The Blind Prophet similar games & best alternatives

The Blind Prophet

PlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch • 2020

Should you play it?

A point'n'Click adventure game. Resolve mysteries and fight the Great Evil.

What works
  • Unique and striking comic book art style
  • Immersive dark fantasy story and atmosphere
  • Excellent soundtrack and sound design
  • Logical and accessible puzzles
  • Strong narrative and character development
Things to keep in mind
  • Linear gameplay with limited player freedom
  • Some translation and grammatical errors
  • Short game length
  • Lack of voice acting and polish
  • Some minor bugs and ui issues

What to play next

Top picks

Games that feel the closest overall

  • Pocket Mirror ~ GoldenerTraum

  • WhiteLily 1:丽丽公主

  • Omen Exitio: Plague

  • My Lovely Daughter

  • Neversong

  • Burnhouse Lane

  • Snow-Swept Quest

  • 目盲/Blind

  • Death and Taxes

Hidden Gems

Less popular games with surprisingly high similarity

  • WhiteLily 1:丽丽公主

  • Neversong

  • Burnhouse Lane

If you liked…

Recommendations by what you enjoyed most

  • Story

    Tren0

  • Escapism

    Leviathan: The Last Day of the Decade

  • Fantasy

    Pony Island

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Blind Prophet: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore the environment and make some choices, but the game is mostly linear with a fixed path."

    Capsule for Missing Hiker Missing Hiker

    "Players can explore the city of Rotbork with some freedom and use various interactions, but the game is overall linear with limited branching or alternative paths."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are generally easy to moderate, providing some challenge but not overly difficult, allowing players to feel effective without frustration."

    Capsule for Planet of Lana Planet of Lana

    "Puzzles are generally easy to moderate, with some mini-games requiring reflexes; the game avoids frustrating or obscure challenges."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; the game is a single-player narrative experience without comparison or ranking."

    Capsule for Finding Paradise Finding Paradise

    "No competitive elements; the game focuses on single-player narrative experience without player comparison."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players engage for a short session to complete the story; some desire to replay or explore fully but overall brief playtime."

    Capsule for Another Lost Phone: Laura's Story Another Lost Phone: Laura's Story

    "Players tend to play in sessions to complete the story; some mention short length but immersive enough to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Morphine Morphine

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Character customization, skill choices, and crafting systems allow creative player expression."

    Capsule for Risen 3 - Titan Lords Risen 3 - Titan Lords

    "Strong creative expression in art style, story presentation, and comic book panel design; limited player creativity in gameplay."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are individual and narrative-driven."

    Capsule for Lucy Dreaming Lucy Dreaming

    "No social dominance or power dynamics; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy setting and immersive story provide a strong escape from reality."

    Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

    "Dark fantasy setting and immersive story provide strong escape from reality and atmospheric immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story, art, and atmosphere; no obligation or external pressure noted."

    Capsule for Subway Midnight Subway Midnight

    "Players engage voluntarily out of interest in story, art, and atmosphere; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of clues and puzzle solving, but largely within a structured narrative and gameplay."

    Capsule for Detective Di: The Silk Rose Murders Detective Di: The Silk Rose Murders

    "Some exploration of the city and puzzle solving, but mostly following established narrative and gameplay routines."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players can explore the city and interact with many details, though progression is mostly linear."

    Capsule for Phonopolis Phonopolis

    "Players explore a large city with many locations, though movement is linear and fast travel is absent."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through narrative choices and visual style, but limited player-driven expression."

    Capsule for Arranger: A Role-Puzzling Adventure Arranger: A Role-Puzzling Adventure

    "Visual and narrative expression is strong, but player customization or personalization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy and supernatural themes with demons, souls, and surreal narrative."

    Capsule for Pony Island Pony Island

    "Strong supernatural and religious fantasy themes with demons, apostles, and dark urban fantasy setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn story details and solve puzzles, gaining understanding and progressing narrative."

    Capsule for Rise of Insanity Rise of Insanity

    "Players learn story details and solve puzzles, gaining understanding and progressing narrative."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures."

    Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

    "Sedentary gameplay typical of point-and-click adventures."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and story; some mini-games but mostly active engagement."

    Capsule for WhiteLily 1:丽丽公主 WhiteLily 1:丽丽公主

    "Requires focused attention to puzzles and story; some mini-games require timely input."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional connection to characters and story, but limited social interaction."

    Capsule for Pizza Game Pizza Game

    "Some emotional connection to characters and story, but limited social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and puzzle completion with some item collection and usage."

    Capsule for Broken Age Broken Age

    "Progression through story and puzzle completion with item collection limited and purposeful."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing with balanced challenge; some tension from mystery and story."

    Capsule for Jenny LeClue - Detectivu Jenny LeClue - Detectivu

    "Generally relaxing with balanced challenge; some tension from story and timed mini-games."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong visual and auditory stimulation through art design and soundtrack."

    Capsule for Caligo Caligo

    "Strong visual and auditory stimulation from art and soundtrack; some emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with strong focus on story, character interactions, and thematic depth."

    Capsule for Tren0 Tren0

    "Narrative-driven game with strong story focus, character development, and thematic depth."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic puzzle solving and item usage require some planning but no complex strategy."

    Capsule for My Big Sister My Big Sister

    "Simple puzzle solving and item use; no complex strategic planning required."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension in story and puzzles, but overall controlled experience."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "Some suspense and tension from story and timed puzzles, but overall controlled experience."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale; short length noted but story and atmosphere justify purchase."

    Capsule for Observation Observation

    "Generally considered good value especially on sale for art, story, and atmosphere despite short length."

  • Violence

    Game with the same Violence vibe

    3

    "The story includes depictions of violence and harsh realities, though gameplay is non-violent."

    Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

    "Violence is depicted in story and cutscenes with demon fights and gore, but gameplay is non-violent."

  • Survival

    Game with the same Survival vibe

    1

    "Some elements of avoiding failure in puzzles and progressing story, but no direct survival mechanics."

    Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

    "Some elements of avoiding failure in puzzles and progressing story, but no survival mechanics."

Last update: 09/07/2026