All Walls Must Fall - A Tech-Noir Tactics Game similar games & best alternatives

All Walls Must Fall - A Tech-Noir Tactics Game

2018

Should you play it?

All Walls Must Fall is a Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended.

What works
  • Innovative time manipulation mechanics
  • Unique cyberpunk setting and atmosphere
  • Engaging tactical combat
  • Procedurally generated missions for replayability
  • Strong soundtrack and art style
Things to keep in mind
  • Short campaign length
  • Repetitive environments and mission types
  • Dialogue system can feel arbitrary
  • Some balance issues making combat too easy
  • Camera and ui limitations

What to play next

Top picks

Games that feel the closest overall

  • Felvidek

  • Lunacid

  • Myths of Rules

  • Vampire's Fall: Origins

  • Escape Dungeon 2

  • Meteorfall: Krumit's Tale

  • Fidel Dungeon Rescue

  • Shera and the Three Treasures

  • Breath of Death VII

Hidden Gems

Less popular games with surprisingly high similarity

  • Fidel Dungeon Rescue

  • Shera and the Three Treasures

  • Devil Spire

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Gemini: Heroes Reborn

  • Escapism

    Beyond Sunset

  • Experimenting

    Shadwen

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

All Walls Must Fall - A Tech-Noir Tactics Game: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Continuation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to use various powers (time shifting, telekinesis, slowing time) creatively in combat and puzzle solving."

    Capsule for Gemini: Heroes Reborn Gemini: Heroes Reborn

    "Players have freedom to choose combat or stealth, dialogue or violence, and use time manipulation powers creatively."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful timing, use of abilities, and tactical thinking, especially at higher difficulties."

    Capsule for Mars: War Logs Mars: War Logs

    "Combat and dialogue require tactical thinking and skillful use of time rewind mechanics, though some find it too easy."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progress and puzzle solving; some leaderboards exist but not a core feature."

    Capsule for Desktop Dungeons Desktop Dungeons

    "Focus is on individual mission completion and self-improvement; leaderboards exist for daily challenges but not core."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some replay value through challenges and harder difficulties, but overall game is short and not highly replayable."

    Capsule for Samurai Jack: Battle Through Time Samurai Jack: Battle Through Time

    "Short campaign with procedural generation and daily challenges encourage replay, but some find replay value limited."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience focused on individual tasks; no multiplayer or cooperative gameplay."

    Capsule for The Operator The Operator

    "Single-player experience focused on individual agent; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different character abilities and tactics to solve missions in multiple ways."

    Capsule for War Mongrels War Mongrels

    "Players experiment with different approaches: combat, stealth, dialogue, and time manipulation to solve missions."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize fair competition and mutual respect rather than exerting control or superiority over others."

    Capsule for First Person Tennis - The Real Tennis Simulator First Person Tennis - The Real Tennis Simulator

    "Interactions emphasize negotiation and equal exchanges rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong cyberpunk setting, immersive atmosphere, and synthwave soundtrack provide a compelling escape from reality."

    Capsule for Beyond Sunset Beyond Sunset

    "Cyberpunk setting, time travel, and atmospheric music provide immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for interest in tactical gameplay and unique setting, not out of obligation."

    Capsule for Syrian Warfare Syrian Warfare

    "Players engage voluntarily out of interest in tactical gameplay and unique mechanics, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Time control and rewind encourage experimentation with different approaches and tactics."

    Capsule for Shadwen Shadwen

    "Time rewind mechanics encourage trial, error, and testing different strategies and dialogue options."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated levels and secret areas encourage discovery, though environments are somewhat repetitive."

    Capsule for Flinthook Flinthook

    "Procedurally generated nightclubs and mission areas encourage discovery, though environments are similar."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization and equipment upgrades exist, but limited cosmetic or avatar personalization options."

    Capsule for Märchen Forest Märchen Forest

    "Some character customization and upgrades exist, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The cyberpunk setting and narrative provide imaginative fiction with speculative technology and dystopian themes."

    Capsule for of the Devil of the Devil

    "Fictional dystopian future with time travel and cybernetic enhancements create an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Air Marty Air Marty

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn to master time manipulation mechanics and improve skills through upgrades."

    Capsule for Singularity™ Singularity™

    "Players learn to master time manipulation and tactical combat, improving skills over playthroughs."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of turn-based strategy games; no physical activity involved."

    Capsule for Reverse Collapse: Code Name Bakery Reverse Collapse: Code Name Bakery

    "Sedentary gameplay typical of turn-based strategy games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and missions; not suited for casual background play."

    Capsule for GOD EATER 3 GOD EATER 3

    "Requires focused attention during missions and combat; not suited for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly functional and tactical; limited emotional or close relationship building."

    Capsule for Hot Brass Hot Brass

    "Interactions are mostly transactional or tactical; limited emotional or close relationship building."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Players control individual characters without managing or leading groups."

    Capsule for Liquidators Liquidators

    "Player controls a single agent without leading or managing groups."

  • Progression

    Game with the same Progression vibe

    3

    "Players gain new weapons and upgrades as they progress through missions."

    Capsule for Gun Metal Gun Metal

    "Upgrades and new weapons are earned through mission success and resource management."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Music and flow provide some relaxation, though gameplay includes moments of tension and challenge."

    Capsule for 404Sight 404Sight

    "Music and atmosphere provide flow, though time pressure and tactical challenge add tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright neon visuals and electronic soundtrack provide stimulating sensory experience."

    Capsule for Cube Runner Cube Runner

    "Neon visuals and electronic soundtrack create stimulating sensory experience."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and leaderboards exist but social recognition is limited; focus is on personal accomplishment."

    Capsule for Total War: ROME REMASTERED Total War: ROME REMASTERED

    "Achievements and leaderboards exist but social recognition is limited; focus is on personal accomplishment."

  • Story

    Game with the same Story vibe

    2

    "Narrative scenarios provide context and immersion, though story depth is moderate and repetitive."

    Capsule for Weedcraft Inc Weedcraft Inc

    "Narrative and setting provide context and motivation, though story depth and dialogue quality vary."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on tactical decision-making, resource management, and problem solving."

    Capsule for Darwinia Darwinia

    "Strong emphasis on tactical planning, time resource management, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Tension from combat and timing creates moments of suspense and excitement."

    Capsule for Scythe: Digital Edition Scythe: Digital Edition

    "Time pressure and combat encounters create moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Affordable price and replayability provide good value for time invested, especially on sale."

    Capsule for SHOCK TROOPERS SHOCK TROOPERS

    "Affordable price and replayability through procedural generation offer good value for time invested."

  • Violence

    Game with the same Violence vibe

    1

    "Violence is present but non-lethal options are encouraged and rewarded."

    Capsule for Clandestine Clandestine

    "Violence is an option but non-lethal and dialogue approaches are encouraged and rewarded."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health, lives, and resources to avoid failure and complete missions."

    Capsule for STAR WARS™ Dark Forces (Classic, 1995) STAR WARS™ Dark Forces (Classic, 1995)

    "Managing health and time resources to avoid mission failure adds survival challenge."

Last update: 10/07/2026