Dice Legends similar games & best alternatives

Dice Legends

PC (Microsoft Windows) • 2025

Should you play it?

Dice Legends is a roguelike deckbuilder with RPG elements in which you become one of 3 heroes, use unique dice to activate cards, and unleash lethal combos to defeat hordes of enemies. Explore the world, collect epic loot, and uncover the mystery of the Last Human — the mage who changed the world!

What works
  • Engaging dice and card mechanics
  • Distinct character playstyles
  • Excellent pixel art and animations
  • Active developer support and updates
  • Good soundtrack and atmosphere
Things to keep in mind
  • Numerous bugs affecting gameplay
  • Limited content variety and replayability
  • Steep difficulty spikes especially in later stages
  • Repetitive map layouts and enemy encounters
  • Unclear or underdeveloped meta-progression

What to play next

Top picks

Games that feel the closest overall

  • Dungeon Antiqua 2

  • Wedding Witch

  • Darkblade Ascent

  • All Walls Must Fall - A Tech-Noir Tactics Game

  • Dark Bestiary

  • Vampire's Fall: Origins

  • UndercoverAgent

  • Shigatari

  • Tyrant's Realm

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • EARTH'S DAWN

  • Magical Valkyrie Lyristia

  • Shera and the Three Treasures

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Magicite

  • Experimenting

    Deck of Ashes

  • Fantasy

    UnderMine 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dice Legends: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. It leans lower than usual among comparable games on Exploration, Competition, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom in deck building and route selection, but are constrained by fixed deck themes per stage and random card draws."

    Capsule for Super Bullet Break Super Bullet Break

    "Players have meaningful choices in deck building, character selection, and path routing, though some randomness limits full control."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic decision-making and skillful use of cards and dice, though some randomness affects outcomes."

    Capsule for The Witcher Adventure Game The Witcher Adventure Game

    "Game involves skillful dice and card management with strategic planning, but randomness can sometimes overwhelm player skill."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on solo experience without player comparison."

    Capsule for ENTITY: THE BLACK DAY ENTITY: THE BLACK DAY

    "No evidence of competitive or ranked modes; focus is on solo roguelike runs without player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engaging gameplay and story that encourages play sessions, but short length and lack of replayability limit long-term attachment."

    Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

    "Players report engaging gameplay and replayability, though some find the difficulty and bugs reduce long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no cooperative multiplayer elements."

    Capsule for Magicraft Magicraft

    "Game is single-player focused with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize decks, choose equipment and characters, and experiment with different builds and playstyles."

    Capsule for Rune Coliseum Rune Coliseum

    "Players customize decks, choose upgrades, and build unique character builds, though item variety is limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and self-directed."

    Capsule for Balatro Balatro

    "No social dominance or power over others; gameplay is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief through immersive roguelike gameplay."

    Capsule for Magicite Magicite

    "Players use the game for engaging distraction and stress relief through immersive roguelike gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    Capsule for Chained Together Chained Together

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different deck builds, characters, and strategies; game encourages exploration of mechanics and combos."

    Capsule for Deck of Ashes Deck of Ashes

    "Players try different builds, dice strategies, and card combinations to explore game mechanics."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited maps and mission types with repetitive layouts reduce exploration; mostly familiar environments."

    Capsule for Multi Turret Academy Multi Turret Academy

    "Map layouts and paths are repetitive and limited, reducing exploration variety."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of skins and characters allows some self-expression, though limited to visual aspects."

    Capsule for Turbo Pug DX Turbo Pug DX

    "Character portraits and skins allow some self-expression, but customization options are limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative roguelike fantasy elements, magical relics, and fictional characters."

    Capsule for UnderMine 2 UnderMine 2

    "Game features fantasy characters, mythical creatures, and imaginative settings typical of deckbuilding roguelikes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Smooth Operators Smooth Operators

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn mechanics and improve deck/city building skills over multiple runs."

    Capsule for These Doomed Isles: The First God These Doomed Isles: The First God

    "Players learn mechanics, improve deckbuilding skills, and develop strategies over multiple runs."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Jaded Jaded

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not suitable for idle play."

    Capsule for Heroes of Might & Magic V Heroes of Might & Magic V

    "Game requires focused attention and strategic decision-making; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building features."

    Capsule for Roundguard Roundguard

    "No close social interactions or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No leadership or group management roles; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate upgrades, talents, and unlock characters, though meta-progression is considered fast and limited."

    Capsule for Noobs Want to Live Noobs Want to Live

    "Players accumulate cards, equipment, and unlock new portraits, though meta-progression is limited and sometimes unclear."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though challenging controls and difficulty spikes can cause frustration."

    Capsule for Dustoff Heli Rescue Dustoff Heli Rescue

    "Some players find the game relaxing and engaging, though difficulty spikes and bugs can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

    Capsule for Songs of Conquest Songs of Conquest

    "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with light lore and character personalities; story is not a central element."

    Capsule for Peggle Deluxe Peggle Deluxe

    "Some narrative elements and character personalities exist, but story is minimal and not deeply integrated."

  • Strategy

    Game with the same Strategy vibe

    4

    "Game requires strategic resource management, tactical card battles, and planning to succeed."

    Capsule for Skyworld Skyworld

    "Game requires strategic planning of dice allocation, card play, and deck building to succeed."

  • Thrill

    Game with the same Thrill vibe

    3

    "Dice randomness and challenging encounters create suspense and excitement without excessive frustration."

    Capsule for SpellRogue SpellRogue

    "Random dice rolls and challenging encounters create suspense and excitement."

  • Value

    Game with the same Value vibe

    2

    "Players generally feel the game offers reasonable value for time spent, though some criticize pricing and bugs."

    Capsule for Internet Cafe Evolution Internet Cafe Evolution

    "Players generally find good value in gameplay time, though some criticize bugs and lack of content for price."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies with cards; violence is stylized and part of fantasy combat."

    Capsule for Ruff Ghanor Ruff Ghanor

    "Combat involves attacking enemies with cards and dice, but violence is stylized and typical of fantasy deckbuilders."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health and resources to survive challenging enemies and bosses."

    Capsule for BloodRayne 2: Terminal Cut BloodRayne 2: Terminal Cut

    "Players manage health, block, and resources to survive challenging encounters and bosses."

Last update: 19/07/2026