Million Arthur: Arcana Blood similar games & best alternatives

Million Arthur: Arcana Blood

Arcade, PlayStation 4, PC (Microsoft Windows) • 2019

Should you play it?

For the first time on Steam, the incredible, over-the-top 2D fighter Million Arthur: Arcana Blood is ready to kick-off! Featuring many of the popular characters from the smash hit Million Arthur series as well as a variety of guest fighters!

What works
  • Accessible and fun combat mechanics
  • Unique assist and elemental systems
  • Beautiful anime-style visuals and animations
  • Balanced character roster with guest characters
  • Local multiplayer and training modes
Things to keep in mind
  • Small roster and limited single-player content
  • Dead or very small online playerbase
  • Poor keyboard support and some port issues
  • High price relative to content
  • Censorship controversies and lack of voice acting

What to play next

Top picks

Games that feel the closest overall

  • DEAD OR ALIVE 6

  • Phantom Breaker: Omnia

  • Blade Strangers

  • Arcana Heart 3 LOVE MAX!!!!!

  • SAMURAI SHODOWN

  • Blade Arcus from Shining: Battle Arena

  • Panty Party

  • Sclash

  • KILL la KILL -IF

Hidden Gems

Less popular games with surprisingly high similarity

  • Phantom Breaker: Omnia

  • Blade Strangers

  • Blade Arcus from Shining: Battle Arena

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    DRAGON BALL: Sparking! ZERO

  • Creativity

    None Shall Intrude

  • Experimenting

    Wildfire

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Million Arthur: Arcana Blood: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. It leans lower than usual among comparable games on Value, Continuation, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, customize controls, and create custom battles, indicating high autonomy."

    Capsule for DRAGON BALL: Sparking! ZERO DRAGON BALL: Sparking! ZERO

    "Players have freedom to choose characters, assists, and customize battle approach with elemental and assist systems."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay is easy to learn but hard to master with skillful combos and character upgrades, providing a satisfying sense of effectiveness."

    Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

    "Gameplay is easy to pick up but has depth and advanced mechanics rewarding mastery and skillful combos."

  • Competition

    Game with the same Competition vibe

    3

    "Includes ranked and player match online modes and local multiplayer, though the online player base is small."

    Capsule for Koihime Enbu Koihime Enbu

    "Includes local and online versus modes with ranked style matches, but online playerbase is very small or dead."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Some players find replay value limited; singleplayer is short and multiplayer can be frustrating due to bugs and quitting."

    Capsule for SIDE EFFECTS SIDE EFFECTS

    "Limited single-player content and small roster cause the game to lose appeal quickly; online dead reduces replay."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Focus is on 1v1 fighting with assist characters; no cooperative multiplayer modes."

    Capsule for Nitroplus Blasterz: Heroines Infinite Duel Nitroplus Blasterz: Heroines Infinite Duel

    "Focus is on 1v1 fighting with assists; no cooperative multiplayer modes or team play beyond assist mechanics."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and customize decks, choose talents, and experiment with elemental combos and builds."

    Capsule for None Shall Intrude None Shall Intrude

    "Assist system and elemental mechanics allow creative customization and combo experimentation."

  • Domination

    Game with the same Domination vibe

    -1

    "Competitive play exists but no strong evidence of toxic domination; some reports of rage quitting but generally balanced interactions."

    Capsule for Injustice: Gods Among Us Ultimate Edition Injustice: Gods Among Us Ultimate Edition

    "Competitive play exists but no strong evidence of toxic dominance or trash talk in reviews."

  • Escapism

    Game with the same Escapism vibe

    3

    "Fantasy setting and engaging battles provide distraction and immersion from real life."

    Capsule for Call of Clans Call of Clans

    "Anime fantasy setting and fast-paced fighting provide distraction and immersive escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun; no evidence of obligation or pressure to play."

    Capsule for Apotheon Arena Apotheon Arena

    "Players engage voluntarily for fun and mastery; no evidence of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new elemental combinations and tactics, rewarding experimentation."

