Ego In A Coma (自我、状態、昏睡。) similar games & best alternatives

Ego In A Coma (自我、状態、昏睡。)

2020

Should you play it?

A world... where the existence of ego has faded One day, the One of Insomnia received a powerful sleeping pill. She swallowed the pill in the bathtub... and fell into a coma, Can the One who has fallen into the spiritual world escape from coma? Can the ego grow after getting out?

What works
  • Unique and creative art style
  • Interesting and atmospheric soundtrack
  • Experimental and surreal narrative
  • Free to play
  • Short and accessible experience
Things to keep in mind
  • Clunky and unresponsive controls
  • Repetitive and simplistic combat
  • Technical issues and bugs
  • Lack of polish and level design
  • Some players find visuals overwhelming or disorienting

What to play next

Top picks

Games that feel the closest overall

  • Pew Dew Redemption

  • L.S.D.: Prologue to Lasting Spiritual Derangement

  • Disillusion

  • Legend of the Outlaw Mage

  • Off-Peak

  • Disney Infinity 1.0: Gold Edition

  • RONIN: Two Souls CHAPTER 1

  • Mitoza

  • SkyIsland

Hidden Gems

Less popular games with surprisingly high similarity

  • Disillusion

  • Legend of the Outlaw Mage

  • RONIN: Two Souls CHAPTER 1

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ego In A Coma (自我、状態、昏睡。): Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Strategy, Competence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore and interact with surreal environments and puzzles intuitively without explicit instructions, though gameplay is linear and guided."

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  • Competence

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  • Competition

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  • Continuation

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  • Creativity

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  • Domination

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  • Escapism

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    "Strong escapism through surreal, psychedelic, and dreamlike storytelling and atmosphere."

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  • Expectation

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    "Players engage voluntarily out of intrinsic interest in the unique and artistic experience."

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  • Experimenting

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  • Exploration

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    "Game encourages discovering new areas, hidden secrets, and navigating surreal environments."

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  • Expression

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  • Fantasy

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    "Highly imaginative, surreal, and abstract fantasy world with no realistic grounding"

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  • Fellowship

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    "No social or community features; experience is solitary."

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  • Growth

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    "Minimal learning or skill development; gameplay is simple and repetitive with little progression depth."

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  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires player attention and interaction; not designed for passive or background play."

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  • Intimacy

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    "No evidence of close social relationships or emotional sharing with others."

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  • Leadership

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    "No leadership or group management elements; purely individual play."

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  • Progression

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    "Some games have multiple endings and minor progression elements but no significant item or upgrade accumulation."

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  • Relaxation

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    "Mixed experience; some find it relaxing and fun, others find it frustrating due to difficulty spikes and controls."

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  • Sensation

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  • Status

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  • Story

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  • Strategy

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  • Thrill

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    "Minimal suspense or risk; gameplay is predictable and low tension."

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  • Value

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  • Violence

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  • Survival

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Last update: 11/07/2026