L.S.D.: Prologue to Lasting Spiritual Derangement similar games & best alternatives

L.S.D.: Prologue to Lasting Spiritual Derangement

2021

Should you play it?

L.S.D. is a first person experience set during a hallucinogen trip.In the prologue of this dream-like, surreal experience, you will explore mysterious open worlds, find weapons and fight against dangerous enemies.Will you be able to break the loop and get back to reality?

What works
  • Unique psychedelic and surreal atmosphere
  • Detailed and explorable environments
  • Interesting narrative and symbolism
  • Free to play demo
  • Engaging music and visuals
Things to keep in mind
  • Combat mechanics criticized as frustrating
  • Bugs and glitches affecting gameplay
  • Short demo length
  • Some players find gameplay monotonous
  • Lack of clear direction or objectives

What to play next

Top picks

Games that feel the closest overall

  • Mint's Hints

  • Cowboy Life Simulator: Prologue

  • Wrongworld

  • Bear Simulator

  • Pale Abyss - Prototype

  • Psychopomp GOLD

  • Space Trash Scavenger

  • The Eternal Castle [REMASTERED]

  • Red Matter 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Mint's Hints

  • Bear Simulator

  • Pale Abyss - Prototype

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Dungeons of Blood and Dream

  • Exploration

    Yume Nikki

  • Fantasy

    Lucid Blocks

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

L.S.D.: Prologue to Lasting Spiritual Derangement: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore a surreal world with freedom to interact and discover, but progression is partly gated by required minigames, limiting full autonomy."

    Capsule for Dujanah Dujanah

    "Players explore surreal worlds with freedom and make choices affecting progression, though some scripted sequences and bugs limit full control."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay is simple with some combat and mini-games, but overall low mechanical depth and some bugs reduce skill challenge."

    Capsule for Skoof Simulator Skoof Simulator

    "Gameplay is simple with some combat challenges; combat is often criticized as frustrating but not deeply skill-based."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on personal exploration and experience."

    Capsule for Disillusion Disillusion

    "No evidence of competitive or ranked modes; focus is on personal exploration and experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report some engagement and desire to continue despite bugs; some find it repetitive and buggy leading to frustration."

    Capsule for Elmarion: Dragon time Elmarion: Dragon time

    "Players express curiosity and desire to continue to see full game; some frustration with bugs but overall engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements mentioned."

    Capsule for OMORI OMORI

    "Single-player experience with no multiplayer or cooperative elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Highly creative psychedelic art style, unique world design, and visual storytelling with no text."

    Capsule for Karma. Incarnation 1 Karma. Incarnation 1

    "Strong emphasis on unique, surreal environments and artistic expression; exploration of psychedelic themes."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are individual and personal."

    Capsule for Fishy Fishy

    "No evidence of exerting control over others; interactions are personal and exploratory."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players describe the game as a surreal, psychedelic dream world providing immersive escape from reality."

    Capsule for Dungeons of Blood and Dream Dungeons of Blood and Dream

    "Game simulates psychedelic drug trip and surreal experiences, providing strong real-life escape."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and curiosity; no obligation or pressure reported."

    Capsule for Project Morpheus: Prologue Project Morpheus: Prologue

    "Players engage voluntarily out of curiosity and interest; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore unusual mechanics, combat styles, and game world; some trial and error involved."

    Capsule for Tomato Way Tomato Way

    "Players explore strange worlds and try to understand abstract puzzles and mechanics, though some routine combat sections."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay is about discovering new areas, secrets, and surreal locations."

    Capsule for Yume Nikki Yume Nikki

    "Core gameplay involves discovering surreal environments, exploring houses and worlds, and uncovering secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and environment personalization through choices and interactions, though limited customization."

    Capsule for Backfirewall_ Backfirewall_

    "Some customization of experience through choices and interactions, but limited character or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Game features surreal, dreamlike, and psychedelic worlds with imaginative creatures and lore."

    Capsule for Lucid Blocks Lucid Blocks

    "Strongly surreal and psychedelic fantasy elements dominate the game world and narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through simple puzzles and unlocking abilities, but overall limited skill development."

    Capsule for RUSH: A Disney • PIXAR Adventure RUSH: A Disney • PIXAR Adventure

    "Some learning curve in understanding abstract puzzles and combat, but overall limited skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and continuous engagement; some bugs cause interruptions but overall focused play."

    Capsule for Dying Light: The Beast Dying Light: The Beast

    "Requires player attention and focus; some players note bugs that interrupt flow but generally active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Domino Sky Domino Sky

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Inscryption Inscryption

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through levels and combat challenges, but no item collection or upgrades."

    Capsule for Han'yo Han'yo

    "Some item collection and combat upgrades mentioned, but progression is limited in demo form."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and immersive, though combat can be challenging and tense."

    Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

    "Some players find the experience relaxing and immersive, though others find combat tense or frustrating."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through psychedelic visuals and evocative music creating emotional engagement."

    Capsule for The New Flesh The New Flesh

    "Vivid psychedelic visuals and music provide strong sensory stimulation and emotional impact."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is abstract and symbolic, revealed mostly through environment and ending, encouraging player interpretation."

    Capsule for Heal Heal

    "Narrative is abstract and surreal but present; players engage with symbolic story elements and atmosphere."

  • Strategy

    Game with the same Strategy vibe

    -1

    "Minimal strategic planning; gameplay focuses on observation and searching rather than complex problem solving."

    Capsule for Stray Cats in Cozy Town Stray Cats in Cozy Town

    "Minimal strategic depth; combat and puzzles rely more on intuition and exploration than complex planning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story and combat, but overall experience is more contemplative than thrilling."

    Capsule for Planescape: Torment: Enhanced Edition Planescape: Torment: Enhanced Edition

    "Some suspense and challenge in combat sections, but overall experience is more surreal than thrilling."

  • Value

    Game with the same Value vibe

    4

    "Free demo with high-quality visuals and engaging content; good perceived value."

    Capsule for Cognition Method: Initiation Cognition Method: Initiation

    "Free demo with positive reception for its artistic value and unique experience despite bugs."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting monsters and bosses, but not emphasized as a core enjoyment factor."

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    "Combat against dragons and enemies present but not emphasized as core enjoyment; mixed player opinions."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements in combat and resource management but low risk overall."

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    "Some survival elements in combat and exploration, but low risk and limited resource management."

Last update: 10/07/2026