Masters of Anima similar games & best alternatives

Masters of Anima

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2018

Should you play it?

Delve into an original adventure and defy the forces of evil in strategic, action-packed battles. Summon and control large armies of up to 100 Guardians thanks to intuitive and innovative gameplay and make quick tactical decisions to prevail.

What works
  • Engaging and challenging rts combat
  • Intuitive unit micro-management
  • Pleasant art style and sound design
  • Interesting unit variety and upgrades
  • Puzzle and exploration elements
Things to keep in mind
  • Clunky controls especially on controller
  • Short game length
  • Some frustrating late-game difficulty spikes
  • Simple and forgettable story
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Has-Been Heroes

  • Shortest Trip to Earth

  • Undead Horde

  • Vestaria Saga I: War of the Scions

  • Fantasy of Expedition

  • Legendary Hoplite: Arachne’s Trial

  • Three Kingdoms Mushouden

  • Convoy

  • Phantom Doctrine

Hidden Gems

Less popular games with surprisingly high similarity

  • UFO: Aftershock

  • Adore

  • Uncharted Ocean

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Company of Heroes 2

  • Competence

    Tormented Souls

  • Fantasy

    Ark of Charon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Masters of Anima: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over unit positioning, tactics, and strategic decisions in real-time battles, with diverse factions and commanders allowing varied playstyles."

    Capsule for Company of Heroes 2 Company of Heroes 2

    "Players have significant control over summoning and micro-managing different unit types and their positioning in real time combat."

  • Competence

    Game with the same Competence vibe

    4

    "The game features challenging puzzles and combat requiring skill and strategic resource management, providing effective feedback and mastery opportunities."

    Capsule for Tormented Souls Tormented Souls

    "The game requires skillful multitasking and strategic unit management, with a learning curve and challenge in mastering combat and puzzles."

  • Competition

    Game with the same Competition vibe

    -3

    "No multiplayer or ranked modes; focus is on personal challenge and self-improvement rather than competing against others."

    Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

    "No multiplayer or ranked modes; focus is on personal progression, scores, and self-improvement rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often replay levels to improve scores and explore collectibles; some desire for longer play but game is relatively short."

    Capsule for NEON STRUCT NEON STRUCT

    "Players engage in replaying levels for better scores and collectibles, but the game is relatively short and some find late stages frustrating."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience focused on individual objectives; no cooperative multiplayer or teamwork elements."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "Single-player experience focused on individual control of units; no cooperative multiplayer or teamwork with other players."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize armies, equip units with items, and experiment with different tactics and unit builds."

    Capsule for Age of Fear: The Free World Age of Fear: The Free World

    "Players customize their army composition and upgrade units and skills, and solve puzzles using different unit abilities."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; interactions are single-player and against AI."

    Capsule for Buggos Buggos

    "No evidence of exerting control over other players; interactions are single-player and cooperative with AI units."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive fantasy world and story as a distraction and entertainment from real life."

    Capsule for Dwerve Dwerve

    "Players enjoy immersive fantasy combat and exploration, providing a break from real life through engaging gameplay and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge; no indications of obligation or external pressure to play."

    Capsule for Strategic Mind: The Pacific Strategic Mind: The Pacific

    "Players engage voluntarily for enjoyment and challenge; no indications of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different tactics, unit combinations, and strategies to overcome challenges."

    Capsule for Cossacks II: Battle for Europe Cossacks II: Battle for Europe

    "Game encourages trying different unit combinations and strategies to overcome bosses and puzzles."

  • Exploration

    Game with the same Exploration vibe

    3

    "Levels contain hidden collectibles and secrets encouraging curiosity-driven exploration."

    Capsule for The spy who shot me™ The spy who shot me™

    "Levels include exploration for secrets and collectibles, with puzzles and branching paths encouraging curiosity."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; focus is on tactical gameplay rather than avatar personalization."

    Capsule for Commandos: Beyond the Call of Duty Commandos: Beyond the Call of Duty

    "Limited character customization; focus is on tactical control rather than avatar personalization or cosmetic changes."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with a living World Tree and magical golems, blending imaginative fiction with strategy gameplay."

    Capsule for Ark of Charon Ark of Charon

    "Set in a fantasy world with magic, golems, and summoning, featuring a fairy tale style narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player game with minimal social interaction or community involvement."

    Capsule for NieR:Automata™ NieR:Automata™

    "Single-player game with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and unlock character upgrades, showing clear learning and personal development."

    Capsule for Ball-it Hell Ball-it Hell

    "Players gain experience, level up, and unlock skills and upgrades, showing clear personal and character development."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Sniper Elite 4 Sniper Elite 4

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat; not suitable for casual or background play."

    Capsule for Arisen Force: Life Devotee - Initial Ver. Arisen Force: Life Devotee - Initial Ver.

    "Requires focused attention and multitasking during combat; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to character interactions in story; no evidence of forming close social relationships."

    Capsule for Ground Zero Ground Zero

    "No evidence of forming close relationships; story includes character interactions but no player social bonding."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage their team of units strategically during combat."

    Capsule for Inkshade Inkshade

    "Player leads and commands multiple unit types strategically in combat, managing their roles and positioning."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through skill trees, equipment upgrades, and unlocking new abilities."

    Capsule for 9 Monkeys of Shaolin 9 Monkeys of Shaolin

    "Clear progression through experience, skill trees, and unlocking new unit types and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay can be tense and challenging, requiring focus and quick reactions."

    Capsule for STAR WARS™ Republic Commando™ STAR WARS™ Republic Commando™

    "Gameplay can be tense and challenging, especially in later stages, requiring concentration and quick reactions."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual style and sound design provide enjoyable sensory stimulation, though not highly intense or extreme."

    Capsule for It's Only Money It's Only Money

    "Enjoyable visual style and sound design provide pleasant sensory stimulation, though not highly intense."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; achievements are personal and not widely visible."

    Capsule for Horace Horace

    "No social recognition or leaderboard systems; achievements are personal and not widely visible."

  • Story

    Game with the same Story vibe

    1

    "Story is light and humorous, serving mainly as a backdrop; narrative immersion is limited but adds charm."

    Capsule for Strange Brigade Strange Brigade

    "Story is simple and somewhat forgettable but provides context and character interactions enhancing immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic planning, unit placement, resource management, and adapting to enemy types and levels."

    Capsule for Holo vs Robo Holo vs Robo

    "Strong emphasis on tactical planning, unit management, and adapting strategies to enemy behaviors and puzzles."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat has moments of tension and excitement but also some predictable elements; not primarily focused on risk or suspense"

    Capsule for Tales of Berseria™ Tales of Berseria™

    "Combat involves tension and quick decision-making, though not extreme suspense or risk."

  • Value

    Game with the same Value vibe

    3

    "Good value for price due to replayability, frequent updates, and engaging gameplay."

    Capsule for City of Brass City of Brass

    "Good value for price with engaging gameplay and replayability, though some find it short or frustrating late game."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with spells and units; fantasy violence is a core mechanic."

    Capsule for Monster Train Monster Train

    "Combat involves defeating enemies and bosses with summoned units; fantasy violence is central to gameplay."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death in combat and manage resources; some challenge in boss fights."

    Capsule for No More Heroes 3 No More Heroes 3

    "Players must manage resources and avoid unit losses to survive boss fights, though death has limited penalty."

Last update: 10/07/2026