I Was a Teenage Exocolonist similar games & best alternatives
I Was a Teenage Exocolonist
2022
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Quick resume
Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
Global score
96/100
Genres
Indie, Role-playing (RPG), Simulator, Adventure, Turn-based strategy (TBS), Visual Novel, Strategy, Card & Board Game
Similar games
Pros
- Deep, meaningful narrative with branching choices
- High replayability with multiple endings
- Inclusive character customization and representation
- Engaging card-based gameplay integrated with story
- Beautiful art and immersive soundtrack
Cons
- Some find romance options shallow or limited
- Repetitive elements in later playthroughs
- Story pacing can feel rushed near the end
- Card game mechanics may feel simplistic or luck-based
- Requires significant reading and attention
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over their actions, choices, and moral decisions, shaping the story and gameplay outcomes."
BLACK SOULS II
"Players have significant control over their character's actions, decisions, and development, with meaningful choices that affect story and gameplay."
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Competence
Game with the same Competence vibe
3"The game offers a challenging AI with varied decks and mechanics, providing skill tests especially in single-player campaigns."
Yu-Gi-Oh! Legacy of the Duelist : Link Evolution
"The card-based challenges and skill-building provide tests of skill and feedback, though some find the card game easy or skippable."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without competitive or ranked modes; play is personal and story-driven."
Septerra Core
"Focus is on personal story and development without competitive or ranked modes; play is individual and self-paced."
-
Continuation
Game with the same Continuation vibe
5"High replayability with multiple endings and story branches encourages long-term engagement and repeated playthroughs."
Angels with Scaly Wings™ / 鱗羽の天使
"High replayability with multiple endings and new content unlocked on subsequent playthroughs encourages long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual decision-making and personal relationships rather than teamwork or multiplayer cooperation."
Cooking Companions
"Gameplay centers on individual character growth and personal relationships rather than teamwork or multiplayer cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players customize their character's pronouns, personality traits, and make choices affecting story outcomes, expressing creativity within narrative constraints."
Arcade Spirits
"Players customize character gender, pronouns, and make diverse narrative choices shaping their unique story experience."
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Domination
Game with the same Domination vibe
-5"Interactions emphasize mutual respect and complex relationships rather than exerting control or superiority over others."
Scarlet Hollow
"Interactions emphasize mutual respect and complex relationships rather than exerting power or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Strong narrative and immersive sci-fi setting provide an escape from real life, with emotional engagement."
Deliver Us Mars
"Immersive sci-fi setting and emotional storytelling provide a strong escape from real life stresses."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and emotional investment rather than obligation or external pressure."
Muv-Luv Alternative
"Players engage voluntarily driven by intrinsic interest and emotional investment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The game encourages trying different choices and exploring alternate story paths across multiple playthroughs."
Headliner: NoviNews
"Multiple playthroughs encourage trying new choices, exploring different story branches, and experimenting with skills."
-
Exploration
Game with the same Exploration vibe
3"Exploration of alien worlds and discovery of secrets is a core gameplay element."
The Dig®
"Exploring the alien world and uncovering story secrets is a key gameplay element, though within a defined environment."
-
Expression
Game with the same Expression vibe
3"Character customization and roleplay choices allow personal expression within the narrative."
Vampire: The Masquerade — Night Road
"Character customization of gender, pronouns, and appearance allows personal expression within narrative constraints."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a sci-fi alien world with imaginative elements and a fictional narrative."
The Gunk
"Set in a sci-fi alien colony with imaginative elements and speculative fiction themes."
-
Fellowship
Game with the same Fellowship vibe
3"Strong emphasis on forming bonds and relationships with other characters, fostering a sense of community."
A Little Lily Princess
"Strong emphasis on forming meaningful relationships and community bonds with other characters."
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Growth
Game with the same Growth vibe
5"Focus on learning, skill development, and character growth over time"
侠客风云传(Tale of Wuxia)
"Focus on personal development, learning skills, and evolving relationships over time."
-
Health
Game with the same Health vibe
-5"Primarily sedentary gameplay with no physical activity or health-related mechanics."
DARK SOULS™ III
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on story and choices; not designed for background or casual play."
Cabernet
"Requires focused attention on story choices and card challenges; not designed for background or casual play."
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Intimacy
Game with the same Intimacy vibe
4"Deep emotional connections and relationships are central to the narrative experience."
Perfect Tides
"Deep emotional connections and romantic relationships are important aspects of the narrative experience."
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Leadership
Game with the same Leadership vibe
2"Players guide their own ship and influence factions but do not directly lead groups of players."
Drox Operative
"Players influence their own character's path and some colony outcomes but do not lead groups or manage others directly."
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Progression
Game with the same Progression vibe
4"Character leveling, skill trees, equipment acquisition, and story advancement provide clear progression."
The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots
"Skill development, unlocking new story content, and collecting cards represent clear progression systems."
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Relaxation
Game with the same Relaxation vibe
2"The game balances emotional intensity with contemplative pacing, allowing moments of reflection."
The Hungry Lamb: Traveling in the Late Ming Dynasty
"While emotionally intense at times, the pacing and gameplay allow for moments of flow and reflection."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable art style, music, and narration provide sensory stimulation and emotional engagement."
Tavern Keeper 🍻
"Enjoyable art, music, and narrative evoke emotional and sensory engagement."
-
Status
Game with the same Status vibe
-4"Achievements and endings exist but social recognition or popularity is minimal and not a focus."
Why Am I Dead At Sea
"Achievements and endings are personal; social recognition or popularity is not a focus."
-
Story
Game with the same Story vibe
5"Narrative immersion is central, with rich character development and multiple branching plots."
Gaokao.Love.100Days
"Narrative immersion is central, with rich character development and branching plots."
-
Strategy
Game with the same Strategy vibe
3"Players plan resource management, crafting sequences, and skill development to optimize progress."
My Time at Portia
"Players plan skill development, resource management, and card play to influence outcomes."
-
Thrill
Game with the same Thrill vibe
2"Emotional tension and suspense arise from story events, but gameplay risk is minimal."
STEINS;GATE 0
"Emotional tension and suspense arise from story events and consequences, though gameplay risk is moderate."
-
Value
Game with the same Value vibe
4"Players report high perceived value for time and money due to emotional impact and replayability."
Refind Self: The Personality Test Game
"High replay value and emotional impact provide strong perceived return on time and money invested."
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Violence
Game with the same Violence vibe
-4"Focus is on emotional interaction and negotiation rather than combat or destruction."
Don't Make Love
"Focus is on relationships, survival, and exploration rather than combat or destruction."
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Survival
Game with the same Survival vibe
3"Survival elements present in story and gameplay, including resource gathering and overcoming threats."
Tomb Raider Game of the Year
"Survival themes and resource management are present in the story and gameplay, though not highly intense."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Cooperation, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026