Meta Ghost: Breaking Show similar games & best alternatives

Meta Ghost: Breaking Show

PC (Microsoft Windows) • 2024

Should you play it?

Immerse yourself in the reality show — "Breaking Show", where you engage in real-time battles with various intelligent machines using cybernetic enhancements and weapons. Whether for personal gain or lofty ideals. Fight! Until you reach the final victory on this Rogue-lite journey.

What works
  • Fluid and satisfying combat
  • Unique cyberpunk art style and music
  • Multiple distinct characters and builds
  • Cooperative multiplayer up to three players
  • Deep meta-progression and itemization
Things to keep in mind
  • Grindy progression and boss fights
  • Matchmaking and server instability issues
  • Some balance problems and difficulty spikes
  • Limited build diversity and character variety
  • Early access bugs and ui/translation roughness

What to play next

Top picks

Games that feel the closest overall

  • Heroes of Hammerwatch II

  • Vellum

  • G2 Fighter / 基因特工

  • Dead Effect 2 VR

  • Full Mojo Rampage

  • Victor Vran ARPG

  • Dead Effect 2

  • Secrets of Grindea

  • UnderMine 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Black Ice

  • PERISH

  • Inglorious Waifu VS Nazi Zombies

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Endless Alice

  • Cooperation

    Angry Angry Shark

  • Escapism

    Heroes of Hammerwatch II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Meta Ghost: Breaking Show: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose from multiple unique characters with distinct skills and upgrade paths, and make in-run decisions about skill upgrades and item builds, supporting a high degree of personal control."

    Capsule for Endless Alice Endless Alice

    "Players choose among multiple characters with unique abilities and select different upgrade paths and builds during runs, showing high player control and decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful dodging, combo execution, and strategic use of weapons and skills; bosses are challenging."

    Capsule for Infected Shelter Infected Shelter

    "Combat requires skillful dodging and tactical use of abilities, especially in boss fights with multiple phases; however, some players find bosses overly tanky and grindy, reducing perceived skill challenge."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements exist via leaderboards and multiplayer co-op, but focus is mostly on personal progression and co-op play."

    Capsule for Temtem: Swarm Temtem: Swarm

    "There is multiplayer co-op and leaderboards, but matchmaking issues and low player base limit competitive play; focus is more on personal progression and co-op than direct competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay with long sessions and repeated runs, though some mention frustration and fatigue in longer runs."

    Capsule for Passant: A Chess Roguelike Passant: A Chess Roguelike

    "Many players report addictive gameplay with multiple hours of playtime and meta-progression encouraging repeated runs, though some experience fatigue due to grind and repetitive boss fights."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports co-op play up to 4 players with team modes, emphasizing teamwork and group play."

    Capsule for Angry Angry Shark Angry Angry Shark

    "Supports up to three-player co-op with distinct roles and builds; co-op is praised as enhancing the experience, though matchmaking problems hinder finding teammates."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with builds, item combinations, and ability upgrades; some customization of playstyle."

    Capsule for Gatekeeper Gatekeeper

    "Players experiment with various builds, combining upgrades and equipment to create synergistic effects; some limitations in build diversity noted but overall encourages creative playstyles."

  • Domination

    Game with the same Domination vibe

    -3

    "Emphasizes balanced interactions and cooperative play; no evidence of toxic or dominating player behavior."

    Capsule for Echo Point Nova Echo Point Nova

    "No evidence of player dominance or toxic behavior; interactions emphasize cooperation and shared progression rather than superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for immersive fantasy experiences and stress relief through engaging roguelite gameplay."

    Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

    "Players use the game as a stress-relieving, immersive cyberpunk action roguelite experience, often playing for hours to escape daily life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; some frustration with grind but no external pressure reported."

    Capsule for Few Nights More: Genesis Few Nights More: Genesis

    "Players engage voluntarily out of interest and enjoyment; some frustration with grind and balance exists but no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different characters, builds, and strategies to overcome challenges."

    Capsule for Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER - Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -

    "The game encourages trying new characters, builds, and upgrade combinations; players explore different strategies to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some procedural generation and route choices offer limited exploration, but environments are somewhat repetitive."

    Capsule for Tribal Pass Tribal Pass

    "Procedurally generated runs offer some variation, but environments and challenges are mostly familiar; exploration is limited compared to other roguelikes."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization is limited but players can personalize playstyle through weapons and talismans."

