HOTEL BARCELONA similar games & best alternatives

HOTEL BARCELONA

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5 • 2025

Should you play it?

A marshal possessed by a murderer, a hotel full of killers, and a time-bending witch? From the legendary creators of DEADLY PREMONITION + NO MORE HEROES comes a 2D Action Roguelike unlike any other. Under New Management update is free for everyone now! CHECK IN, WIPE ‘EM OUT.

What works
  • Unique horror-themed style and narrative
  • Innovative phantom mechanic aiding combat
  • Cooperative multiplayer mode
  • Engaging character designs and voice acting
  • Meaningful metaprogression and upgrades
Things to keep in mind
  • Clunky and sometimes unresponsive combat controls
  • Performance issues and input lag at launch
  • Unbalanced and frustrating pvp invasions
  • Limited map variety and repetitive routes
  • Short game length with grindy progression

What to play next

Top picks

Games that feel the closest overall

  • Warhammer 40,000: Inquisitor - Martyr

  • The Slimeking's Tower

  • Hellpoint

  • Overgrowth

  • Warhammer 40,000: Inquisitor - Prophecy

  • Dread Dawn

  • RPG World - Action RPG Maker

  • Forge Quest

  • Victor Vran ARPG

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Doom & Destiny Advanced

  • Rum & Gun

  • Lenna's Inception

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Spirit Hunters: Infinite Horde

  • Creativity

    MOUSE: P.I. For Hire

  • Escapism

    Homicipher: Demo

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HOTEL BARCELONA: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose characters, starting weapons, and upgrade paths in a large skill tree, allowing personal direction and freedom."

    Capsule for Spirit Hunters: Infinite Horde Spirit Hunters: Infinite Horde

    "Players have control over weapon choices, skill tree upgrades, and level progression with some freedom to choose paths and strategies."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful combat, stealth, and puzzle solving with an easy to learn but hard to master difficulty curve."

    Capsule for Bendy and the Dark Revival Bendy and the Dark Revival

    "Gameplay involves skillful combat, parrying, and mastering combos; difficulty curve requires learning and improvement."

  • Competition

    Game with the same Competition vibe

    2

    "Includes PvP and faction wars on some servers, but many players focus on solo or cooperative play without heavy competition."

    Capsule for Avorion Avorion

    "Includes PvP invasions and co-op multiplayer, but PvP is unbalanced and optional; competition is present but not core."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report habitual replay due to roguelike elements and difficulty progression, though some find it repetitive after extended play."

    Capsule for Core Defense Core Defense

    "Roguelike structure with metaprogression and replay value encourages repeated play despite some frustration."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports up to 4-player co-op with coordinated team play important for success, though solo play is also viable."

    Capsule for Dungeon of the ENDLESS™ Dungeon of the ENDLESS™

    "Supports co-op play with up to four players progressing together; cooperation is an available mode."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong creative expression in art style, voice acting, level design, and character animation; some weapon customization and upgrades."

    Capsule for MOUSE: P.I. For Hire MOUSE: P.I. For Hire

    "Strong creative expression in art, character design, horror movie homages, and unique phantom mechanics."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions tend to be balanced with shared experiences; some PvP elements exist but not strongly focused on domination."

    Capsule for CHKN CHKN

    "While PvP invasions exist, they are often unbalanced and do not promote fair dominance but rather frustration."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a unique immersive experience to escape reality through horror, romance, and mystery."

    Capsule for Homicipher: Demo Homicipher: Demo

    "Players use the game as a strange, immersive horror-themed experience to escape reality and enjoy bizarre storytelling."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Out of Ammo Out of Ammo

    "Players engage voluntarily out of interest in the unique style and gameplay; no evidence of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Exploring different weapons, paths, and upgrades encourages experimentation within the game."

    Capsule for Gryphon Knight Epic Gryphon Knight Epic

    "Encouraged to try different weapons, combos, and upgrade paths; some randomness in augmentations invites experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple routes and secrets within levels, though environments are somewhat familiar."

    Capsule for ALTF4 ALTF4

    "Players explore different themed levels and secret bosses, though maps are limited and routes often repeated."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through outfits and weapon upgrades allows personal expression."

    Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

    "Character customization through costumes and weapon upgrades allows some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong analog horror fiction theme with supernatural and surreal elements."

    Capsule for Analog - Skin off Analog - Skin off

    "Strong horror fiction theme with supernatural possession, serial killers, and surreal narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community aspects exist through co-op and online modes, but social interaction is limited and mostly casual."

    Capsule for WARRIORS OROCHI 4 WARRIORS OROCHI 4

    "Community aspects exist via co-op and PvP, but social connection is limited and sometimes frustrating."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock abilities, and improve combat effectiveness through progression and experience."

    Capsule for Blades of Time Blades of Time

    "Players develop skills, unlock combos, and improve through metaprogression and learning combat mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some frustration and stress reported by players."

    Capsule for Alice Escaped! Alice Escaped!

    "Primarily sedentary gameplay with no physical activity; some frustration and stress reported by players."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement; not suited for casual or background play."

    Capsule for DiRT Rally 2.0 DiRT Rally 2.0

    "Requires focused attention and continuous engagement; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited to surface-level social interactions; no deep emotional connections reported."

    Capsule for Blaston Blaston

    "Limited to surface-level social interactions; no evidence of deep emotional connections formed."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on acquiring weapons, upgrades, and unlocking new abilities through repeated runs."

    Capsule for Knights of Braveland Knights of Braveland

    "Strong emphasis on accumulating upgrades, weapons, and skill unlocks through repeated runs and resource management."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find catharsis in combat, others report frustration due to bugs and difficulty spikes."

    Capsule for Putrefaction 2: Void Walker Putrefaction 2: Void Walker

    "Mixed experience: some find flow and catharsis in combat, others report frustration and tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual effects, blood, animations, and sound design provide engaging sensory stimulation and emotional excitement."

    Capsule for MannaRites MannaRites

    "Stylized visuals, blood effects, and psychedelic boss animations provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -2

    "Recognition is limited to niche communities; the game is not focused on social status or popularity."

    Capsule for Civil War II Civil War II

    "Recognition mostly limited to niche fan communities; PvP status is unbalanced and not rewarding."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with complex plot, character development, and horror themes."

    Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

    "Narrative immersion with quirky characters, horror tropes, and unfolding mystery integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan builds, weapon synergies, and combat tactics; boss fights require pattern recognition and timing."

    Capsule for Oblivion Override Oblivion Override

    "Players plan skill tree investments, weapon upgrades, and route choices; combat requires timing and pattern recognition."

  • Thrill

    Game with the same Thrill vibe

    3

    "High tension combat and boss fights create suspense and excitement."

    Capsule for The Light Brigade The Light Brigade

    "High tension boss fights, risk of permadeath, and challenging combat create suspense and thrill."

  • Value

    Game with the same Value vibe

    2

    "Good content and replayability for price, though some consider it expensive at full cost."

    Capsule for The Marvellous Miss Take The Marvellous Miss Take

    "Reasonable price for content; some complaints about short length but replayability adds value."

  • Violence

    Game with the same Violence vibe

    4

    "The game features graphic violence, gore, and combat elements consistent with slasher horror themes."

    Capsule for Bloodwash Bloodwash

    "Heavy focus on combat, gore, and destruction fitting the slasher horror theme."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, stamina, and resources to survive challenging enemies and bosses."

    Capsule for Rune Knights Rune Knights

    "Players must manage health, stamina, and resources to survive enemies and bosses in challenging conditions."

Last update: 19/07/2026