gameplay is context-free wave defense."
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Strategy
Game with the same Strategy vibe
3"Requires planning defense layouts, resource management, and tactical weapon use."
"Requires planning defense layouts, resource management, and tactical combat decisions."
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Thrill
Game with the same Thrill vibe
2"Some tension from survival mode and escalating waves, but overall controlled and steady gameplay."
"Some tension from increasing zombie waves and survival challenge, but overall controlled gameplay."
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Value
Game with the same Value vibe
4"Players perceive strong value for money with many hours of gameplay and quality content for a low price."
"Players perceive good value for money given gameplay hours and content at low price."
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Violence
Game with the same Violence vibe
4"Core gameplay involves combat and destruction of zombies with various weapons and explosives."
"Core gameplay involves combat and destruction of zombies with various weapons."
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Survival
Game with the same Survival vibe
4"Central motivation is to survive increasingly difficult waves by managing resources and defenses."
"Central theme is surviving increasingly difficult waves by managing resources and defenses."
Last update: 10/07/2026