Hunt the Night similar games & best alternatives

Hunt the Night

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2023

Should you play it?

Hunt the Night is a retro-style action-RPG that blends fast, skillful combat with dark fantasy lore. Play as Vesper, a member of the Stalkers, and traverse the ruined world of Medhram on a mission to save humanity from a deadly cycle of annihilation.

What works
  • Engaging and challenging combat
  • Beautiful pixel art and atmospheric world
  • Intriguing dark fantasy lore
  • Varied boss designs
  • Rewarding exploration and puzzles
Things to keep in mind
  • Technical bugs and glitches
  • Lack of map and navigation aids
  • Limited weapon variety and progression
  • Some frustrating design choices
  • Story can be cryptic or underdeveloped

What to play next

Top picks

Games that feel the closest overall

  • Tower of Kalemonvo

  • Chantelise - A Tale of Two Sisters

  • Mirror of Heaven

  • Bleak Faith: Forsaken

  • Age of Barbarian Extended Cut

  • SiNiSistar 2

  • 永远消失的幻想乡 ~ The Disappearing of Gensokyo

  • AI LIMIT

  • Mortal Sin

Hidden Gems

Less popular games with surprisingly high similarity

  • Tower of Kalemonvo

  • Mirror of Heaven

  • Deepening Fire

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Resident Evil Village

  • Escapism

    Warhammer: End Times - Vermintide

  • Exploration

    Grim Dawn

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hunt the Night: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, choose equipment, and solve puzzles with some progression unlocking new areas."

    Capsule for Lost Lullabies: The Orphanage Chronicles Lost Lullabies: The Orphanage Chronicles

    "Players have freedom to explore large interconnected areas with some puzzles and optional content, though progression is gated by abilities and keys."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful dodging and build optimization; bosses provide challenging tests of player ability."

    Capsule for Dungeon Munchies Dungeon Munchies

    "Combat requires skillful dodging, pattern recognition, and resource management; bosses provide challenging tests of player ability."

  • Competition

    Game with the same Competition vibe

    -4

    "The game is single-player focused with no evidence of competitive modes or player comparison."

    Capsule for Dracula: Love Kills Dracula: Love Kills

    "Game is single-player focused with no evidence of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    2

    "Many players report engaging exploration and combat that encourages continued play, though some frustration with difficulty and bugs may reduce attachment."

    Capsule for MindSeize MindSeize

    "Players report engaging combat and exploration that encourage continued play, though some frustration with bugs and design choices may limit long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

    Capsule for Resident Evil 2 Resident Evil 2

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize builds with different suits, weapons, and abilities; however, content variety is limited and upgrades are mostly linear."

    Capsule for GunSuit Guardians GunSuit Guardians

    "Players can customize weapons, armor, and powers, and experiment with builds, though weapon variety and upgrades are limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance mechanics present."

    Capsule for STEINS;GATE ELITE STEINS;GATE ELITE

    "No social or multiplayer dominance mechanics present."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy setting and immersive atmosphere provide strong escapism from real life."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "Dark fantasy setting and immersive atmosphere provide strong escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and intrinsic interest; no evidence of obligation or external pressure."

    Capsule for Rum & Gun Rum & Gun

    "Players engage voluntarily for intrinsic interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with builds and weapons is possible, though limited by repetitive mechanics and lack of variety."

    Capsule for 7th Domain:Tree of Chaos 7th Domain:Tree of Chaos

    "Some experimentation with weapon and power combinations is encouraged, though builds tend to converge on a few effective setups."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large handcrafted maps with secrets, hidden quests, and lore encourage curiosity-driven exploration."

    Capsule for Grim Dawn Grim Dawn

    "Large, handcrafted environments with secrets, collectibles, and lore encourage curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Armor customization and weapon variety allow some degree of self-expression."

    Capsule for Stray Blade Stray Blade

    "Armor changes character appearance and players can choose weapons and powers, allowing some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with gothic horror, supernatural creatures, and imaginative storylines."

    Capsule for Resident Evil Village Resident Evil Village

    "Strong dark fantasy and gothic horror themes with supernatural elements and imaginative worldbuilding."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop combat skills and learn enemy patterns; some mention challenge and progression through achievements."

    Capsule for LIZARDS MUST DIE LIZARDS MUST DIE

    "Players learn enemy patterns and improve combat skills; limited character progression through gear and health upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and exploration; no background or idle gameplay reported."

    Capsule for Memories of a Vagabond Memories of a Vagabond

    "Requires focused attention during combat and exploration; no background or idle gameplay reported."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "No evidence of close social relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics."

    Capsule for Beeny Beeny

    "No leadership or group management mechanics."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect weapons and upgrades, but progression is somewhat limited and linear."

    Capsule for Akimbot Akimbot

    "Progression through collecting weapons, armor, upgrades, and health increases, though some players find it limited."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and challenging gameplay creates sustained pressure rather than relaxation or flow."

    Capsule for Overland Overland

    "Game has tense combat and challenging bosses that create sustained pressure rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong visual and auditory atmosphere with immersive sound design and art style."

    Capsule for Numbra Numbra

    "Strong visual and auditory atmosphere with detailed pixel art and immersive soundtrack."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative is cryptic and environmental, delivered through lore and exploration rather than direct plot."

    Capsule for The Pathless The Pathless

    "Narrative is present with lore, dialogue, and collectibles, though some find it cryptic or underdeveloped."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and boss fights require strategic positioning, resource management, and pattern recognition."

    Capsule for ANNIE:Last Hope ANNIE:Last Hope

    "Combat and boss fights require strategic planning, pattern recognition, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and boss encounters provide suspense and excitement through challenge and risk."

    Capsule for Vernal Edge Vernal Edge

    "Combat and boss encounters provide suspense and excitement through challenge and risk."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale, with satisfying gameplay length and content for price."

    Capsule for Journey To The Savage Planet Journey To The Savage Planet

    "Generally considered good value for price, especially on sale, with engaging gameplay and content."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves melee and ranged attacks against monsters, with satisfying weapon use."

    Capsule for Beyond Hanwell Beyond Hanwell

    "Combat involves melee and ranged attacks against monsters, with satisfying violent action."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and resources to survive challenging enemies and bosses."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "Players must manage health and resources to survive challenging enemies and bosses."

Last update: 12/07/2026