Guard Duty similar games & best alternatives

Guard Duty

PlayStation 4, Linux, PC (Microsoft Windows), Mac, PlayStation Vita, Xbox One, Nintendo Switch • 2019

Should you play it?

Guard Duty is a comedy adventure about love, loss and the end of the world. Experience an unforgettable story spanning across two radically different time periods.

What works
  • Charming pixel art and animations
  • Humorous and engaging story
  • Accessible and intuitive puzzles
  • Strong voice acting and music
  • Nostalgic homage to classic point-and-click games
Things to keep in mind
  • Short game length
  • Linear and straightforward gameplay
  • Some tonal shifts in story
  • Occasional excessive dialogue
  • Limited replayability

What to play next

Top picks

Games that feel the closest overall

  • Elroy and the Aliens

  • Gibbous - A Cthulhu Adventure

  • Milo and the Christmas Gift

  • Heal

  • The Uncertain: Last Quiet Day

  • Truberbrook / Trüberbrook

  • Cleo - a pirate's tale

  • Sam & Max Save the World

  • Deponia Doomsday

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Voodoo Detective

  • Verne: The Shape of Fantasy

  • Milkmaid of the Milky Way

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Cryptmaster

  • Fantasy

    The Savior From Above

  • Story

    Outcast Tales: The First Journey

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Guard Duty: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Intimacy, Expression, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can direct their own actions in a point-and-click adventure style with puzzle solving and exploration."

    Capsule for Jerma & Otto: The Curse of the Late Streamer Jerma & Otto: The Curse of the Late Streamer

    "Players direct their own actions in a classic point-and-click style with inventory use and exploration, though the game is mostly linear with straightforward puzzles."

  • Competence

    Game with the same Competence vibe

    1

    "Puzzles are generally easy and accessible, providing some skill challenge but mostly straightforward solutions."

    Capsule for Monument Valley 2 Monument Valley 2

    "Puzzles are generally easy and intuitive, providing some challenge but mostly accessible, with few moments requiring significant skill or problem solving."

  • Competition

    Game with the same Competition vibe

    -5

    "The game is single-player and focuses on personal story progression without any competitive elements."

    Capsule for Roadwarden Roadwarden

    "The game is single-player with no competitive elements or comparison to others; focus is on personal story progression."

  • Continuation

    Game with the same Continuation vibe

    1

    "Game is relatively short (3-6 hours), with some players wanting more but generally completed in one or two sessions."

    Capsule for Verne: The Shape of Fantasy Verne: The Shape of Fantasy

    "Players tend to complete the game in one session of about 3-5 hours; some desire for longer or sequel but generally short and self-contained."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine items and explore environments creatively to solve puzzles, but within predefined story and structure."

    Capsule for Broken Sword 2 - the Smoking Mirror: Remastered (2010) Broken Sword 2 - the Smoking Mirror: Remastered (2010)

    "Players create solutions by combining items and exploring, but mostly within predefined puzzles and linear story progression."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and social dominance absent."

    Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

    "No elements of exerting control or superiority over others; cooperative and social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive, humorous fantasy world and unique gameplay as a form of engaging distraction."

    Capsule for Cryptmaster Cryptmaster

    "Players enjoy a humorous, nostalgic fantasy and sci-fi world that provides distraction and immersion from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for the genre, not due to obligation or pressure."

    Capsule for Sine Mora Sine Mora

    "Players engage voluntarily out of personal interest and nostalgia for the genre, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle experimentation, but gameplay largely follows established adventure game routines."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Some exploration and puzzle experimentation possible, but mostly follows established adventure game conventions and linear progression."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple locations and uncover secrets and events, though environments are limited and familiar."

    Capsule for Tina: Swordswoman of the Scarlet Prison Tina: Swordswoman of the Scarlet Prison

    "Players explore multiple locations with some hidden details and easter eggs, though environments are limited and mostly familiar."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; players interact with predefined environments and characters without personalization."

    Capsule for Dreamwalker: Never Fall Asleep Dreamwalker: Never Fall Asleep

    "Limited customization or self-expression; players interact with fixed characters and environments without personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong sci-fi and fantasy themes with imaginative settings and narrative elements."

    Capsule for The Savior From Above The Savior From Above

    "Strong fantasy and sci-fi themes with imaginative settings, characters, and storylines blending medieval and futuristic elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely single-player experience."

    Capsule for Terra Nil Terra Nil

    "No social or community features; entirely single-player experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and progress through story-driven character growth."

    Capsule for The Liar Princess and the Blind Prince The Liar Princess and the Blind Prince

    "Players learn puzzle solutions and story progression, with some character development and narrative growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity involved."

    Capsule for Indiana Jones® and the Fate of Atlantis™ Indiana Jones® and the Fate of Atlantis™

    "Sedentary gameplay typical of point-and-click adventures with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; no background or idle gameplay elements."

    Capsule for The Long Reach The Long Reach

    "Requires focused attention to solve puzzles and progress; no background or idle gameplay elements."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Interactions are surface-level with NPCs; no deep social or emotional connections."

    Capsule for Waterpark Simulator Waterpark Simulator

    "Interactions are mostly surface-level with NPCs; no deep emotional or social bonding."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts alone."

    Capsule for Dead Space (2008) Dead Space (2008)

    "No leadership or group management elements; player acts alone."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new abilities and story chapters, progressing through narrative."

    Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

    "Players collect items and unlock story chapters, progressing through a linear narrative with inventory upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing and humorous gameplay with some moments of challenge and tension."

    Capsule for Two Point Hospital Two Point Hospital

    "Generally relaxing gameplay with light puzzles and humorous dialogue; some tension in story but overall lighthearted."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art, music, and animations provide sensory pleasure but not intense stimulation."

    Capsule for Cattails | Become a Cat! Cattails | Become a Cat!

    "Enjoyable pixel art visuals, animations, and music provide sensory pleasure without overwhelming stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and story-based."

    Capsule for The Office Quest The Office Quest

    "No social recognition or status elements; achievements are mostly story-based and personal."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with branching storylines, character interactions, and humor."

    Capsule for Outcast Tales: The First Journey Outcast Tales: The First Journey

    "Strong narrative focus with humor, character interactions, and a connected story across two timelines."

  • Strategy

    Game with the same Strategy vibe

    -1

    "Puzzles require some problem solving but are generally simple and do not demand deep strategic thinking."

    Capsule for Scarlett Mysteries: Cursed Child Scarlett Mysteries: Cursed Child

    "Puzzles require some logical thinking but are mostly straightforward with limited strategic depth."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; experience is calm and humorous rather than thrilling."

    Capsule for There Is No Game: Jam Edition 2015 There Is No Game: Jam Edition 2015

    "Light suspense and humor; lacks intense thrills or high-risk situations."

  • Value

    Game with the same Value vibe

    3

    "Good perceived value due to length, replayability, and quality voice acting and music."

    Capsule for Unusual Findings Unusual Findings

    "Good perceived value for price given quality of art, voice acting, and nostalgic appeal despite short length."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; gameplay focuses on puzzle-solving and story rather than combat or destruction."

    Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

    "Minimal violence; gameplay focuses on puzzle solving and story rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat avoidance mechanics; stable and safe game environment."

    Capsule for Rick and Morty: Virtual Rick-ality Rick and Morty: Virtual Rick-ality

    "No survival or threat avoidance mechanics; stable and safe game environment."

Last update: 19/07/2026