Guns'n'Stories: Bulletproof VR similar games & best alternatives

Guns'n'Stories: Bulletproof VR

PlayStation VR, SteamVR, Oculus Quest • 2018

Should you play it?

Guns’n’Stories: Bulletproof is a dynamic VR western shooter that fully immerses players into the ambiance of weird Wild West. Stepping the tangled storyline, you will encounter many intimidating but comical enemies and fight Big Bosses.

What works
  • Humorous and engaging storytelling
  • Satisfying vr gunplay with bullet deflection
  • Varied and creative weapon arsenal
  • Good graphics and sound design
  • Accessible difficulty with replayability
Things to keep in mind
  • No multiplayer or cooperative modes
  • Some bugs with achievements and progression
  • Repetitive wave shooter gameplay
  • Physical fatigue from prolonged play
  • Limited weapon choice in story mode

What to play next

Top picks

Games that feel the closest overall

  • Duck Season

  • Half-Life: Alyx

  • BONEWORKS

  • Arken Age

  • The Ranger: Lost Tribe

  • Thief VR: Legacy of Shadow

  • Shadow Warrior

  • Vanishing Realms™

  • Captain Wayne - Vacation Desperation

Hidden Gems

Less popular games with surprisingly high similarity

  • Thief VR: Legacy of Shadow

  • Captain Wayne - Vacation Desperation

  • Urge

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Battle Chasers: Nightwar

  • Violence

    DED

  • Creativity

    My Friend Pedro

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Guns'n'Stories: Bulletproof VR: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Health, Violence. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose weapons, upgrade them selectively, and make some story choices, allowing moderate control over gameplay style."

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    "Players have freedom to aim, dodge, and choose weapons in some modes, though story mode weapon upgrades are scripted."

  • Competence

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    "Game offers skill-based shooting, bullet deflection, and dodging mechanics with multiple difficulty levels."

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    "Game offers skill-based shooting, bullet deflection, and dodging mechanics with increasing difficulty."

  • Competition

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    "Focus is on personal progression and exploration; no multiplayer or ranked modes reported."

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  • Continuation

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    "Players report addictive gameplay with repeated retries and some replay value, but some find it repetitive."

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  • Cooperation

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    "Single-player only with no multiplayer or cooperative gameplay."

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  • Creativity

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    "Players experiment with weapon combos, environmental interactions, and stylish executions, fostering creative gameplay approaches."

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    "Creative weapon designs, humorous storytelling, and varied environments enhance player expression and experimentation."

  • Domination

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    "No evidence of dominance or power over others; interactions are individual and respectful."

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  • Escapism

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    "Strong escapism through immersive VR worlds, surreal narrative, and emotional engagement."

    Capsule for Virtual Virtual Reality Virtual Virtual Reality

    "Strong escapism through immersive VR, humorous narrative, and exaggerated Wild West fantasy."

  • Expectation

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    "Players engage voluntarily for fun and humor without obligation or external pressure."

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  • Experimenting

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    "Players can experiment with different weapons and strategies."

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  • Exploration

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    "Large arenas and varied environments encourage some exploration, though focus is on combat."

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  • Expression

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  • Fantasy

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    "Strong fantasy setting mixing high fantasy and steampunk, with comic book style narrative and characters, emphasizing imaginative fiction."

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    "Highly imaginative, exaggerated Wild West setting with steampunk and sci-fi elements in a tall-tale narrative."

  • Fellowship

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    "No social or community features; gameplay is solo experience."

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  • Growth

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    "Players learn enemy patterns and improve skills, but overall gameplay remains simple."

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  • Health

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    "Physical activity involved in throwing, hitting, and moving within VR provides light exercise."

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    "Physical activity through dodging and aiming in VR promotes light exercise, though some find it tiring."

  • Idle

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    "Requires active attention and physical engagement; not suited for passive or background play."

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  • Intimacy

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    "No close social relationships or emotional sharing; interactions are limited to solo play."

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  • Leadership

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    "No leadership or group management roles; purely individual gameplay."

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  • Progression

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    "Progression through levels, achievements, and unlocking modes provides a sense of advancement."

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  • Relaxation

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    "Some players find the game fun and cathartic, but others note frustration and performance issues."

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  • Sensation

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    "Immersive VR visuals, sound cues, and physical movement provide strong sensory stimulation and excitement."

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  • Status

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    "No social recognition or ranking systems; achievements are local and sometimes buggy."

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  • Story

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    "Strong narrative with humor, plot twists, and character interactions drive immersion."

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  • Strategy

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    "Some tactical elements in weapon choice and enemy prioritization, but mostly straightforward run-and-gun gameplay."

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    "Basic tactical elements like bullet deflection and enemy prioritization exist but overall gameplay is straightforward."

  • Thrill

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    "Fast-paced shooting and dodging create moments of tension and excitement."

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    "Fast-paced shooting and dodging create moments of tension and excitement, though some find difficulty spikes uneven."

  • Value

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  • Violence

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    "Core gameplay revolves around shooting enemies and violent combat."

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  • Survival

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Last update: 10/07/2026