Yomawari: Lost in the Dark similar games & best alternatives

Yomawari: Lost in the Dark

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2022

Should you play it?

Another chapter of the atmospheric horror series has emerged from the shadows! Eerie sound design and shadowy environments set the stage for gruesome and terrifying ghosts never seen before in the series.

What works
  • Atmospheric and immersive horror experience
  • Emotional and well-crafted story
  • Character customization
  • Open-ended exploration
  • Unique 'closing eyes' mechanic
Things to keep in mind
  • Slow pacing and tedious backtracking
  • Reused assets and enemy designs
  • Some confusing or repetitive gameplay sections
  • High price relative to content for some players
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Subway Midnight

  • Yomawari: Night Alone

  • Hello Neighbor 2

  • Yomawari: Midnight Shadows

  • Song of the Deep

  • Darwin's Paradox!

  • Scanner Sombre

  • Hello Guest: Hello Neighbor 2 pre-alpha

  • FATAL FRAME / PROJECT ZERO: Maiden of Black Water

Hidden Gems

Less popular games with surprisingly high similarity

  • Darwin's Paradox!

  • Soul Axiom

  • Return to Mysterious Island

If you liked…

Recommendations by what you enjoyed most

From the same developer

From the same developer, ranked by motivational fit.

  • Yomawari: Night Alone

  • Labyrinth of Refrain: Coven of Dusk

  • Disgaea 7: Vows of the Virtueless

  • Disgaea 2 PC

  • Disgaea 5 Complete

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yomawari: Lost in the Dark: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Survival, Idle. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore maps, choose weapons and customize the character, with some freedom in approach and backtracking."

    Capsule for Hell Yeah! Wrath of the Dead Rabbit Hell Yeah! Wrath of the Dead Rabbit

    "Players can customize the protagonist's appearance and choose the order of exploring areas, allowing some freedom in progression."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves puzzle solving, timed choices, and boss battles requiring skill and knowledge, though some trial-and-error is involved."

    Capsule for Spirit Hunter: Death Mark Spirit Hunter: Death Mark

    "Gameplay involves exploration, puzzle-solving, and some boss fights requiring skillful dodging and stamina management, though some find it tedious."

  • Competition

    Game with the same Competition vibe

    -4

    "Game focuses on personal exploration and story progression without competitive elements or leaderboards."

    Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

    "The game focuses on personal exploration and story progression without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report immersive atmosphere and story that encourage extended play sessions, though some find it slow."

    Capsule for Dark Fall: The Journal Dark Fall: The Journal

    "Many players report immersive atmosphere and story that encourage extended play, though some find backtracking and slow pace tiring."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual survival and exploration without multiplayer or cooperative gameplay."

    Capsule for Pathologic Classic HD Pathologic Classic HD

    "Single-player experience focused on individual exploration and survival without multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize controls and graphics; some unique camera mechanics and multiple endings encourage creative play styles."

    Capsule for Heartworm Heartworm

    "Introduces new mechanics like 'closing eyes' to avoid ghosts and character customization, but reuses many assets and enemy designs."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

    Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

    "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a dark, emotional story and escape real life through atmospheric gameplay."

    Capsule for Laika: Aged Through Blood Laika: Aged Through Blood

    "Players use the game to immerse in a dark, atmospheric world, escaping real-life stress and exploring emotional themes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and affection for the series; no obligation or pressure noted."

    Capsule for Creepy Tale: Some Other Place Creepy Tale: Some Other Place

    "Players engage voluntarily out of interest and affection for the series; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Encourages exploration and discovery of new areas and secrets, though gameplay mechanics remain consistent."

    Capsule for ABZU ABZU

    "The game encourages exploration of different areas in varying order and experimenting with new mechanics like eye-closing."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of diverse, richly detailed locations and discovery of story elements through documents and environment."

    Capsule for Amerzone: The Explorer’s Legacy (1999) Amerzone: The Explorer’s Legacy (1999)

    "Open-ended map design with multiple areas to discover and collectables that reveal story elements."

  • Expression

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    3

    "Character customization options allow for personal expression through appearance and style."

    Capsule for Vtuber Simulator : Vtuber模擬器 Vtuber Simulator : Vtuber模擬器

    "Character customization options for appearance and accessories allow some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with yokai, fox girls, and supernatural horror themes."

    Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

    "Set in a supernatural world with ghosts, curses, and yokai, blending cute art style with horror fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; experience is solitary."

    Capsule for Dishonored 2 Dishonored 2

    "No multiplayer or social community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and ghost weaknesses; some skill development in combat and exploration."

    Capsule for DreadOut DreadOut

    "Players learn mechanics and strategies to avoid ghosts and solve puzzles; some find progression challenging."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Game pacing is slow with walking and exploration; some players find it relaxing while others find it slow or repetitive."

    Capsule for Subway Midnight Subway Midnight

    "Slow-paced exploration with moments of waiting and cautious movement; some players find it relaxing, others tedious."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection mainly through story; no social or close relationship building with other players."

    Capsule for Danganronpa Another Episode: Ultra Despair Girls Danganronpa Another Episode: Ultra Despair Girls

    "Limited emotional connection mainly through story; no social or close relationship building with other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting items and unlocking new areas; story unfolds gradually."

    Capsule for The Land of Pain The Land of Pain

    "Collecting memories and items to unlock new areas and advance the story provides a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and moody experience can be relaxing for some, though tension from horror elements present."

    Capsule for Viltnemda Viltnemda

    "Atmospheric and ambient sounds create a mood that some find relaxing, though tension from ghosts remains."

  • Sensation

    Game with the same Sensation vibe

    3

    "Immersive audio-visual design with eerie music and detailed environments enhance sensory engagement."

    Capsule for BioShock® 2 BioShock® 2

    "Sound design and visual style provide sensory engagement with eerie and immersive effects."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; focus is on personal experience."

    Capsule for Giraffe Town Giraffe Town

    "No social recognition or ranking systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with voice acting and emotional storytelling driving player engagement."

    Capsule for What Never Was What Never Was

    "Strong narrative focus with emotional themes of bullying, trauma, and memory recovery driving player engagement."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning routes, managing stamina and ammo, and puzzle solving."

    Capsule for Deadlight Deadlight

    "Requires planning routes, managing stamina, and timing to avoid ghosts and solve puzzles."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense atmosphere and ghost encounters create moments of suspense and mild fear."

    Capsule for Face It - A game to fight inner demons Face It - A game to fight inner demons

    "Tense atmosphere and ghost encounters provide suspense and occasional jump scares."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on price versus content; some feel the game is overpriced for its length and quality."

    Capsule for Garten of Banban 4 Garten of Banban 4

    "Mixed opinions on price versus content; some find it overpriced for the gameplay and length."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; gameplay focuses on avoidance and survival."

    Capsule for Yomawari: Night Alone Yomawari: Night Alone

    "No combat or destruction; gameplay centers on avoidance and survival."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid ghost attacks and manage limited resources like stamina and camera use."

    Capsule for DreadOut DreadOut

    "Players must avoid ghosts and manage stamina to survive and progress."

Last update: 09/07/2026