Guns'n'Stories: Preface VR similar games & best alternatives

Guns'n'Stories: Preface VR

PC (Microsoft Windows) • 2017

Should you play it?

Put on your VR device and grab a gun for one heck of a wild n' crazy story heading your way! Dive into your grandfather's memories, who once was an infamous bounty hunter! Relive his glory days full of adventures. Dark humor, steampunk and cowboys – this is the world of GUNS`N`STORIES.

What works
  • Free and accessible vr experience
  • Humorous and immersive western theme
  • Intuitive dual-wield gunplay with bullet deflection
  • Good replayability for a demo
  • Supports multiple vr platforms
Things to keep in mind
  • Short length limits depth
  • Repetitive wave shooter gameplay
  • No multiplayer or social features
  • Some technical issues and bugs reported
  • Limited exploration and customization

What to play next

Top picks

Games that feel the closest overall

  • Gun Devil

  • The Ranger: Lost Tribe

  • Vanishing Realms™

  • Until You Fall

  • COMPOUND

  • Assault Spy

  • Geometry May. I swear it's a nice free game

  • Raji: Prologue

  • Touhou Hero of Ice Fairy: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • Boo Bunny Plague

  • RED

  • Nitro Express

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Guns'n'Stories: Bulletproof VR

  • Fantasy

    Children of Zodiarcs

  • Value

    StormEdge: Wind of Change

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Guns'n'Stories: Preface VR: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Health, Expression. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely move their character and choose attack methods, but gameplay is constrained by fixed enemy waves and level design."

    Capsule for CPU Invaders CPU Invaders

    "Players have freedom to aim, dodge, and choose difficulty, but gameplay is on-rails wave shooter with fixed position."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting, bullet deflection, and dodging mechanics with increasing difficulty."

    Capsule for Guns'n'Stories: Bulletproof VR Guns'n'Stories: Bulletproof VR

    "Game offers skill-based shooting, bullet deflection, and dodging mechanics with multiple difficulty levels."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player focused with no multiplayer or leaderboards; play at own pace without social comparison."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Single-player wave shooter without multiplayer or leaderboards; focus on personal performance."

  • Continuation

    Game with the same Continuation vibe

    2

    "Moderate replayability with short to medium length sessions and some players returning periodically."

    Capsule for Hinterland Hinterland

    "Replayable demo with some players returning for multiple sessions, but short length limits long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No multiplayer or cooperative modes; entirely single-player experience."

    Capsule for SHOWTIME 2073 SHOWTIME 2073

    "No multiplayer or cooperative modes; purely single-player experience."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization of weapons and loadouts between waves, but gameplay follows wave shooter structure with limited creative freedom."

    Capsule for The Brookhaven Experiment The Brookhaven Experiment

    "Some weapon customization and varied tactics possible, but overall structured wave shooter gameplay."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; gameplay is individual and cooperative dominance is absent."

    Capsule for Endless ATC Endless ATC

    "No player-vs-player or dominance mechanics; no evidence of exerting control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong escapism through immersive VR, humorous narrative, and exaggerated Wild West fantasy."

    Capsule for Guns'n'Stories: Bulletproof VR Guns'n'Stories: Bulletproof VR

    "Humorous, immersive VR western setting provides strong escapism and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and exploration, not out of obligation or pressure."

    Capsule for Just Cause 2 Just Cause 2

    "Players engage voluntarily for fun and exploration, not due to obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different weapons and tactics, but core gameplay loop remains consistent."

    Capsule for HordeZ HordeZ

    "Players can try different weapons and tactics, but gameplay loop is repetitive and wave-based."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game has fixed waves and limited environments; little discovery or new areas."

    Capsule for Cursorblade Cursorblade

    "Gameplay is fixed position wave shooter with limited environment exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization but some weapon and equipment upgrades allow personal expression."

    Capsule for Red Faction Guerrilla Steam Edition Red Faction Guerrilla Steam Edition

    "Some character and weapon customization, but limited scope for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a dark fantasy world with steampunk elements, featuring imaginative fiction and character-driven narrative."

    Capsule for Children of Zodiarcs Children of Zodiarcs

    "Cartoonish, steampunk western setting with exaggerated characters and humorous narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn tactical approaches and improve shooting skills; some challenge and mastery involved."

    Capsule for A.W.O.L. A.W.O.L.

    "Players improve shooting skills and tactics through repeated play and difficulty levels."

  • Health

    Game with the same Health vibe

    3

    "Physical activity through VR combat and movement provides exercise and physical engagement."

    Capsule for The Ranger: Lost Tribe The Ranger: Lost Tribe

    "Physical arm movement and dodging in VR provide light exercise and physical engagement."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires active attention and skillful control; not an idle or background game."

    Capsule for Void Miner – Incremental Asteroids Roguelite Void Miner – Incremental Asteroids Roguelite

    "Requires active attention and physical movement; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing within the game."

    Capsule for Dead Cells Dead Cells

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience only."

    Capsule for Ziggurat 2 Ziggurat 2

    "No leadership or group management roles; single-player experience only."

  • Progression

    Game with the same Progression vibe

    2

    "Some item collection and weapon acquisition, but limited upgrades and static overall progression."

    Capsule for Zombeer Zombeer

    "Some weapon upgrades and difficulty progression, but limited long-term item accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and humor to create an engaging but not overly stressful experience."

    Capsule for Felvidek Felvidek

    "Game balances fun and challenge with humor, though some find it physically tiring and intense."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style, sound effects, and immersive VR environment provide sensory stimulation."

    Capsule for Blacktop Hoops Blacktop Hoops

    "Colorful cartoon graphics, sound effects, and VR immersion provide engaging sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative immersion via a grandfather telling a story with interactive elements; story is simple but charming."

    Capsule for Blossom Tales: The Sleeping King Blossom Tales: The Sleeping King

    "Narrative framing with humorous dialogue between grandfather and grandson adds story immersion."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical elements in boss fights and weapon choice, but overall straightforward wave-based shooting."

    Capsule for Blood and Bacon Blood and Bacon

    "Some tactical elements in dodging and weapon use, but overall straightforward wave shooter gameplay."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced action and dodging create moments of tension and excitement."

    Capsule for Void Scrappers Void Scrappers

    "Fast-paced shooting and dodging create moments of tension and excitement."

  • Value

    Game with the same Value vibe

    4

    "Free demo with good content and quality; players perceive good value for time invested."

    Capsule for StormEdge: Wind of Change StormEdge: Wind of Change

    "Free demo with good content and quality provides strong perceived value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting enemies and bosses, with some cartoonish violence."

    Capsule for Gun Frog Gun Frog

    "Cartoonish shooting and blood effects with emphasis on action and combat."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage health during combat; arcade mode adds challenge with limited lives."

    Capsule for MARVEL Cosmic Invasion MARVEL Cosmic Invasion

    "Players must avoid damage and survive waves of enemies, but gameplay is arcade style with limited resource management."

Last update: 10/07/2026