7th Domain:Tree of Chaos similar games & best alternatives

7th Domain:Tree of Chaos

2024

Should you play it?

"7th Domain" is a horizontal version action game derived from Roguelike Metroidvania combined with treasure grinding gameplay. You will play a child of destiny who repairs the world and finds the truth of the broken world. You will grow in battle and challenge the unknown and hidden forces.

What works
  • Roguelike with rpg progression and skill trees
  • Well-designed biomes and unique bosses
  • Affordable price
  • Smooth pixel art graphics
  • Replayability through multiple difficulty levels and unlocks
Things to keep in mind
  • Poor english translation and story
  • Janky controls and bugs
  • Repetitive combat and limited build variety
  • Grinding required for late game
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • HunterX

  • Swarm Grinder

  • Curse of the Dead Gods

  • Dungeon of Zolthan

  • One More Dungeon

  • Crimson Oath

  • Arisen Force: HeroTest

  • 3000th Duel

  • Void Sols: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • HunterX

  • Crimson Oath

  • Arisen Force: HeroTest

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Slimeking's Tower

  • Progression

    Ys: The Oath in Felghana

  • Value

    Just Another Night Shift

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

7th Domain:Tree of Chaos: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose weapons, combat style, and skill tree upgrades; however, progression is somewhat linear and guided."

    Capsule for BLADECHIMERA BLADECHIMERA

    "Players can choose different builds, weapons, and skill trees, with some freedom in progression and stage skipping after unlocks."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves skillful combat and platforming challenges, but some players find it clunky and janky, with some bugs reducing the sense of mastery."

    Capsule for STAR WARS™: Episode I: Jedi Power Battles™ STAR WARS™: Episode I: Jedi Power Battles™

    "The game involves skill-based combat and boss fights, but some reviews mention janky controls and bugs that reduce feeling of mastery."

  • Competition

    Game with the same Competition vibe

    -5

    "No mention or evidence of competitive or ranked modes; focus is on solo progression and personal challenge."

    Capsule for Mirror of Heaven Mirror of Heaven

    "No mention or indication of competitive or ranked modes; focus is on solo roguelike progression."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple runs with unlocks and progression, though some find the gameplay loop repetitive over time."

    Capsule for Inkulinati Inkulinati

    "Players engage in repeated runs with progression and unlocks, though grind and bugs may reduce long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

    Capsule for Resident Evil 2 Resident Evil 2

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited character customization and appearance changes; some creative combat builds possible but mostly predefined structures."

    Capsule for Royal Quest Online Royal Quest Online

    "Some build customization and weapon/skill combinations exist, but limited variety and repetitive combat reduce creative expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; solo play with no social dominance."

    Capsule for Perilous Warp Perilous Warp

    "No evidence of exerting control or superiority over others; solo play without social dominance."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fast-paced, immersive roguelike experience to escape real life and enjoy intense action."

    Capsule for Blade Assault Blade Assault

    "Players use the game to enjoy a fantasy roguelike experience, escaping real life through combat and progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest, no indication of obligation or pressure."

    Capsule for Gunjitsu Gunjitsu

    "Players mostly engage voluntarily for fun and personal interest; no indications of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with builds and equipment, but combat mechanics are relatively fixed and repetitive."

    Capsule for Pharaonic Pharaonic

    "Some experimentation with builds and weapons is possible, though limited by repetitive mechanics and lack of variety."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of map and objectives occurs, but limited maps and repetitive objectives reduce novelty."

    Capsule for DON'T LOOK AWAY DON'T LOOK AWAY

    "Randomized maps and unlocking stages encourage some exploration, but fixed maps and limited metroidvania elements reduce novelty."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization; no cosmetic personalization beyond gear."

    Capsule for Rocky Idle Rocky Idle

    "Minimal character or environment customization; mostly predefined aesthetics and limited personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a fantasy setting with imaginative characters, bosses, and story elements inspired by roguelike fiction."

    Capsule for The Slimeking's Tower The Slimeking's Tower

    "The game is a fantasy roguelike with imaginative bosses, weapons, and RPG elements, despite poor story translation."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single player experience."

    Capsule for Blacksad: Under the Skin Blacksad: Under the Skin

    "No social or community features mentioned; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop characters through leveling, skill trees, and gear progression, though builds are limited."

    Capsule for Willy-Nilly Knight Willy-Nilly Knight

    "Players develop their character through leveling, skill trees, and item upgrades, though grind and limited build diversity are noted."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; typical sedentary gaming experience."

    Capsule for MareQuest: An Interactive Tail MareQuest: An Interactive Tail

    "No physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention due to combat and questing; not a casual idle game."

    Capsule for Elmarion: Dragon time Elmarion: Dragon time

    "Requires player attention due to combat and progression; not a casual or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship-building features."

    Capsule for Frederic: Evil Strikes Back Frederic: Evil Strikes Back

    "No social interactions or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; solo gameplay only."

    Capsule for There's Poop In My Soup There's Poop In My Soup

    "No leadership or group management elements; solo gameplay only."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on acquiring upgrades, leveling up, and collecting items to improve character power."

    Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

    "Strong emphasis on leveling up, unlocking skills, and collecting items to improve character power."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay can be tense and challenging with frustration from janky mechanics, limiting relaxation."

    Capsule for Christmas Massacre Christmas Massacre

    "Gameplay involves tension and challenge; some players find combat janky and stressful rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyment from pixel art visuals, music, and combat feedback, though not highly sensory intense."

    Capsule for Metal Hunter Metal Hunter

    "Pixel art and combat provide some sensory enjoyment, though some reviews mention weak impact and janky feel."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on individual play."

    Capsule for Chasm Chasm

    "No social recognition or status systems; individual solo play focus."

  • Story

    Game with the same Story vibe

    -3

    "Story is minimal and repetitive; narrative is not a major focus or source of immersion."

    Capsule for Dandy Ace Dandy Ace

    "Story is present but poorly translated and confusing; narrative immersion is low."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic planning in build choices and crafting, but combat is straightforward and repetitive."

    Capsule for Dwarven Realms Dwarven Realms

    "Some strategic elements in build choices and combat tactics, but limited complexity and repetitive mechanics."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and boss fights provide some excitement, but many find it easy or janky."

    Capsule for Block Story™ Block Story™

    "Combat and boss fights provide some thrill and tension, though jankiness reduces emotional impact for some."

  • Value

    Game with the same Value vibe

    4

    "Affordable price and enjoyable gameplay provide good perceived value, especially when playing with friends."

    Capsule for Just Another Night Shift Just Another Night Shift

    "Affordable price and enjoyable gameplay provide good value for many players."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking and defeating enemies and bosses; violence is a core gameplay element."

    Capsule for AI LIMIT AI LIMIT

    "Combat involves attacking enemies and bosses; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources during runs; survival challenge is significant but balanced."

    Capsule for SWORN SWORN

    "Players must avoid death and manage resources during runs; survival challenge is present."

Last update: 12/07/2026