Legend of the Outlaw Mage similar games & best alternatives

Legend of the Outlaw Mage

PC (Microsoft Windows) • 2022

Should you play it?

Become the Outlaw Mage, wreaking havoc as you pursue the one who wronged you, casting and blasting your way in this Cowboy-Fantasy-themed 3rd-Person Action RPG.

What works
  • Stylish and appealing art style
  • Fun and fluid combat mechanics
  • Good voice acting and soundtrack
  • Free to play
  • Solid foundation for a student project
Things to keep in mind
  • Very short game length
  • Low difficulty and lack of challenge
  • Repetitive level and enemy design
  • Some control and ui issues
  • Story is minimal and fragmented

What to play next

Top picks

Games that feel the closest overall

  • UNDEFEATED

  • Shadow Burglar

  • Rogue Reaper

  • SkyIsland

  • Boo Bunny Plague

  • ITORAH

  • Pink Heaven

  • Pew Dew Redemption

  • Super Bernie World

Hidden Gems

Less popular games with surprisingly high similarity

  • Boo Bunny Plague

  • ITORAH

  • Dawn Break

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Wild West and Wizards

  • Value

    Project Shoreline

  • Escapism

    Ember Knights

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Legend of the Outlaw Mage: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Violence, Expression. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can customize decks, choose party members and equipment, and decide strategies in combat, showing moderate control over actions."

    Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

    "Players can choose which spells to equip and use, customize spell slots, and decide combat approach, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Combat is accessible and satisfying but somewhat repetitive and not very complex; some skill required but not highly challenging."

    Capsule for Omensight: Definitive Edition Omensight: Definitive Edition

    "Combat is described as fun and responsive but overall too easy with minimal challenge, limiting the sense of skill mastery."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience with no mention of competitive modes or leaderboards; gameplay is casual and personal."

    Capsule for The Deadly Tower of Monsters The Deadly Tower of Monsters

    "No mention of competitive modes or leaderboards; gameplay focuses on solo experience without player comparison."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game (~15-30 minutes) with limited replay value; players tend to complete it quickly and do not engage in long sessions."

    Capsule for Kinoko Kinoko

    "Game is very short (~30-40 minutes) with limited replay value; players generally finish quickly and do not show habitual long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds and experiment with different weapons and spells; some limitations noted but overall variety."

    Capsule for The Last Faith The Last Faith

    "Players can customize spell loadouts and experiment with different spells, though level design and enemies are somewhat repetitive."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative AI-based."

    Capsule for Sudeki Sudeki

    "No evidence of exerting control over others; gameplay is individual and non-confrontational beyond AI enemies."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive distraction with fast-paced combat and engaging fantasy settings."

    Capsule for Ember Knights Ember Knights

    "Players enjoy the stylized fantasy western setting and fast-paced combat as a form of entertainment and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure to play."

    Capsule for Warlock - Master of the Arcane Warlock - Master of the Arcane

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with character abilities and spells is encouraged, though many routines are repeated."

    Capsule for LEGO® Harry Potter: Years 5-7 LEGO® Harry Potter: Years 5-7

    "Some experimentation with spells and combat styles is encouraged, though limited by short game length and repetitive design."

  • Exploration

    Game with the same Exploration vibe

    -2

    "The game features mostly linear levels with limited exploration."

    Capsule for Call of Duty®: Modern Warfare® 2 (2009) Call of Duty®: Modern Warfare® 2 (2009)

    "Game features small, repetitive levels with limited discovery; exploration is minimal and constrained."

  • Expression

    Game with the same Expression vibe

    2

    "Character selection and build customization allow some self-expression; no deep avatar personalization."

    Capsule for Black Future '88 Black Future '88

    "Some character and spell customization allows for personal expression, but no deep avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with magic spells combined with a western setting."

    Capsule for Wild West and Wizards Wild West and Wizards

    "Strong fantasy elements with magic powers in a western setting, imaginative enemies, and stylized visuals."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player experience."

    Capsule for Ghostrunner Ghostrunner

    "No social or community features; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    1

    "Minimal learning curve; some skill improvement possible but overall limited personal development."

    Capsule for Barro 2020 Barro 2020

    "Limited learning curve due to low difficulty; some skill acquisition in spell use but overall minimal personal development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active engagement; not designed for idle or background play."

    Capsule for Tomba! Special Edition Tomba! Special Edition

    "Requires active attention and engagement during short play sessions; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship building; isolated single-player experience."

    Capsule for CARRION CARRION

    "No social interactions or relationship building; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts alone."

    Capsule for Lugaru HD Lugaru HD

    "No leadership or group management roles; player acts alone."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate spells, upgrades, and character builds to enhance combat effectiveness."

    Capsule for Valkyrie of Phantasm Valkyrie of Phantasm

    "Players collect spells and items to build arsenal and improve combat options, though progression is short and limited."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay is fast-paced and challenging but also described as fluid and satisfying, providing moments of flow."

    Capsule for Trinity Fusion Trinity Fusion

    "Gameplay is described as fun and fluid but with some tension during dodging; overall a light and enjoyable experience."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant graphics, flashy effects, music, and dramatic animations provide strong sensory stimulation and excitement."

    Capsule for JoJo's Bizarre Adventure: All-Star Battle R JoJo's Bizarre Adventure: All-Star Battle R

    "Strong sensory stimulation from flashy spell effects, music, and stylized visuals that enhance emotional enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present but minimal; voice acting and lore add immersion though story is not the main focus."

    Capsule for West of Dead West of Dead

    "There is a narrative with voiced dialogue and lore, but story is minimal, fragmented, and not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle-solving and spell use require basic strategy, but overall gameplay is straightforward."

    Capsule for LEGO® Harry Potter™ Collection LEGO® Harry Potter™ Collection

    "Some tactical decisions in spell selection and combat, but overall gameplay is straightforward and easy."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in boss fights and exploration, but overall low risk and predictable enemy behavior reduce thrill."

    Capsule for Metamorfose S Metamorfose S

    "Some moments of dodging and boss fights provide mild thrill, but low difficulty reduces sustained suspense."

  • Value

    Game with the same Value vibe

    5

    "Free to play with polished gameplay and visuals; players perceive high value for time invested."

    Capsule for Project Shoreline Project Shoreline

    "Free to play with polished visuals and gameplay; players perceive good value for time invested despite short length."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting enemies with attacks and abilities; violence is stylized and part of gameplay."

    Capsule for Outcast Tales: The First Journey Outcast Tales: The First Journey

    "Combat involves ranged attacks and spells causing destruction of enemies; violence is stylized and central to gameplay."

  • Survival

    Game with the same Survival vibe

    -3

    "Low risk gameplay with minimal threat; dying has minor penalties; no survival mechanics."

    Capsule for LEGO® Star Wars™: The Skywalker Saga LEGO® Star Wars™: The Skywalker Saga

    "Low threat level and minimal danger; players rarely die and face little pressure to survive."

Last update: 09/07/2026