Diggles: The Myth of Fenris similar games & best alternatives

Diggles: The Myth of Fenris

PC (Microsoft Windows) • 2020

Should you play it?

It`s impossible to refuse to help Odin when he asks to find his pet, Fenris, the hound of Hell. A mix of cinematic adventure and a colony building strategy that will take you deep down to the underground world of dwarfs.

What works
  • Unique blend of colony sim, strategy, and rpg elements
  • Strong generational progression and skill inheritance
  • Humorous and charming fantasy setting
  • Deep technology tree and building management
  • Nostalgia factor and faithful to original
Things to keep in mind
  • Outdated graphics and interface
  • Problematic ai and bugs affecting gameplay
  • Slow pacing and high micromanagement
  • Steep learning curve with minimal tutorials
  • No multiplayer or modern quality of life features

What to play next

Top picks

Games that feel the closest overall

  • Oddsparks: An Automation Adventure

  • Descent: Legends of the Dark

  • Ground Control II: Operation Exodus

  • 侠客风云传前传(Tale of Wuxia:The Pre-Sequel)

  • STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

  • Starstruck Vagabond

  • Dragon Age: Origins - Ultimate Edition

  • Steven Universe: Save the Light

  • Child of Light

Hidden Gems

Less popular games with surprisingly high similarity

  • Ground Control II: Operation Exodus

  • Starstruck Vagabond

  • 沉睡的法则 Things as They Are

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Dwarves

  • Growth

    Chinese Parents

  • Progression

    Dream Engines: Nomad Cities

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Diggles: The Myth of Fenris: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Thrill, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players issue commands to dwarves who act autonomously, with option for direct control; sandbox gameplay supports personal freedom in building and exploration."

    Capsule for Craft The World Craft The World

    "Players set tasks but dwarves act semi-autonomously deciding how and when to perform them, reflecting high player control over decisions but indirect unit control."

  • Competence

    Game with the same Competence vibe

    4

    "Game involves managing multiple dwarves, reacting to hazards and enemies, and optimizing resource use, providing skill-based challenge especially at higher difficulties."

    Capsule for Dwarfs!? Dwarfs!?

    "Game involves skill progression, research, and overcoming challenges; players must manage complex systems and micromanage dwarves effectively."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on single-player campaign and personal progression; multiplayer exists but is mostly dead, so competition is minimal."

    Capsule for Painkiller: Black Edition Painkiller: Black Edition

    "Focus is mostly on single-player campaign and skirmish vs AI; no multiplayer or ranked modes, so competition against others is minimal."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long campaigns and multiplayer modes encourage extended play sessions and habitual engagement."

    Capsule for Total War: NAPOLEON – Definitive Edition Total War: NAPOLEON – Definitive Edition

    "Long campaigns, slow pacing, and generational progression encourage extended play sessions and habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Team-based gameplay and modes requiring coordination, plus community servers and clan activities encourage cooperation."

    Capsule for CS2D CS2D

    "Players manage a community of dwarves working together; social dynamics and group management are core, though multiplayer cooperation is absent."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can design and organize their settlements freely, including placement of buildings and decorations."

    Capsule for Settlements Rising Settlements Rising

    "Players build and place structures, research technologies, and manage layouts; some freedom in design and rebuilding settlements."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced clan reputation and shared decision making; no evidence of exerting control or superiority over others."

    Capsule for BloodLust Shadowhunter BloodLust Shadowhunter

    "Interactions with other clans are balanced; no evidence of player exerting authority or dominance over others, focus on equal participation."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a fantasy world with humorous, lighthearted story and extensive character interactions, providing distraction and stress relief from real life."

    Capsule for Eiyu*Senki Gold – A New Conquest Eiyu*Senki Gold – A New Conquest

    "Game offers immersive fantasy world with humor and mythology, providing distraction and stress relief through engaging colony management."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of nostalgia and interest; no indication of obligation or external pressure to play."

    Capsule for Alien Shooter - Last Hope Alien Shooter - Last Hope

    "Players engage voluntarily out of nostalgia or interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different factions, tech trees, and strategies on randomly generated maps."

    Capsule for Sins of a Solar Empire: Trinity® Sins of a Solar Empire: Trinity®

    "Players explore tech trees, try different strategies, and adapt to semi-randomized maps, encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Randomly generated maps and underground areas encourage discovery and exploration."

