Meteor World Actor: Badge & Dagger similar games & best alternatives

Meteor World Actor: Badge & Dagger

Android, PC (Microsoft Windows) • 2022

Should you play it?

Superpowered detective noir. Maverick detective Ruka Hiryu pursues criminals by day⁠—and ices perps by night...

What works
  • Engaging noir fantasy story
  • Strong character writing and dialogue
  • High quality art and music
  • Immersive atmospheric setting
  • Well-voiced characters
Things to keep in mind
  • Short length and limited content
  • Unfinished story with cliffhangers
  • Minimal player choice impact
  • Weak and rushed romance routes
  • Lack of availability of first game on steam

What to play next

Top picks

Games that feel the closest overall

  • sweet pool

  • Higurashi When They Cry Hou - Rei

  • 目盲/Blind

  • KAMITSUBAKI CITY REGENERATE

  • The Song of Saya

  • Muv-Luv Alternative Total Eclipse Remastered

  • GINKA

  • Rewrite+

  • Harmonia

Hidden Gems

Less popular games with surprisingly high similarity

  • sweet pool

  • Higurashi When They Cry Hou - Rei

  • 目盲/Blind

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Dracula: Love Kills

  • Story

    The Wolf Among Us

  • Escapism

    The Posthumous Investigation

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Meteor World Actor: Badge & Dagger: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make meaningful choices affecting story outcomes and character fates, with some freedom in exploration and decision-making."

    Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

    "Players make choices that affect story outcomes, though limited in number and impact; freedom mainly in narrative decisions rather than gameplay mechanics."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay is primarily reading and making occasional choices; no skill-based challenges or technical gameplay."

    Capsule for Rising Angels: Reborn Rising Angels: Reborn

    "Gameplay is primarily reading and selecting limited choices; no skill-based challenges or complex mechanics."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player visual novel with no competitive elements or player comparison."

    Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

    "No competitive elements; single-player visual novel experience without rankings or player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players are engaged by the story and atmosphere, but the abrupt cliffhanger ending and lack of sequel reduce long-term attachment."

    Capsule for Dead Synchronicity: Tomorrow Comes Today Dead Synchronicity: Tomorrow Comes Today

    "Players show interest in series continuation and sequels; some frustration over cliffhangers but engagement remains."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some player creativity in choosing dialogue options and exploring different narrative branches, but within predefined story structure."

    Capsule for ONE. ONE.

    "Some creative narrative elements and worldbuilding, but player creativity limited to choosing dialogue options."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are narrative and solitary."

    Capsule for Junji Ito Maniac: An Infinite Gaol Junji Ito Maniac: An Infinite Gaol

    "No social dominance or power over others; interactions are narrative and solitary."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive noir setting and time loop mystery provide strong escapism from real life through story and atmosphere."

    Capsule for The Posthumous Investigation The Posthumous Investigation

    "Strong escapism through immersive noir fantasy story and atmospheric setting."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for intrinsic interest in story and characters, not out of obligation."

    Capsule for Kanon Kanon

    "Players engage voluntarily for story interest and character enjoyment, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Limited experimentation due to linear story and fixed choices; mostly following established narrative."

    Capsule for Winion Virus Winion Virus

    "Limited experimentation due to linear story and few meaningful choices; mostly following established narrative."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of narrative mysteries and character secrets, but no physical world exploration"

    Capsule for Higurashi When They Cry Hou - Ch.1 Onikakushi Higurashi When They Cry Hou - Ch.1 Onikakushi

    "Exploration through uncovering story mysteries and world lore rather than physical or gameplay exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization through choices affecting story, but no avatar or environment personalization."

    Capsule for Hamidashi Creative Hamidashi Creative

    "Some character customization via choices affecting narrative, but no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with vampires, supernatural powers, gothic settings, and an imaginative storyline."

    Capsule for Dracula: Love Kills Dracula: Love Kills

    "Strong fantasy elements with magic, supernatural powers, and a noir-fantasy setting."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus on individual narrative experience with minimal social or community interaction."

    Capsule for A Summer's End - Hong Kong 1986 A Summer's End - Hong Kong 1986

    "Minimal social interaction; focus on individual narrative experience without community engagement."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop understanding of story and characters; limited skill growth in gameplay."

    Capsule for Angels of Death Angels of Death

    "Players develop understanding of story and characters; limited skill growth due to VN format."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

    Capsule for Supipara - Chapter 1 Spring Has Come! Supipara - Chapter 1 Spring Has Come!

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused reading and attention; not suited for casual or background play."

    Capsule for Ken ga Kimi Ken ga Kimi

    "Requires focused reading and attention; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional and interpersonal relationship development, but limited to narrative interactions."

    Capsule for Vampire: The Masquerade - Shadows of New York Vampire: The Masquerade - Shadows of New York

    "Some romantic and interpersonal relationship development, though limited and often rushed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts as protagonist in narrative."

    Capsule for Charming Hearts Charming Hearts

    "No leadership or management roles; narrative focus on protagonist without player-led groups."

  • Progression

    Game with the same Progression vibe

    1

    "Narrative progression through story chapters, but no item or upgrade accumulation."

    Capsule for Ame no Marginal -Rain Marginal- Ame no Marginal -Rain Marginal-

    "Narrative progression through story chapters and routes; no item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm, atmospheric gameplay with jazz soundtrack and narrative focus provides a relaxing experience."

    Capsule for Blackwell Unbound Blackwell Unbound

    "Atmospheric jazz music and noir setting provide a relaxing mood despite some narrative tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable audiovisual presentation with voice acting and music; not highly stimulating but pleasant."

    Capsule for Short Stories Collection of Class Tangerine Short Stories Collection of Class Tangerine

    "Enjoyable audiovisual presentation with quality art and music, but not highly stimulating or intense."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; individual narrative experience."

    Capsule for 目盲/Blind 目盲/Blind

    "No social status or recognition systems; solitary narrative experience."

  • Story

    Game with the same Story vibe

    5

    "Core motivation is narrative immersion in a rich, dark fairy tale detective story with impactful choices."

    Capsule for The Wolf Among Us The Wolf Among Us

    "Core motivation is narrative immersion in a complex, atmospheric detective story with fantasy elements."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Minimal strategic or problem-solving gameplay; mostly linear progression and dialogue choices."

    Capsule for The Invincible The Invincible

    "Minimal strategic or problem-solving gameplay; choices mostly affect dialogue and minor plot points."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and emotional tension in story, but gameplay is predictable and low risk."

    Capsule for Dandelion - Wishes brought to you - Dandelion - Wishes brought to you -

    "Some suspense and mystery in story, but gameplay is low risk and low tension."

  • Value

    Game with the same Value vibe

    1

    "Generally considered reasonable value especially on sale; some players note short length but satisfying content."

    Capsule for Darkestville Castle Darkestville Castle

    "Generally perceived as fair value for price and content length, though some players note short length."

  • Violence

    Game with the same Violence vibe

    2

    "Narrative includes violent events and murder investigation but gameplay is non-combative and focused on story."

    Capsule for Sanfu Sanfu

    "Narrative includes combat and crime elements, but no interactive violent gameplay."

  • Survival

    Game with the same Survival vibe

    1

    "Story involves threat and protection but no active survival gameplay mechanics."

    Capsule for Sakura Angels Sakura Angels

    "Story involves threats and danger, but no survival gameplay mechanics."

Last update: 12/07/2026