FIND KITTENS 6: After us similar games & best alternatives

FIND KITTENS 6: After us

Linux, PC (Microsoft Windows), Mac • 2025

Should you play it?

Explore the continuation of this mysterious robotic world of another civilization, finding cute cats and paint black - white locations with colored paints.

What works
  • Relaxing and stress-free gameplay
  • Detailed and charming artwork
  • Unique area coloring mechanic
  • Free to play with achievements
  • Intuitive controls and helpful hints
Things to keep in mind
  • Short game length
  • Minimal narrative or story
  • Some cats are very hard to find
  • Lack of gameplay variety
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Sono

  • Coloring Game: Little City

  • Hidden Cats: City

  • Coloring Voxels

  • Farlands: Tiny Harvest

  • Mushroom Cats

  • Outpath: First Journey

  • 100 hidden cats 2

  • Coloring Game 4

Hidden Gems

Less popular games with surprisingly high similarity

  • Hidden Cats: City

  • Farlands: Tiny Harvest

  • 100 hidden cats 2

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Moe Jigsaw

  • Escapism

    Sudoku Jigsaw / 拼图数独

  • Value

    100 New Year Cats

From the same developer

From the same developer, ranked by motivational fit.

  • FIND KITTENS: The last of cats

  • FIND ALL 4: Magic

  • FIND ALL

  • FIND ALL 3: Travel

  • FIND ALL 2: Middle Ages

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FIND KITTENS 6: After us: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Idle, Expression. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely explore the large map and decide where to search for cats at their own pace."

    Capsule for 100 March Cats 100 March Cats

    "Players freely explore the map and decide where to search for cats without strict routines or forced paths."

  • Competence

    Game with the same Competence vibe

    1

    "The game offers some challenge in finding cleverly hidden cats, but overall it is easy and straightforward."

    Capsule for 100 Waiting Cats 100 Waiting Cats

    "The game offers mild challenge in finding cleverly hidden cats but remains generally easy and relaxing."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements or comparison to others; focus is on personal, casual play."

    Capsule for Alpaca Stacka Alpaca Stacka

    "No competitive elements or comparison to others; focus is on personal pace and casual play."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short gameplay sessions with some players enjoying replay or DLC, but overall a quick and casual experience."

    Capsule for 100 Capitalist Cats 100 Capitalist Cats

    "Short play sessions with some desire to continue via DLC or replay, but overall a brief experience."

  • Cooperation

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    "Entirely single-player with no multiplayer or cooperative features."

    Capsule for Riddles Of The Past Riddles Of The Past

    "Entirely single-player with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Creative visual mechanic of coloring areas upon completion and some customization of gameplay experience."

    Capsule for Hidden Cats: City Hidden Cats: City

    "Players engage with creative artwork and the mechanic of coloring areas upon completion adds a unique touch."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or superiority over others; interactions are individual and peaceful."

    Capsule for Ever Seen A Cat? 3 Ever Seen A Cat? 3

    "No elements of dominance or superiority; interactions are individual and peaceful."

  • Escapism

    Game with the same Escapism vibe

    4

    "The calming music and meditative gameplay provide a relaxing escape from real life stress."

    Capsule for Sudoku Jigsaw / 拼图数独 Sudoku Jigsaw / 拼图数独

    "The relaxing, stress-free gameplay and calming music provide a pleasant escape from real-life concerns."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and enjoyment without obligation or pressure."

    Capsule for Beasts of Maravilla Island Beasts of Maravilla Island

    "Players engage voluntarily for relaxation and enjoyment without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay mostly follows established hidden object routines with limited novelty or experimentation."

    Capsule for Christmas Adventure: Candy Storm Christmas Adventure: Candy Storm

    "Gameplay follows established hidden object routines with little novelty beyond area coloring."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a large, detailed map to discover hidden cats and objects, encouraging curiosity-driven play."

    Capsule for Stray Cats in Cozy Town Stray Cats in Cozy Town

    "Players explore a large detailed map and discover hidden cats in various areas, encouraging curiosity."

  • Expression

    Game with the same Expression vibe

    2

    "Coloring allows some self-expression, though constrained by paint-by-number system."

    Capsule for 100 Cats Lost In Japan Find & Color 100 Cats Lost In Japan Find & Color

    "The coloring mechanic allows some visual expression as areas become colored upon completion."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "The game has a light fictional setting with robots and survival elements, but focuses mostly on plausible mechanical creations."

    Capsule for Scrap Mechanic Scrap Mechanic

    "The post-apocalyptic robotic world setting adds a mild fantasy element to the otherwise realistic hidden object gameplay."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Some improvement in observation skills possible, but limited learning or development."

    Capsule for 100 Romantic Cats 100 Romantic Cats

    "Some skill in observation and attention is developed, but overall learning opportunities are limited."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Designed for short, casual sessions and quick play bursts, suitable for filling small time gaps."

    Capsule for Razortron 2000 Razortron 2000

    "Designed for short, casual sessions that can fill time between other activities."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for GNOG GNOG

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management features."

    Capsule for ANIME WAR — Modern Campaign ANIME WAR — Modern Campaign

    "No leadership or group management features."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through finding cats and unlocking color mode and achievements provides a sense of advancement."

    Capsule for Travellin Cats in Christmas Travellin Cats in Christmas

    "Progression through finding cats and unlocking colored areas and achievements provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strong emphasis on calm, stress-free gameplay with soothing music and no time pressure."

    Capsule for Moe Jigsaw Moe Jigsaw

    "Strong emphasis on calm, stress-free gameplay with soothing music and no time pressure."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual and auditory elements, including animations and music, enhance sensory experience."

    Capsule for One Troll Army One Troll Army

    "Enjoyable visual and auditory elements like detailed artwork and relaxing soundtrack enhance sensory experience."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status elements present."

    Capsule for Gathering Sky Gathering Sky

    "No social recognition or status elements present."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative and lore; the game focuses on gameplay rather than story immersion."

    Capsule for Volgarr the Viking Volgarr the Viking

    "Minimal narrative; the game focuses on hidden object gameplay rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Gameplay involves searching and observation with little strategic planning or problem solving."

    Capsule for Hidden Cats in Spooky Town Hidden Cats in Spooky Town

    "Gameplay involves straightforward searching with little strategic complexity."

  • Thrill

    Game with the same Thrill vibe

    -4

    "No suspense or risk; experience is controlled and soothing."

    Capsule for Shape of the World Shape of the World

    "No suspense or risk; the experience is controlled and relaxing."

  • Value

    Game with the same Value vibe

    4

    "Free base game with optional inexpensive DLC; good value for short, casual play and achievement hunting."

    Capsule for 100 New Year Cats 100 New Year Cats

    "Free base game with achievements and additional inexpensive DLC offers good value for time spent."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; focus is on peaceful searching and discovery."

    Capsule for Hidden Cats in London Hidden Cats in London

    "No violence; gameplay centers on peaceful searching and discovery."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; environment is stable and safe."

    Capsule for Star Sky Star Sky

    "No survival or threat elements; environment is stable and safe."

Last update: 09/07/2026