    Capsule for Gnomoria Gnomoria

    "Semi-randomized maps and discovery of new underground areas and secrets motivate exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and base building allow some self-expression, but limited by game design."

    Capsule for ARK: Survival Evolved ARK: Survival Evolved

    "Limited character customization but players can design settlements and choose clan types, allowing some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with dwarves, orcs, magic, and epic storytelling based on a fantasy novel."

    Capsule for The Dwarves The Dwarves

    "Strong fantasy setting with dwarves, Norse mythology, magic, and humorous fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Players manage a community of characters with social interactions, but minimal multiplayer or social features."

    Capsule for Dead In Vinland Dead In Vinland

    "Players manage a community of dwarves with social interactions, but multiplayer community aspects are minimal."

  • Growth

    Game with the same Growth vibe

    5

    "Strong focus on learning, skill development, and personal growth across generations."

    Capsule for Chinese Parents Chinese Parents

    "Skill progression, generational inheritance, technology research and colony development provide strong growth motivation."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; sedentary computer game."

    Capsule for Tales of Rein Ravine Tales of Rein Ravine

    "No physical activity or health-related gameplay; sedentary computer game."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and micromanagement; not suited for idle or background play."

    Capsule for Noble Fates Noble Fates

    "Requires continuous attention and micromanagement, especially early on; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional connection to characters and companions, but limited social interaction."

    Capsule for Monster Hunter Stories 3: Twisted Reflection Monster Hunter Stories 3: Twisted Reflection

    "Some social interactions and relationships among dwarves, but limited emotional depth or close player connections."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads and manages dwarves, assigning tasks and guiding development; some direct control possible."

    Capsule for Craft The World Craft The World

    "Player leads and manages the entire dwarf colony, assigning tasks and overseeing development."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating resources, upgrading buildings, unlocking tech, and advancing through maps."

    Capsule for Dream Engines: Nomad Cities Dream Engines: Nomad Cities

    "Strong emphasis on accumulating resources, unlocking technologies, and upgrading buildings and skills."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Humorous tone and casual gameplay provide relaxation and flow, despite some frustration from bugs."

    Capsule for Zombie Vikings Zombie Vikings

    "Slow pacing and humorous tone create a relaxed flow state, though some frustration from bugs and AI issues."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and sound are dated but charming; sensory stimulation is moderate with humorous audio and animations."

    Capsule for Startopia Startopia

    "Visuals are dated but charming; sound and humor add light sensory enjoyment without intense stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Game focuses on individual colony management without social recognition or status systems."

    Capsule for Stranded: Alien Dawn Stranded: Alien Dawn

    "No social recognition or multiplayer ranking; focus is on personal colony management without social evaluation."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven campaign with humorous characters and scripted cutscenes."

    Capsule for Attack of the Earthlings Attack of the Earthlings

    "Narrative-driven campaign with quests, cutscenes, and humorous story elements integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic resource management, defense placement, and planning for colony survival."

    Capsule for United Penguin Kingdom: Huddle up United Penguin Kingdom: Huddle up

    "Requires planning, resource management, research prioritization, and tactical decisions in colony development."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Game is low risk and steady paced with minimal suspense or tension."

    Capsule for Weed Shop 3 Weed Shop 3

    "Game is slow-paced and relaxed with low suspense; some tension from resource management but no high-risk thrills."

  • Value

    Game with the same Value vibe

    4

    "Good value for price with addictive gameplay and replayability; some desire for more content."

    Capsule for Tormentor❌Punisher Tormentor❌Punisher

    "Good value for price with extensive content, nostalgia factor, and unique gameplay."

  • Violence

    Game with the same Violence vibe

    -2

    "Combat exists but is mild and not the main focus; more emphasis on crafting and building than destruction."

    Capsule for The Last Caretaker The Last Caretaker

    "Combat exists but is not primary focus; more emphasis on building and management than destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid losing dwarves to progress, emphasizing survival aspects."

    Capsule for Dwarves: Glory, Death and Loot Dwarves: Glory, Death and Loot

    "Players must manage resources and threats to keep dwarves alive and colony functioning."

Last update: 10/07/2026