The Liar Princess and the Blind Prince similar games & best alternatives

The Liar Princess and the Blind Prince

PlayStation 4, PC (Microsoft Windows), PlayStation Vita, Nintendo Switch • 2026

Should you play it?

Embark on a journey to save the prince’s eyesight in this 2D puzzle-adventure game featuring beautiful hand-drawn art and a bittersweet tale of wishes and what we’re willing to do to make them come true. Utilize your wolf and princess forms to lead the way!

What works
  • Beautiful hand-drawn art style
  • Heartfelt and emotional story
  • Calming and fitting soundtrack
  • Unique fairy tale presentation
  • Cooperative gameplay with prince
Things to keep in mind
  • Short gameplay length
  • Somewhat simple and repetitive puzzles
  • Occasional control and platforming issues
  • Limited gameplay depth
  • Some players find value questionable at full price

What to play next

Top picks

Games that feel the closest overall

  • Greak: Memories of Azur

  • Planet of Lana

  • My Memory of Us

  • Brothers - A Tale of Two Sons

  • Never Alone (Kisima Ingitchuna)

  • Moomintroll: Winter's Warmth

  • 39 Days to Mars

  • In Other Waters

  • Trine Enchanted Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • My Memory of Us

  • Moomintroll: Winter's Warmth

  • 39 Days to Mars

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Absolum

  • Story

    Röki

  • Cooperation

    BlazBlue: Cross Tag Battle

From the same developer

From the same developer, ranked by motivational fit.

  • A Rose in the Twilight

  • Labyrinth of Refrain: Coven of Dusk

  • Yomawari: Night Alone

  • Yomawari: Lost in the Dark

  • Disgaea 2 PC

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Liar Princess and the Blind Prince: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Leadership, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players direct the princess's actions and solve puzzles with some freedom, though movement is to predefined points rather than full free roaming."

    Capsule for TSIOQUE TSIOQUE

    "Players control the Princess and partially direct the Prince, with freedom to switch forms and solve puzzles, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves simple puzzles, platforming, and light combat that provide some skill challenge but remain accessible and easy."

    Capsule for The Gunk The Gunk

    "Gameplay involves simple platforming and puzzles with some challenging moments, especially near the end, providing a moderate sense of skill and mastery."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal story experience and puzzle solving."

    Capsule for Syberia: The World Before Syberia: The World Before

    "No competitive elements or player comparison; focus is on personal story experience and puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with some replayability for achievements and secrets, but overall brief play sessions."

    Capsule for [Nightmare Files] Clap Clap [Nightmare Files] Clap Clap

    "Short game with some replayability for achievements and collectibles, but overall brief sessions and limited habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Core gameplay revolves around team mechanics controlling two characters and using assists, emphasizing cooperative play within the team."

    Capsule for BlazBlue: Cross Tag Battle BlazBlue: Cross Tag Battle

    "Core gameplay involves guiding and cooperating with the blind Prince character, emphasizing teamwork between player-controlled characters."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited creativity in level design and mechanics; mostly following preset puzzles with some player problem solving."

    Capsule for Gravity Cat Gravity Cat

    "Limited creativity in level design and puzzle structure; mostly predefined storybook style and set puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions."

    Capsule for Draugen Draugen

    "No elements of exerting control or superiority over others; cooperative and equal character interactions."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, soothing escape from real life, enjoying a calming and surreal atmosphere."

    Capsule for Birth Birth

    "Players appreciate the calming, fairy tale atmosphere and use the game as a relaxing escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and affection for the story and characters, not out of obligation."

    Capsule for her tears were my light her tears were my light

    "Players engage voluntarily out of personal interest and affection for the story and art, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    0

    "Gameplay is mostly linear with some exploration; limited novelty or mechanic experimentation."

    Capsule for Giraffe and Annika Giraffe and Annika

    "Gameplay is mostly linear with limited experimentation; some puzzles require thinking but no strong emphasis on novelty."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of varied environments and hidden collectibles, but mostly linear progression."

    Capsule for Monochroma Monochroma

    "Some exploration of different environments and collectibles, but mostly linear progression through known areas."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; players experience a fixed story and character presentation."

    Capsule for Just a To the Moon Series Beach Episode Just a To the Moon Series Beach Episode

    "Minimal customization or self-expression; players experience a fixed narrative and character presentation."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with imaginative characters, lore, and mythical elements."

    Capsule for Absolum Absolum

    "Strong fantasy elements with fairy tale story, mythical characters, and imaginative settings."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Limited multiplayer and community interaction; mostly single-player experience with minimal social connection."

    Capsule for Sudden Strike 5 Sudden Strike 5

    "No significant multiplayer or community interaction; primarily a single-player experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and progress through story."

    Capsule for 1 Moment Of Time: Silentville 1 Moment Of Time: Silentville

    "Players develop puzzle-solving skills and progress through story-driven character growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and platforming; not designed for idle or background play."

    Capsule for Mimpi Dreams Mimpi Dreams

    "Requires focused attention on puzzles and platforming; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connection to characters and story, including themes of friendship and romance."

    Capsule for Fear the Spotlight Fear the Spotlight

    "Emotional connection to characters and story, with themes of trust and affection between Princess and Prince."

  • Leadership

    Game with the same Leadership vibe

    2

    "Player guides the princess's development and decisions, effectively leading her path to the throne."

    Capsule for Long Live The Queen Long Live The Queen

    "Player leads the Princess and guides the Prince, showing some leadership in directing actions."

  • Progression

    Game with the same Progression vibe

    2

    "Collecting items and unlocking achievements provide a sense of progression through the story."

    Capsule for Dordogne Dordogne

    "Progression through story chapters and collecting items unlocks concept art and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calming music, soothing visuals, and gentle story promote relaxation and emotional flow."

    Capsule for Voices from the Sea Voices from the Sea

    "Calming music, gentle pacing, and fairy tale atmosphere promote relaxation and emotional flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable hand-drawn visuals and soothing music provide sensory pleasure."

    Capsule for Havsala: Into the Soul Palace Havsala: Into the Soul Palace

    "Enjoyable hand-drawn visuals and soothing soundtrack provide sensory pleasure."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; focus is on personal narrative experience."

    Capsule for An English Haunting An English Haunting

    "No social status or recognition mechanics; focus is on personal narrative experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional storytelling and character development."

    Capsule for Röki Röki

    "Strong narrative focus with emotional, fairy tale storytelling and character development."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic puzzle solving and platforming require some planning but lack complex strategic depth."

    Capsule for The Gunk The Gunk

    "Simple puzzle solving and platforming require some planning but limited strategic depth."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Generally calm and relaxing with some mild challenge in later levels; not focused on suspense or risk."

    Capsule for The Greenening The Greenening

    "Mostly calm and gentle experience with few tense moments; some challenge in final levels."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value due to short length; some find it worth the price especially on sale."

    Capsule for The Unfinished Swan The Unfinished Swan

    "Mixed opinions on value due to short length; some find it worth the price especially on sale."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal combat or destruction; focus is on survival and evasion rather than violence."

    Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

    "Minimal combat focused on protecting the Prince; more about defense and care than destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Some risk of failure from falling or missing jumps, but overall low threat environment."

    Capsule for Toree Saturn Toree Saturn

    "Some risk of failure through falls or enemy attacks, but generally low threat and forgiving checkpoints."

Last update: 12/07/2026