    Capsule for Wildfire Wildfire

    "Players encouraged to experiment with different assist combinations and elemental strategies."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game content is limited with few characters and stages; exploration is minimal and mostly within known environments."

    Capsule for HYPERFIGHT HYPERFIGHT

    "Game content is limited with few stages and small story modes; little exploration or discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Character selection and build customization allow some self-expression, though visual customization is limited."

    Capsule for Vampire Survivors Vampire Survivors

    "Character and assist selection allows some self-expression; however, limited customization options."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong anime fantasy theme with imaginative characters, supernatural powers, and stylized combat."

    Capsule for UNDER NIGHT IN-BIRTH Exe:Late UNDER NIGHT IN-BIRTH Exe:Late

    "Strong anime fantasy theme with imaginative characters, story, and supernatural combat."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Community interaction limited; social features minimal beyond forums and friend chat."

    Capsule for Cards and Castles Cards and Castles

    "Minimal community interaction; online population is very low and social features limited."

  • Growth

    Game with the same Growth vibe

    3

    "Players improve skills through repeated play, mastering controls, dodging, and strategies."

    Capsule for SHOCK TROOPERS SHOCK TROOPERS

    "Players can improve skills through training and mastering combos and mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active engagement during matches; not suited for idle play."

    Capsule for SMITE® SMITE®

    "Requires focused attention and continuous engagement during matches; not a casual idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; mostly solo play."

    Capsule for TT Isle of Man: Ride on the Edge 2 TT Isle of Man: Ride on the Edge 2

    "No evidence of close social relationships or emotional sharing; mostly competitive or solo play."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual competition."

    Capsule for Oh...Sir! The Hollywood Roast Oh...Sir! The Hollywood Roast

    "No leadership or group management roles; gameplay is individual or paired competition."

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through story chapters and unlocking gallery content."

    Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

    "Some progression through unlocking characters and gallery images, but overall limited content."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Fast-paced and sometimes tense gameplay; some players find it fun and cathartic but not deeply relaxing."

    Capsule for Ricochet Ricochet

    "Fast-paced and sometimes tense combat; some players find it fun and satisfying but not deeply relaxing."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant anime visuals, flashy combos, and energetic soundtrack provide strong sensory stimulation."

    Capsule for Nitroplus Blasterz: Heroines Infinite Duel Nitroplus Blasterz: Heroines Infinite Duel

    "Vibrant anime visuals, flashy combos, and energetic music provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition due to small player base and lack of competitive or ranking systems."

    Capsule for Oasis VR Oasis VR

    "Limited social recognition due to small playerbase and niche appeal."

  • Story

    Game with the same Story vibe

    1

    "Story mode exists but is short, simple, and mainly serves as a tutorial; narrative depth is limited."

    Capsule for Hundred Days - Winemaking Simulator Hundred Days - Winemaking Simulator

    "Story modes exist but are brief, lightly voiced, and serve mostly as context rather than deep narrative."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires planning combos, weapon selection, and tactical execution."

    Capsule for Baldr Sky Baldr Sky

    "Combat requires tactical decision-making with assists, elemental counters, and combo planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and combo execution create excitement and tension."

    Capsule for Roof Rage Roof Rage

    "Fast-paced fighting and combo execution create excitement and tension during matches."

  • Value

    Game with the same Value vibe

    -3

    "Players feel price is high for content and low player base; better value on sale."

    Capsule for Headbangers: Rhythm Royale Headbangers: Rhythm Royale

    "High price criticized relative to limited content and dead online; better value on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Enjoyment of combat and destruction through fighting mechanics and flashy attacks."

    Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

    "Enjoyment of combat and destruction through fighting game mechanics and flashy attacks."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources to avoid defeat, though not extreme survival conditions."

    Capsule for Hero Realms Hero Realms

    "Players manage health and resources in combat to avoid defeat, but no survival mode or persistent threats."

Last update: 09/07/2026