GeoDepths similar games & best alternatives

GeoDepths

PC (Microsoft Windows) • 2023

Should you play it?

Pilot your drill deep below the surface of a remote planet, to mine ore to refine into resources, which will be used in drill upgrades and construction of your homebase. Upgrades will allow you to drill deeper to find more types of ores. Explore caves to uncover mysteries and secrets.

What works
  • Relaxing and cozy atmosphere
  • Unique mining and base building gameplay
  • Well-designed progression and upgrades
  • Interesting exploration and lore
  • Polished and bug-free for a solo dev
Things to keep in mind
  • Short playtime and limited replayability
  • Some repetitive grinding
  • Limited base customization
  • Lack of tutorial or onboarding
  • Minor bugs and ui issues

What to play next

Top picks

Games that feel the closest overall

  • Blacksmith. Song of two Kings.

  • SCARF

  • Vessel

  • Nearwood - Collector's Edition

  • New Super Lucky's Tale

  • Island Saver

  • Monument Valley 3

  • Putt-Putt® Saves The Zoo

  • Super Chipflake Ü: Quest for the Uncooked Schnitzel

Hidden Gems

Less popular games with surprisingly high similarity

  • Blacksmith. Song of two Kings.

  • SCARF

  • Nearwood - Collector's Edition

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    SteamWorld Dig

  • Escapism

    AETHUS

  • Progression

    Star Shelter

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GeoDepths: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. It leans lower than usual among comparable games on Intimacy, Thrill, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose where and how to dig, explore optional caves, and decide upgrade paths."

    Capsule for SteamWorld Dig SteamWorld Dig

    "Players have freedom to explore caves, build and upgrade their base, and choose their mining and upgrading strategies without strict routines."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful time and resource management, mining challenges, and relationship building with feedback, though some mechanics are simplified compared to originals."

    Capsule for STORY OF SEASONS: Friends of Mineral Town STORY OF SEASONS: Friends of Mineral Town

    "The game involves skillful resource management and upgrading, with clear feedback on improvements, though mining mechanics are simple and repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements or player comparison; focus is on solo experience."

    Capsule for Loading Story Loading Story

    "No competitive elements or player comparison; focus is on personal pace and solo progression."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often engage in extended sessions to explore, collect secrets, and complete achievements, though the game is relatively short and some find replay value limited."

    Capsule for Journey To The Savage Planet Journey To The Savage Planet

    "Players often engage in extended sessions to complete upgrades and explore, but the game is relatively short and some find it easy to finish."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Base building and customization features exist but are limited; potential for more creative expression as game develops."

    Capsule for QANGA QANGA

    "Base building and decoration allow some creative expression, though customization options are limited and structured."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; purely individual experience."

    Capsule for 140 140

    "No elements of dominance or power over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape with atmospheric exploration and story."

    Capsule for AETHUS AETHUS

    "Players use the game as a relaxing, immersive escape with atmospheric exploration and mining."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic enjoyment, with no pressure or obligation."

    Capsule for StarCrawlers StarCrawlers

    "Players engage voluntarily for intrinsic enjoyment, with no pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with upgrade strategies and crew configurations, but core gameplay is repetitive and routine."

    Capsule for Galactic Mining Corp Galactic Mining Corp

    "Some experimentation with upgrades, base layouts, and exploration, though core mechanics are repetitive."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of new areas, uncovering secrets and lore is a core part of the experience."

    Capsule for The Bunny Graveyard The Bunny Graveyard

    "Exploration of caves and discovery of lore and secrets is a key part of the experience."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize outfits and weapons, expressing personal style within the game's aesthetic."

    Capsule for No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle

    "Players can customize and decorate their base to some extent, expressing personal style."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set on an alien planet with fictional creatures and scenarios, providing imaginative fiction experience."

    Capsule for Stranded: Alien Dawn Stranded: Alien Dawn

    "Set on an alien planet with mysterious signals and lore, providing a fictional and imaginative setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in resource management and progress through story and upgrades."

    Capsule for Tiny Rails Tiny Rails

    "Players develop skills in resource management and progress through upgrades and technology research."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; purely sedentary."

    Capsule for Heroes of Valor Heroes of Valor

    "No physical activity or health-related gameplay elements; purely sedentary."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active engagement; no indication of background or idle play."

    Capsule for MY LITTLE PONY: A Maretime Bay Adventure MY LITTLE PONY: A Maretime Bay Adventure

    "Requires active engagement; no significant idle or background play elements."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for CALENDULA CALENDULA

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through resource gathering, base building, and upgrades."

    Capsule for Star Shelter Star Shelter

    "Strong focus on accumulating resources, upgrades, and base expansion to progress deeper."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as relaxing, cozy, and stress-free."

    Capsule for 100 Korea Cats 100 Korea Cats

    "Game is described as relaxing and cozy, with a chill atmosphere and no combat or survival stress."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and music provide sensory enjoyment, though graphics are modest and not highly stimulating."

    Capsule for Harvest Moon: The Winds of Anthos Harvest Moon: The Winds of Anthos

    "Pleasant visuals and music contribute to sensory enjoyment, though graphics are simple."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Narrative and lore are present but not deeply immersive or complex."

    Capsule for Blue Fire Blue Fire

    "Story is present via lore logs and environmental storytelling but is not deeply immersive or central."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic planning in resource management and upgrade paths, but overall simple mechanics."

    Capsule for Mining Mining

    "Some strategic planning in resource management and upgrade paths, but overall mechanics are straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "No suspense or risk; gameplay is calm and predictable."

    Capsule for Summer in Mara Summer in Mara

    "No suspense or risk; gameplay is calm and predictable."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value for price, especially on sale, though short length noted."

    Capsule for Football Game Football Game

    "Generally considered good value especially on sale, though some find it short for full price."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on constructive building and mining."

    Capsule for Hydroneer Hydroneer

    "No combat or destructive gameplay; focus on constructive mining and base building."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threats; stable and safe environment."

    Capsule for Sable Sable

    "No survival mechanics or threats; stable and safe environment."

Last update: 13/07/2026