DED similar games & best alternatives

DED

Linux, PC (Microsoft Windows) • 2017

Should you play it?

DED - a game in the shoot'em up genre. Your granddaughter has been kidnapped, and your daughter and son-in-law murdered. Having just bits and pieces of information about the abductors, you will have to save your granddaughter and find the masterminds behind these crimes.

What works
  • Free to play
  • Challenging gameplay
  • Simple controls
  • Atmospheric pixel art and music
  • Skill upgrade system
Things to keep in mind
  • Short game length
  • Limited weapon variety
  • Lack of tutorial and clarity on mechanics
  • Some technical bugs and control issues
  • Repetitive gameplay

What to play next

Top picks

Games that feel the closest overall

  • Mini-Dead

  • Bloodhound: First day in hell

  • Bloody Walls

  • Phoenix Force

  • Cheese Game

  • Shotgun Witch

  • Call of Tomsk-7

  • Hard Reset Extended Edition

  • CRUEL

Hidden Gems

Less popular games with surprisingly high similarity

  • Bloodhound: First day in hell

  • Cheese Game

  • Call of Tomsk-7

If you liked…

Recommendations by what you enjoyed most

  • Violence

    ARMORED KITTEN

  • Autonomy

    Fida Puti Samurai

  • Competence

    Tom Clancy's Rainbow Six® Vegas

From the same developer

From the same developer, ranked by motivational fit.

  • Bloody Walls

  • Elle: Portal

  • Mojo 2: Mia

  • Coloring Game

  • Coloring Game 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DED: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over weapon choices, upgrades, and run strategies within procedurally generated levels, supporting player-directed actions and decisions."

    Capsule for Fida Puti Samurai Fida Puti Samurai

    "Players choose weapon type, upgrade skills between levels, and decide tactics for combat and resource management, showing significant control over gameplay."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with high skill demands, especially on harder difficulties, requiring tactical planning and precise execution."

    Capsule for Tom Clancy's Rainbow Six® Vegas Tom Clancy's Rainbow Six® Vegas

    "The game is challenging especially on Hardcore mode, requiring skillful timing, aiming, and strategic decision-making to succeed."

  • Competition

    Game with the same Competition vibe

    -3

    "No evidence of competitive multiplayer or leaderboards; focus is on individual challenge and personal mastery."

    Capsule for ORCS ORCS

    "No evidence of competitive multiplayer or leaderboards; focus is on personal challenge and mastery."

  • Continuation

    Game with the same Continuation vibe

    2

    "Short main game but with replay value through challenges, achievements, and multiple difficulty modes encouraging repeated play."

    Capsule for Mega Man 11 Mega Man 11

    "Short game with some replay value through different weapons and modes; some players replay for achievements and survival mode."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay elements."

    Capsule for Bayonetta Bayonetta

    "Single-player experience with no cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization through skill trees and weapon choices, but levels and story are linear with limited player-driven creation."

    Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

    "Limited creativity in gameplay; some skill tree customization and weapon choice allow minor personalization."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and self-contained."

    Capsule for 12 is Better Than 6 12 is Better Than 6

    "No social dominance or power over others; gameplay is individual and self-contained."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction with immersive story and atmosphere, providing a break from real life."

    Capsule for GIGA WRECKER GIGA WRECKER

    "Players use the game as a challenging distraction with atmospheric storytelling and intense gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore different levels and upgrade strategies; some experimentation with timing and weapon use."

    Capsule for DubWars DubWars

    "Players experiment with timing shots, skill upgrades, and weapon choice to find effective strategies."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game levels are linear with limited exploration; focus is on combat encounters rather than discovering new areas."

    Capsule for LIZARDS MUST DIE LIZARDS MUST DIE

    "Linear levels with limited exploration; focus is on combat rather than discovering new areas."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; no alternate costumes or avatar personalization beyond skill trees."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Minimal character customization; some expression through skill tree choices but no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Stylized pixel art and anthropomorphic characters create a mildly fictional setting, though grounded in realistic delivery tasks."

    Capsule for Easy Delivery Co. Easy Delivery Co.

    "Fictional revenge story with stylized pixel art; grounded in a gritty, somewhat realistic setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely single-player."

    Capsule for Hob Hob

    "No social or community features; entirely single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and character strength through upgrades and learning enemy patterns."

    Capsule for Sparklite Sparklite

    "Skill upgrades and learning enemy patterns provide personal development and mastery."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and events; not designed for passive or background play."

    Capsule for Knights of Braveland Knights of Braveland

    "Requires focused attention due to timing and combat mechanics; not suitable for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player only."

    Capsule for Thief Thief

    "No leadership or group management roles; single-player only."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate skill points, abilities, and collectibles that enhance character power and capabilities."

    Capsule for Echoes of the End: Enhanced Edition Echoes of the End: Enhanced Edition

    "Players accumulate skill points and upgrades after levels, enhancing character capabilities."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging with adrenaline rushes; not primarily focused on relaxation."

    Capsule for Phantom Abyss Phantom Abyss

    "Gameplay is tense and challenging, with moments of adrenaline rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Fast-paced action and sound effects provide sensory stimulation and excitement."

    Capsule for Codename CURE Codename CURE

    "Fast-paced action with satisfying visual and audio feedback creates engaging sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Simple revenge narrative supports gameplay but is secondary to combat experience."

    Capsule for Sifu Sifu

    "Simple but present narrative about revenge and loss, conveyed through gameplay and atmosphere."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning shots, managing power-ups, and adapting to fast-moving challenges."

    Capsule for Luxor Evolved Luxor Evolved

    "Requires planning shot timing, resource management, and skill upgrades to overcome challenges."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and adrenaline from punishing difficulty, close combat, and boss fights."

    Capsule for Viscerafest Viscerafest

    "High tension and adrenaline from timing shots and surviving enemy waves, especially on Hardcore mode."

  • Value

    Game with the same Value vibe

    4

    "Free to play with enjoyable content; players feel good value for time invested."

    Capsule for Raise the Colours Raise the Colours

    "Free to play with decent content and challenge; players feel good value for time invested."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay revolves around violent combat, shooting, and dismemberment of enemies."

    Capsule for ARMORED KITTEN ARMORED KITTEN

    "Core gameplay revolves around shooting enemies and violent combat."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, ammo, and positioning to survive waves of enemies and boss fights."

    Capsule for Zombie Shooter Zombie Shooter

    "Players must manage health, ammo, and positioning to survive waves of enemies."

Last update: 10/07/2026