Settlements Rising similar games & best alternatives

Settlements Rising

PC (Microsoft Windows) • 2025

Should you play it?

Settlements Rising is a medieval city building and colony management game. It offers a lively colony experience with simulated villagers, dozens of professions and resources, natural disasters, and raids, while providing full control over the colony through trade, production chains and datas.

What works
  • Engaging city-building and resource management
  • Relaxing atmosphere and music
  • Frequent developer updates and responsiveness
  • Customizable settlement layouts and decorations
  • Balanced difficulty with adjustable settings
Things to keep in mind
  • Limited late-game content and progression
  • Slow pacing and villager movement
  • Ai pathfinding and logistics inefficiencies
  • Lack of tutorial and some ui clarity
  • Combat and raids are simplistic and easily cheesed

What to play next

Top picks

Games that feel the closest overall

  • Ecosystem

  • Another Brick in The Mall

  • Farthest Frontier

  • Dungeon Tycoon

  • Airport CEO

  • Let Them Trade

  • Farm Manager 2018

  • Settlement Survival

  • Project Hospital

Hidden Gems

Less popular games with surprisingly high similarity

  • Coffee Shop Tycoon

  • Arcade Tycoon ™ : Simulation Game

  • Ninja Tycoon

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    ALL WILL FALL

  • Progression

    Kingdoms and Castles

  • Relaxation

    The Last Gas Station

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Settlements Rising: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Idle, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to plan, build, and manage their settlement with strategic choices and custom building placement."

    Capsule for ALL WILL FALL ALL WILL FALL

    "Players have freedom to build and manage their settlement layout and resource allocation with some customization options."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves tactical challenges, skillful positioning, and strategic resource management, though some AI limitations reduce challenge."

    Capsule for Disciples III: Reincarnation Disciples III: Reincarnation

    "Game offers a moderate challenge in resource management, defense, and optimization, with some frustrations in AI and logistics."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal city building and management without multiplayer or ranked competition."

    Capsule for CivCity: Rome CivCity: Rome

    "Focus is on personal city-building and survival without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy repeated sessions especially with friends; some mention limited content but still habitual play."

    Capsule for GigaBash GigaBash

    "Players enjoy extended play sessions but some find the content limited leading to eventual disengagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player focused with no multiplayer or cooperative gameplay elements."

    Capsule for Dungeons of Dredmor Dungeons of Dredmor

    "Single-player focused with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can design city layouts, manage resource flows, and customize building placement freely."

    Capsule for The Settlers® : Rise of an Empire - History Edition The Settlers® : Rise of an Empire - History Edition

    "Players can design and organize their settlements freely, including placement of buildings and decorations."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; interactions are with AI only."

    Capsule for The Grounding The Grounding

    "No evidence of exerting control over other players; interactions are with AI only."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing and immersive experience to escape daily stress through creative city building."

    Capsule for Block'hood Block'hood

    "Provides a relaxing, immersive city-building experience that allows players to unwind and escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest rather than obligation."

    Capsule for Rune Factory 5 Rune Factory 5

    "Players engage voluntarily for enjoyment and personal interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different building layouts and resource management strategies within a familiar framework."

    Capsule for A World of Keflings A World of Keflings

    "Some experimentation with building layouts and resource management, though late game can become routine."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration in missions and maps; mostly familiar environments revisited."

    Capsule for Madness Cubed Madness Cubed

    "Limited exploration via ship missions and map discovery, but mostly known environments."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of settlement layout and building placement allows for player expression, though character customization is limited."

    Capsule for Pioneers of Pagonia Pioneers of Pagonia

    "Customization of settlement appearance and decorations allows player expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "The game is grounded in a historical medieval setting with minimal fantasy elements; mostly realistic scenarios."

    Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

    "Grounded in realistic medieval settlement management with minimal fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; primarily a solo experience."

    Capsule for The Messenger The Messenger

    "Minimal social interaction; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in managing resources, timing, and strategy over time."

    Capsule for Insaniquarium Deluxe Insaniquarium Deluxe

    "Players develop skills in managing resources and optimizing their settlement over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    2

    "Game allows pausing and has some idle elements, but requires active management and attention during play."

    Capsule for Minami Lane Minami Lane

    "Can be played casually with some idle moments, but requires attention for management."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or emotional connections with other players."

    Capsule for Axiom Verge Axiom Verge

    "No close social relationships or emotional connections with other players."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage staff and assign tasks, but no leadership over other players."

    Capsule for RollerCoaster Tycoon® 3: Complete Edition RollerCoaster Tycoon® 3: Complete Edition

    "Players lead their settlement and assign tasks but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through building upgrades, population growth, and kingdom expansion."

    Capsule for Kingdoms and Castles Kingdoms and Castles

    "Clear progression through building upgrades, population growth, and resource accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Generally relaxing gameplay with a chill pace and soothing art and music."

    Capsule for The Last Gas Station The Last Gas Station

    "Generally relaxing and calming gameplay with soothing music and atmosphere."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are pleasant but not highly stimulating or intense."

    Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

    "Visuals and audio are pleasant but not highly stimulating or intense."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or plot; gameplay focuses on mechanics and city growth rather than story immersion."

    Capsule for Plan B: Terraform Plan B: Terraform

    "No strong narrative or story immersion; gameplay is context-free city building."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and problem solving in resource management, defense, and settlement layout."

    Capsule for Going Medieval Going Medieval

    "Requires strategic planning in resource management, defense, and settlement layout."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense and risk; combat and challenges are mild and predictable."

    Capsule for DRAGON QUEST BUILDERS™ 2 DRAGON QUEST BUILDERS™ 2

    "Low suspense; combat and events are predictable and low risk."

  • Value

    Game with the same Value vibe

    3

    "Generally perceived as good value for time spent, especially on sale; some feel full price is high given content."

    Capsule for Dandy Ace Dandy Ace

    "Good perceived value especially on sale; some feel content is limited for full price."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is simple and not a primary focus; some destruction of enemies."

    Capsule for Little-Known Galaxy Little-Known Galaxy

    "Combat exists but is minimal and not a primary focus; mostly defensive."

  • Survival

    Game with the same Survival vibe

    3

    "Survival elements present with resource management and defending against threats."

    Capsule for Stonehearth Stonehearth

    "Survival elements present through resource management and defending against raids."

Last update: 09/07/2026