7th Domain:Tree of Chaos similar games & best alternatives
Should you play it?
"7th Domain" is a horizontal version action game derived from Roguelike Metroidvania combined with treasure grinding gameplay. You will play a child of destiny who repairs the world and finds the truth of the broken world. You will grow in battle and challenge the unknown and hidden forces.
What works
- Roguelike with rpg progression and skill trees
- Well-designed biomes and unique bosses
- Affordable price
- Smooth pixel art graphics
- Replayability through multiple difficulty levels and unlocks
Things to keep in mind
- Poor english translation and story
- Janky controls and bugs
- Repetitive combat and limited build variety
- Grinding required for late game
- Lack of multiplayer or social features
What to play next
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Hidden Gems
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Similarity map
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7th Domain:Tree of Chaos: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose weapons, combat style, and skill tree upgrades; however, progression is somewhat linear and guided."
"Players can choose different builds, weapons, and skill trees, with some freedom in progression and stage skipping after unlocks."
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Competence
Game with the same Competence vibe
2"The game involves skillful combat and platforming challenges, but some players find it clunky and janky, with some bugs reducing the sense of mastery."
"The game involves skill-based combat and boss fights, but some reviews mention janky controls and bugs that reduce feeling of mastery."
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Competition
Game with the same Competition vibe
-5"No mention or evidence of competitive or ranked modes; focus is on solo progression and personal challenge."
"No mention or indication of competitive or ranked modes; focus is on solo roguelike progression."
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Continuation
Game with the same Continuation vibe
3"Players engage in multiple runs with unlocks and progression, though some find the gameplay loop repetitive over time."
"Players engage in repeated runs with progression and unlocks, though grind and bugs may reduce long-term attachment."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer elements."
"Entirely single-player experience with no cooperative multiplayer elements."
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Creativity
Game with the same Creativity vibe
1"Limited character customization and appearance changes; some creative combat builds possible but mostly predefined structures."
"Some build customization and weapon/skill combinations exist, but limited variety and repetitive combat reduce creative expression."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; solo play with no social dominance."
"No evidence of exerting control or superiority over others; solo play without social dominance."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a fast-paced, immersive roguelike experience to escape real life and enjoy intense action."
"Players use the game to enjoy a fantasy roguelike experience, escaping real life through combat and progression."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, no indication of obligation or pressure."
"Players mostly engage voluntarily for fun and personal interest; no indications of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
2"Some experimentation with builds and equipment, but combat mechanics are relatively fixed and repetitive."
"Some experimentation with builds and weapons is possible, though limited by repetitive mechanics and lack of variety."
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Exploration
Game with the same Exploration vibe
1"Some exploration of map and objectives occurs, but limited maps and repetitive objectives reduce novelty."
"Randomized maps and unlocking stages encourage some exploration, but fixed maps and limited metroidvania elements reduce novelty."
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Expression
Game with the same Expression vibe
-3"Minimal character or environment customization; no cosmetic personalization beyond gear."
"Minimal character or environment customization; mostly predefined aesthetics and limited personalization."
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Fantasy
Game with the same Fantasy vibe
4"The game features a fantasy setting with imaginative characters, bosses, and story elements inspired by roguelike fiction."
"The game is a fantasy roguelike with imaginative bosses, weapons, and RPG elements, despite poor story translation."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely single player experience."
"No social or community features mentioned; purely single-player experience."
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Growth
Game with the same Growth vibe
3"Players develop characters through leveling, skill trees, and gear progression, though builds are limited."
"Players develop their character through leveling, skill trees, and item upgrades, though grind and limited build diversity are noted."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay; typical sedentary gaming experience."
"No physical activity or health-related gameplay; typical sedentary gaming experience."
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Idle
Game with the same Idle vibe
-3"Requires player attention due to combat and questing; not a casual idle game."
"Requires player attention due to combat and progression; not a casual or idle game."
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Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building features."
"No social interactions or relationship-building features."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; solo gameplay only."
"No leadership or group management elements; solo gameplay only."
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Progression
Game with the same Progression vibe
4"Strong emphasis on acquiring upgrades, leveling up, and collecting items to improve character power."
"Strong emphasis on leveling up, unlocking skills, and collecting items to improve character power."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay can be tense and challenging with frustration from janky mechanics, limiting relaxation."
"Gameplay involves tension and challenge; some players find combat janky and stressful rather than relaxing."
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Sensation
Game with the same Sensation vibe
2"Enjoyment from pixel art visuals, music, and combat feedback, though not highly sensory intense."
"Pixel art and combat provide some sensory enjoyment, though some reviews mention weak impact and janky feel."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual play."
"No social recognition or status systems; individual solo play focus."
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Story
Game with the same Story vibe
-3"Story is minimal and repetitive; narrative is not a major focus or source of immersion."
"Story is present but poorly translated and confusing; narrative immersion is low."
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Strategy
Game with the same Strategy vibe
2"Some strategic planning in build choices and crafting, but combat is straightforward and repetitive."
"Some strategic elements in build choices and combat tactics, but limited complexity and repetitive mechanics."
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Thrill
Game with the same Thrill vibe
2"Combat and boss fights provide some excitement, but many find it easy or janky."
"Combat and boss fights provide some thrill and tension, though jankiness reduces emotional impact for some."
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Value
Game with the same Value vibe
4"Affordable price and enjoyable gameplay provide good perceived value, especially when playing with friends."
"Affordable price and enjoyable gameplay provide good value for many players."
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Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies and bosses; violence is a core gameplay element."
"Combat involves attacking enemies and bosses; violence is a core gameplay element."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources during runs; survival challenge is significant but balanced."
"Players must avoid death and manage resources during runs; survival challenge is present."
Last update: 12/07/2026