GROSS similar games & best alternatives
Should you play it?
GROSS is a unique twist on the classic tower defense genre. After building your defenses, you will jump into the action to take on enemies head-on. Make sure to collect as much cash as possible to upgrade your defenses and stay ahead of the game. Can you outlast the waves of enemies?
What works
- Engaging mix of fps and tower defense
- Satisfying gunplay and weapon variety
- Creative maze building and strategy
- Good replayability with endless mode and leaderboards
- Active developer engagement and updates
Things to keep in mind
- Single-player only, no co-op or multiplayer
- Turrets often feel underpowered and expensive
- Money collection mechanics can be frustrating
- Some difficulty spikes and grindy achievements
- Limited tutorial and unclear mechanics for some features
What to play next
Top picks
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Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
GROSS: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Continuation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design and build their own forts and choose strategies, weapons, and upgrades."
"Players have freedom to build defenses, choose weapons and ammo types, and plan strategies before waves."
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Competence
Game with the same Competence vibe
3"The game involves strategic base building, resource management, and active turret control with a learning curve and increasing difficulty, providing skill challenges."
"Game requires skillful shooting, strategic maze building, and resource management, though some turrets feel underpowered."
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Competition
Game with the same Competition vibe
2"Includes leaderboards and ranking modes, encouraging comparison with others."
"Includes leaderboards and endless mode rankings, encouraging comparison with others."
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Continuation
Game with the same Continuation vibe
1"Players report spending several hours completing all modes and achievements, but some find the game short and repetitive, leading to limited long-term engagement."
"Some players report grindy achievements and repetitive gameplay, but others find it engaging for many hours."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or co-op modes currently available."
"Entirely single-player experience with no multiplayer or co-op modes."
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Creativity
Game with the same Creativity vibe
3"Players create custom maze layouts and choose tower and weapon combinations, allowing creative strategic approaches."
"Players creatively build mazes and choose weapon/ammo combinations to optimize defense."
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Domination
Game with the same Domination vibe
-4"Interactions are individual-focused with no evidence of exerting control or superiority over others."
"Interactions are individual-focused with no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief with immersive building and defense gameplay."
"Players use the game as a stress relief and distraction with fast-paced shooting and tower defense."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."
"Players engage voluntarily for fun and challenge; no indications of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Encourages trying different weapons, vehicles, and exploring secrets; some players enjoy experimenting with loadouts."
"Game encourages trying different loadouts, ammo types, and defense layouts."
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Exploration
Game with the same Exploration vibe
2"Some exploration of maps and discovery of loot and objectives, though maps are limited and similar currently."
"Some exploration of maps to find hidden weapons and cash, though limited by map design."
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Expression
Game with the same Expression vibe
1"Some customization through weapon and power choices, but no avatar personalization or cosmetic modifications."
"Customization mainly through weapon and turret choices; no avatar or cosmetic personalization."
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Fantasy
Game with the same Fantasy vibe
2"Post-apocalyptic setting with zombies and humorous elements, but grounded in plausible mechanics."
"Fictional zombie apocalypse setting with exaggerated violence and dark humor."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
"No social or community features; strictly solo play."
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Growth
Game with the same Growth vibe
3"Players learn level layouts, enemy patterns, and weapon strategies over time."
"Players learn weapon mechanics, tower upgrades, and strategies over time."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements."
"Primarily sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires active attention and control during waves; not suited for passive or background play."
"Requires active attention during waves; no background or passive play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; solo experience."
"No close social relationships or emotional sharing; solo experience."
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Leadership
Game with the same Leadership vibe
-4"No leadership roles; player manages own defenses without guiding others."
"No leadership roles; player manages own defenses without guiding others."
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Progression
Game with the same Progression vibe
4"Players accumulate money, unlock helicopters and weapons, and upgrade loadouts."
"Players accumulate money, upgrade turrets, and unlock weapons and ammo types."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and satisfying, though others note frustration with difficulty spikes."
"Some players find the game relaxing and satisfying, others find it frustrating due to difficulty spikes."
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Sensation
Game with the same Sensation vibe
3"Enjoyable gunplay, sound design, and visual effects provide sensory stimulation and excitement."
"Enjoyable gunplay, sound design, and visual effects provide sensory stimulation."
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Status
Game with the same Status vibe
2"Online leaderboards offer recognition for high scores, though limited social status impact."
"Leaderboards provide recognition and social status for high scores."
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Story
Game with the same Story vibe
2"There is a light narrative with dialogue and story elements, but it is not the main focus."
"Narrative is present through text and mission intros, but not the main focus."
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Strategy
Game with the same Strategy vibe
4"Strong emphasis on strategic planning, base layout, resource management, and tactical defense."
"Strong emphasis on planning defense layouts, resource management, and tactical shooting."
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Thrill
Game with the same Thrill vibe
3"Fast-paced combat and risk-reward mechanics create tension and excitement."
"Fast-paced combat and risk-reward mechanics create tension and excitement."
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Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, despite limited content."
"Generally considered good value especially on sale, though some feel content is limited."
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Violence
Game with the same Violence vibe
4"Enjoyment of combat and destruction is central, with gore, core ripping, and intense shooting mechanics."
"Enjoyment of combat and destruction is central, with exaggerated gore and shooting."
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Survival
Game with the same Survival vibe
3"Players must prevent enemies from reaching the base, managing resources and defenses to survive waves."
"Players must protect the base and survive waves, managing resources and threats."
Last update: 09/07/2026