    Capsule for Everhood 2 Everhood 2

    "Character customization is limited to builds and equipment; no extensive cosmetic personalization but some self-expression through playstyle choices."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong cyberpunk fantasy setting with demons, magic, and imaginative fiction elements."

    Capsule for BLADECHIMERA BLADECHIMERA

    "Strong cyberpunk fantasy setting with imaginative characters, abilities, and narrative elements distinct from realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Players feel part of a community through multiplayer co-op and Discord servers, though social interaction is limited by lack of in-game chat."

    Capsule for SAS: Zombie Assault 4 SAS: Zombie Assault 4

    "Community and social interaction exist mainly through co-op play and in-game chat for experienced players; some players feel isolated due to matchmaking issues."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn mechanics, and progress through meta-progression and character upgrades."

    Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

    "Players experience progression through meta-upgrades, skill acquisition, and build development; learning curve present in mastering characters and systems."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity; some players report frustration but no physical engagement."

    Capsule for Nyaruru Fishy Fight Nyaruru Fishy Fight

    "Typical sedentary gameplay with no physical activity; some players report long sessions and frustration but no physical engagement."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs and combat; not suited for passive or background play."

    Capsule for Children of Morta Children of Morta

    "Requires focused attention during runs and combat; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Limited social interaction mostly through co-op; no evidence of close personal relationships."

    Capsule for I Am The Hero I Am The Hero

    "Limited social interaction mainly through co-op; no evidence of close relationship building or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No explicit leadership roles; cooperative play emphasizes shared participation."

    Capsule for Guns, Gore and Cannoli 2 Guns, Gore and Cannoli 2

    "No explicit leadership roles; cooperative play emphasizes shared effort rather than directing others."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, characters, and meta-progression through currency."

    Capsule for Fray Fight Fray Fight

    "Strong emphasis on accumulating items, upgrades, and meta-progression currencies to enhance characters and builds."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Combat is fluid and satisfying but some players report frustration with difficulty spikes and repetitive content."

    Capsule for Victor Vran ARPG Victor Vran ARPG

    "Combat is fluid and satisfying for many, but some players experience frustration and tension due to difficulty spikes and grind."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, flashy combat effects, and dynamic soundtrack provide strong sensory stimulation and excitement."

    Capsule for SCARLET NEXUS SCARLET NEXUS

    "Vibrant cyberpunk visuals, flashy combat effects, and energetic soundtrack provide strong sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and multiplayer rankings, but limited social status impact due to low multiplayer activity."

    Capsule for Flying Tigers: Shadows Over China Flying Tigers: Shadows Over China

    "Some recognition through leaderboards and in-game achievements, but limited social status impact due to low multiplayer activity."

  • Story

    Game with the same Story vibe

    2

    "Includes a narrative with cutscenes and character dialogue, but story is secondary to gameplay and somewhat basic."

    Capsule for Contra: Operation Galuga Contra: Operation Galuga

    "Game includes a basic narrative with character interactions and lore, but story is considered secondary to gameplay and somewhat incomplete."

  • Strategy

    Game with the same Strategy vibe

    3

    "Boss fights require strategy and build planning; players must devise tactics to overcome challenges."

    Capsule for Tales of Spark Tales of Spark

    "Players must devise tactics for boss fights, build synergies, and resource management; some players find strategy limited by grind and build constraints."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging boss fights and combat provide suspense and excitement, though some frustration noted."

    Capsule for Tails of Iron 2: Whiskers of Winter Tails of Iron 2: Whiskers of Winter

    "Boss fights and timed challenges create suspense and excitement; however, some boss mechanics are seen as frustrating rather than thrilling."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, offering satisfying gameplay for a low cost despite some bugs and limited content."

    Capsule for One Man´s Trash One Man´s Trash

    "Generally considered good value for price, especially given content and gameplay depth; some complaints about grind and early access bugs."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay centers on combat, killing enemies, and violent encounters; violence is a core theme."

    Capsule for Far Cry 3 Far Cry 3

    "Gameplay centers on combat, defeating enemies and bosses with various weapons and abilities; violence is a core element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive challenging boss fights."

    Capsule for Rabi-Ribi Rabi-Ribi

    "Players must avoid damage and manage resources to survive challenging encounters, especially boss fights with multiple phases."

Last update: 10/07/2026