GROSS similar games & best alternatives

GROSS

PC (Microsoft Windows) • 2023

Should you play it?

GROSS is a unique twist on the classic tower defense genre. After building your defenses, you will jump into the action to take on enemies head-on. Make sure to collect as much cash as possible to upgrade your defenses and stay ahead of the game. Can you outlast the waves of enemies?

What works
  • Engaging mix of fps and tower defense
  • Satisfying gunplay and weapon variety
  • Creative maze building and strategy
  • Good replayability with endless mode and leaderboards
  • Active developer engagement and updates
Things to keep in mind
  • Single-player only, no co-op or multiplayer
  • Turrets often feel underpowered and expensive
  • Money collection mechanics can be frustrating
  • Some difficulty spikes and grindy achievements
  • Limited tutorial and unclear mechanics for some features

What to play next

Top picks

Games that feel the closest overall

  • Seraph

  • DRACOMATON

  • Syder Arcade

  • Tangy TD

  • Orcs Must Die!

  • City of Brass

  • RUINER

  • Hotline Miami

  • Mega Man 11

Hidden Gems

Less popular games with surprisingly high similarity

  • DRACOMATON

  • Space Invaders Extreme

  • ESCHATOS

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Forts

  • Escapism

    Castle Craft

  • Progression

    Cleared Hot

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GROSS: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to design and build their own forts and choose strategies, weapons, and upgrades."

    Capsule for Forts Forts

    "Players have freedom to build defenses, choose weapons and ammo types, and plan strategies before waves."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves strategic base building, resource management, and active turret control with a learning curve and increasing difficulty, providing skill challenges."

    Capsule for Bee Island Bee Island

    "Game requires skillful shooting, strategic maze building, and resource management, though some turrets feel underpowered."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and ranking modes, encouraging comparison with others."

    Capsule for #KILLALLZOMBIES #KILLALLZOMBIES

    "Includes leaderboards and endless mode rankings, encouraging comparison with others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players report spending several hours completing all modes and achievements, but some find the game short and repetitive, leading to limited long-term engagement."

    Capsule for Verdict Guilty - 유죄 평결 Verdict Guilty - 유죄 평결

    "Some players report grindy achievements and repetitive gameplay, but others find it engaging for many hours."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or co-op modes currently available."

    Capsule for Rogue Command Rogue Command

    "Entirely single-player experience with no multiplayer or co-op modes."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create custom maze layouts and choose tower and weapon combinations, allowing creative strategic approaches."

    Capsule for Sanctum Sanctum

    "Players creatively build mazes and choose weapon/ammo combinations to optimize defense."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are individual-focused with no evidence of exerting control or superiority over others."

    Capsule for Leap Up no jutsu Leap Up no jutsu

    "Interactions are individual-focused with no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief with immersive building and defense gameplay."

    Capsule for Castle Craft Castle Craft

    "Players use the game as a stress relief and distraction with fast-paced shooting and tower defense."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    Capsule for World War Z World War Z

    "Players engage voluntarily for fun and challenge; no indications of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different weapons, vehicles, and exploring secrets; some players enjoy experimenting with loadouts."

    Capsule for Serious Sam II Serious Sam II

    "Game encourages trying different loadouts, ammo types, and defense layouts."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of maps and discovery of loot and objectives, though maps are limited and similar currently."

    Capsule for Midnight Heist Midnight Heist

    "Some exploration of maps to find hidden weapons and cash, though limited by map design."

  • Expression

    Game with the same Expression vibe

    1

    "Some customization through weapon and power choices, but no avatar personalization or cosmetic modifications."

    Capsule for Song of Iron Song of Iron

    "Customization mainly through weapon and turret choices; no avatar or cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Post-apocalyptic setting with zombies and humorous elements, but grounded in plausible mechanics."

    Capsule for The Spotter: Dig or Die The Spotter: Dig or Die

    "Fictional zombie apocalypse setting with exaggerated violence and dark humor."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Demolish & Build 2017 Demolish & Build 2017

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn level layouts, enemy patterns, and weapon strategies over time."

    Capsule for Turok 2: Seeds of Evil Turok 2: Seeds of Evil

    "Players learn weapon mechanics, tower upgrades, and strategies over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for VERSUS SQUAD VERSUS SQUAD

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and control during waves; not suited for passive or background play."

    Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

    "Requires active attention during waves; no background or passive play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; solo experience."

    Capsule for Evo\Wave Evo\Wave

    "No close social relationships or emotional sharing; solo experience."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles; player manages own defenses without guiding others."

    Capsule for Defend Your Life: TD Defend Your Life: TD

    "No leadership roles; player manages own defenses without guiding others."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate money, unlock helicopters and weapons, and upgrade loadouts."

    Capsule for Cleared Hot Cleared Hot

    "Players accumulate money, upgrade turrets, and unlock weapons and ammo types."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and satisfying, though others note frustration with difficulty spikes."

    Capsule for MINOS MINOS

    "Some players find the game relaxing and satisfying, others find it frustrating due to difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable gunplay, sound design, and visual effects provide sensory stimulation and excitement."

    Capsule for SiN Episodes: Emergence SiN Episodes: Emergence

    "Enjoyable gunplay, sound design, and visual effects provide sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Online leaderboards offer recognition for high scores, though limited social status impact."

    Capsule for ARCADE GAME SERIES: Ms. PAC-MAN ARCADE GAME SERIES: Ms. PAC-MAN

    "Leaderboards provide recognition and social status for high scores."

  • Story

    Game with the same Story vibe

    2

    "There is a light narrative with dialogue and story elements, but it is not the main focus."

    Capsule for Endless World Idle RPG Endless World Idle RPG

    "Narrative is present through text and mission intros, but not the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic planning, base layout, resource management, and tactical defense."

    Capsule for Evil Genius Evil Genius

    "Strong emphasis on planning defense layouts, resource management, and tactical shooting."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and risk-reward mechanics create tension and excitement."

    Capsule for Iron Fisticle Iron Fisticle

    "Fast-paced combat and risk-reward mechanics create tension and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale, despite limited content."

    Capsule for Jet Racing Extreme: The First Encounter Jet Racing Extreme: The First Encounter

    "Generally considered good value especially on sale, though some feel content is limited."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat and destruction is central, with gore, core ripping, and intense shooting mechanics."

    Capsule for METAL EDEN METAL EDEN

    "Enjoyment of combat and destruction is central, with exaggerated gore and shooting."

  • Survival

    Game with the same Survival vibe

    3

    "Players must prevent enemies from reaching the base, managing resources and defenses to survive waves."

    Capsule for Prime World: Defenders Prime World: Defenders

    "Players must protect the base and survive waves, managing resources and threats."

Last update: 09/07/2026