Alien Shooter - Last Hope similar games & best alternatives

Alien Shooter - Last Hope

Android, PC (Microsoft Windows), iOS • 2020

Should you play it?

New chapter in history of the legendary game, including 10 story missions.

What works
  • Nostalgic classic gameplay
  • Introduction of turret mechanic adds tactical depth
  • Affordable price
  • Offline mode with no microtransactions
  • Intense, gory action
Things to keep in mind
  • Short campaign with limited content
  • Buggy achievements and technical issues
  • Outdated graphics and ui designed for mobile
  • Repetitive level design and enemy types
  • Unbalanced difficulty spikes and poor optimization

What to play next

Top picks

Games that feel the closest overall

  • Touhou Blooming Chaos

  • Darkblade Ascent

  • Shotgun Witch

  • Bright Memory

  • Zombie Shooter

  • Dark Sector

  • Walking Zombie 2

  • The Hong Kong Massacre

  • SPRAWL

Hidden Gems

Less popular games with surprisingly high similarity

  • Touhou Blooming Chaos

  • Obama Boss Fight

  • Viscerafest

If you liked…

Recommendations by what you enjoyed most

  • Violence

    Kick Ass Commandos

  • Fantasy

    Serious Sam Fusion 2017 (beta)

  • Autonomy

    Battle Bruise

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alien Shooter - Last Hope: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Fantasy, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, upgrade them, and decide strategies such as terrain manipulation and turret placement, indicating moderate control over actions."

    Capsule for Battle Bruise Battle Bruise

    "Players can place turrets strategically, adding some control over gameplay, but turret upgrades and placements are somewhat predetermined and limited."

  • Competence

    Game with the same Competence vibe

    2

    "Game has increasing difficulty and requires skillful tank control and strategy, though some find it easy or repetitive."

    Capsule for TANKS TANKS

    "Game requires skillful turret placement and weapon management, especially on higher difficulties, but some players find difficulty balance off and gameplay repetitive."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progress and achievements; no global leaderboards or ranked modes."

    Capsule for Arrow a Row Arrow a Row

    "Focus is on solo campaign and survival mode without ranked or leaderboard competition; achievements exist but some are buggy."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short campaign with some replayability via challenges and modes; some players find it engaging but others note it is brief and can feel repetitive."

    Capsule for Anomaly Warzone Earth Mobile Campaign Anomaly Warzone Earth Mobile Campaign

    "Short campaign with 10 missions; some players replay survival mode; overall moderate attachment but some frustration with bugs and balance."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player focused with no multiplayer or cooperative modes; gameplay centers on individual strategy."

    Capsule for The Fabulous Fear Machine The Fabulous Fear Machine

    "Single-player focused with no multiplayer or cooperative modes; gameplay centers on individual progress and turret management."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize loadouts and place turrets strategically, but no deep building or creation mechanics."

    Capsule for Raw Data Raw Data

    "Introduction of deployable turrets adds a new tactical layer, but overall gameplay and level design are heavily recycled from original game."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of dominating others; gameplay is individual and cooperative or competitive social dominance is absent."

    Capsule for Wrought Flesh Wrought Flesh

    "No evidence of dominating others; gameplay is solo and cooperative social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a nostalgic escape and stress relief through simple, engaging gameplay."

    Capsule for Feeding Frenzy 2 Deluxe Feeding Frenzy 2 Deluxe

    "Players use the game for stress relief and nostalgic enjoyment, escaping into intense action and gore-filled gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or external pressure to play."

    Capsule for EMERGENCY 20 EMERGENCY 20

    "Players engage voluntarily out of nostalgia and interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with enemy patterns and weapon use, but mostly established routines."

    Capsule for ORCS ORCS

    "Some experimentation with turret placement and weapon use, but largely follows established routines from original Alien Shooter."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are mostly linear with some minor secrets; some backtracking and repeated areas reduce novelty of exploration."

    Capsule for Dawn Break Dawn Break

    "Levels are linear and similar to original; some secrets exist but exploration is limited and repetitive."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization; players use default tanks and settings without much personalization."

    Capsule for Steel Crew Steel Crew

    "Minimal customization; no character personalization; players cannot choose turret types or customize extensively."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative sci-fi and fantasy settings with alien enemies and over-the-top weapons."

    Capsule for Serious Sam Fusion 2017 (beta) Serious Sam Fusion 2017 (beta)

    "Game features imaginative sci-fi setting with hordes of aliens, bosses, and fictional weapons, consistent with series fantasy theme."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No multiplayer or social features; players mostly play solo without community interaction."

    Capsule for Spermination Spermination

    "No multiplayer or social features; players mostly play solo with limited community interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in turret control, vehicle piloting, and strategic planning."

    Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

    "Players learn turret strategies and weapon management; some skill development but limited by repetitive gameplay."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of shooters; no physical activity or health-related features."

    Capsule for Vanquish Vanquish

    "Sedentary gameplay typical of top-down shooters; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and engagement; no background or idle play elements."

    Capsule for Twin Mirror Twin Mirror

    "Requires continuous attention and active engagement; no idle or background play elements."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; gameplay is solitary with no interpersonal interaction."

    Capsule for Brigador: Up-Armored Edition Brigador: Up-Armored Edition

    "No social or emotional connections formed; gameplay is solitary without meaningful interpersonal interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership roles or group management; purely individual gameplay."

    Capsule for The Last of Waifus The Last of Waifus

    "No leadership roles or group management; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons and upgrades; progression through levels and achievements."

    Capsule for POSTAL Redux POSTAL Redux

    "Players collect weapons, upgrades, and turrets; progression through levels and turret upgrades is core to gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game engaging and enjoyable, but others report frustration due to bugs and difficulty spikes."

    Capsule for Planet Alcatraz 2 Planet Alcatraz 2

    "Some players find gameplay fun and nostalgic, but others report frustration from bugs and difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals, sound effects, and combat provide sensory stimulation and excitement."

    Capsule for 10 Miles To Safety 10 Miles To Safety

    "Gory visuals, intense action, and sound effects provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but are buggy; social recognition is minimal and not a focus."

    Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

    "Achievements exist but are buggy; no social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    1

    "Simple narrative backdrop for gameplay; story is minimal and mostly context."

    Capsule for Pang Adventures Pang Adventures

    "Simple narrative backdrop with minimal plot; story is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical turret placement, resource management, and timing of special attacks."

    Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

    "Strategic turret placement and resource management are important; some tactical planning required."

  • Thrill

    Game with the same Thrill vibe

    2

    "Survival tension and combat provide moments of suspense and excitement."

    Capsule for ICY: Frostbite Edition ICY: Frostbite Edition

    "Intense combat and survival elements create moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    2

    "Offers nostalgic value and content for price, though some players feel it is short and could be overpriced at full price."

    Capsule for Alex Kidd in Miracle World DX Alex Kidd in Miracle World DX

    "Affordable price and nostalgic value; some players feel content is limited but acceptable for cost."

  • Violence

    Game with the same Violence vibe

    5

    "Heavy focus on combat, gore, explosions, and destruction as core gameplay elements."

    Capsule for Kick Ass Commandos Kick Ass Commandos

    "Heavy focus on combat, gore, and destruction of alien hordes; core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Survival mode involves avoiding death against waves of enemies, emphasizing staying alive and resource management."

    Capsule for Samurai GUNN Samurai GUNN

    "Survival mode and managing waves of enemies require staying alive and overcoming threats."

Last update: 09/07/2026